The Pantsir-S1 BR is too low and should be set at 12.7

All the pantsir cope is making me sick

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The Pantsir isn’t imbalanced, its the perfect tool against CAS. Other nations not having an equivalent is imbalanced

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I wouldn’t mind it, at least it would help to avoid some wallet warriors on my team lol

This is true at basically every BR? There are still giant gaps in capability between the best 12.0s and the worst 12.0s, and that’s just within a single BR without considering downtiers to 11.0…

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Israel still doesn’t have top-tier air defense vehicles.At 12.7,I could only use the 9.7 single-soldier air defense weapon to deal with modern combat aircraft.

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After the latest update, which allowed players to obtain SPAAs without grinding, there are now far too many Pantsir systems in battles that shoot down almost everything. The main issue is specifically the Pantsir-S1: it has 12 of the most powerful SAMs in the game and can guide up to four missiles simultaneously via radio command, even over terrain thanks to its radar.

The Pantsir used to be the strongest SPAA in the game already, but for some reason its BR is still 12.0. This has led to a situation where it appears in matches almost constantly, even if the enemy did not include it in their lineup. One Pantsir is already a problem — but when you face several at once, it turns into outright bullying of players from other nations.

Br change wont change problem you are facing.
It is just for giving pantsir as free SPAA instead TOR.
Just remove pantsir from free AA and replace it on tor, and all is just fine again

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Replace the “free” SPAA with the TOR

If you mean it can shoot behind hills no it can’t, it’s SACLOS meaning it needs to have a direct line of sight to the missiles

If the BR is increased, it will no longer be available to players who haven’t unlocked it, which will reduce the number of Pantsirs in battles. On top of that, aircraft and helicopters at lower BRs will finally be able to play normally without constant pressure from this SPAA.

No, it is capable of detecting targets and guiding missiles even through tree canopies, whereas with laser guidance, missile control is lost.

Just don’t spawn CAS in uptiers?
Pantsir is balanced among the 12.0 CAS present, if it goes up, so would the 12.0 CAS for fairness.
CSSA5 is also another SPAA that is balanced around that.

And if you are playing 12.0, I’d recommend learning the flaws of Pantsir that even Tornado IDS is capable of exploiting.

Any saclos missile launcher is pressure on helos.
Pantsir could stay in 12.0 , main issue is spam of those things.
VT1’s are even faster compared to pantsir, but less range. So Tor would solve this issue, and make people grind for that pantsir.

Now it is just ridiculous that I can keep BUK on lineup, and use free pantsir on smaller maps, when needed without “wasting” slot for it.

If that is the case than you should bug report it, unless the guidance is miss labeled it should require direct LOS between the missile and the guidance unit. I’m looking to see if I can find anything about the Pantsirs IRL guidance, I suspect the missiles may be handed off to “beam riding mode” created by the phased array tracking radar, while the target in the optical sight is SACLOS controlled. but that’s just me guessing at this point.

That is factually incorrect.
95Ya6 is faster than VT1 in game

If you mean when the target is tracked using sight, not the radar, then yes, the missile exclusively flies to the center of the crosshair, as the system has no data about range to the target, so it can’t calculate the lead. It is the same irl for all other SPAA that have tracking without range.
Tho it is not a beam riding mode, it is still clos, just logic changes.

True (50ms)
I remembered wrong that they were fastest AA missiles in game, least on some point even compared to pantsir,

But still VT1’s makes a big ass threat on helos also, just like pantsir.
Main difference is that on flakrad you get 2 of those , on ITO you get 8 on ready rack , compared to 12 on pantsir.>

And to be honest, biggest threat on non LDIRCM helos are spikes.
You get a warning, everytime AA is locking and shooting you , so you can duck, but these little missiles finds you even when you dive behind trees.
But that is another topic.

I am not denying the fact that CLOS is the biggest threat to helis.
Overall all of the “new” F&F SAMs should be as much, if not more, deadly to helis, but some game decisions make helis much more resistant than they should.

So it’s basically data linking 3 missiles using it’s tracking radar, same as an ARH missile on a plane with TWS before it goes active, only the Pantsir obviously has to guide them the whole way in. While the 4th simply stays on standard SACLOS with the electro-optical system. Is that about right?

Well, kind of.
The radar can send commands to 4 missiles, and the system can calculate solutions for 4 missiles.
However only up to 3 missile can be tracked by the main radar. The last, 4th missile must be tracked by the optics, so its locked to centering on the crosshair.
The missiles are CLOS all the way, there is no such thing as DL with terminal homing like in ARH. It is just the logic of CLOS that changes. In both cases they can be ACLOS, as target tracking by sight is automatic, but the sight tracked one can also operate in SACLOS, when the gunner aims manually.

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