The P-47N DESERVES to have it's minimum fuel load reduced down to 20 minutes

Ah yes. A buff so useful the plane is still worse than the D-22. Mm’yeah. Okay. sure.

it still sucks balls I see no flight performance ‘buff’ when the plane still takes 6 minutes to get any reasonable altitude and sluggishly slews itself around because it’s engorged on too much fuel. Sounds like you’re the dense one here.
twitch-gaming

Using ‘muh realism’ to argue for why a plane needs to fly around with too much fuel, while you can literally blow planes in half with one 20mm cannon. Lel.

“I don’t think La-5 ever flew above 3000m because the pilots had to keep their canopy doors open to keep from gassing themselves with their own exhaust fumes.”
kevin-james-king-of-queens

Mm. Good. We need to move those two up a good bit

First minute he says it got buffed. But you should listen to what he else says about it too - it’s not a Yak-3 so it doesn’t fit the Air RB meta.

Realistic. Though 90% of the time that doesn’t happen.

Gigantic skill issue, half the Ki-61s are about a full BR above where they belong.

And you would likely be right. There was no reason to. However, just because they never did doesn’t mean they couldn’t. The option should still be there. The reasoning exists in this game; it is a game, and matches are comparatively short to a real life, properly planned flight. No one in real life would ever take off with that little fuel, due to practical purposes, but that doesn’t mean they couldn’t have done it at all.

Not realistic, and it does happen, multiple times. You can blow planes in half with one 20mm mineshell which shouldn’t be happening. You can test it yourself. Already had this discussion on another thread and as usual, turns out I’m right. A plane’s structural integrity can withstand multiple impacts of 20mm fire unless an ammo explosion or something major was hit that caused loss of the aircraft. But go on, explain to me how singular 20mm shells can cause bombers to split in two.

pepe-laugh

I think they should be 7.0. ;)

Yes, the “Buff” is due to the weight reduction. That’s literally it.

If we would make the fuel load relevant. RBEC would be the answer indeed. But we don’t have it, which is a shame. We won’t be flying for 1hour and 30 mins in rbec either. Making 30% fuel a maximum limit would force more frequent return to the base. Making the fuel 70% lighter and fuel consumption rate at x3 does the the same trick without mostly empty tanks. In that case, the shown value in HUD can be just one third the time it takes. Only concerning planes are La-7 alikes, otherwise most planes are capable of equipping drop tanks. With such low fuel, only if we had airspawn for all vehicles. Airspawn altitude to match the individual plane’s climb rate, having records of corresponding altitude in time. We can absolutely skip first 3 minutes climbing, if we had “teleport after takeoff” just like in misdion editor. Of-course, as a selectable spawn point. Maybe 10+ seconds after the take-off, no orange circle used for event races. Maybe we just need an area denial similar to map edges instead of AAAs defending the airfield. So that no planes can actually enter the enemy territory. So that a spawncamping is physically impossible. Maybe bombers need one target with no health, so that everyone can group up without competing. No need to adjust the amount of bombs based on tiers. Maybe making it like a dart target would be more fun. Hitting the dead center means more rewards, bombing targets in general should be larger for a practical high altitude bombing though. Maybe Clouds should be a legitimate obstacle and the shape of the clouds are
deserved to be predefined. Maybe we don’t even need “win or lose” to begin with, since we are just trying to do what we want to do but individually. Unless holding captured zones for a prolonged period of time defines the win. Maybe the bombing target should regenerate the health, and below certain health counts as being captured. And wipping out the auto-refill ground targets until certain threshold. And keeping the air superiority by the active player number in the frontline.