I wish they’d improve the ai in this game, have them try to coordinate and take cover. It would make these types of gamemodes a lot more interesting rather than it just being walls of enemies driving towards you
The worst is when someone squads along a friend and that friend well below the minimum BR for that battle. Should not be allowed as it hurts the team and makes it more difficult to win against the bot gunners that always snipe my pilot with a stinking 7.62mg.
This happens far too often, or the situation where someone has ‘purchased’ a vehicle of the BR it is slated, yet using a lower BR vehicle because they ‘cant afford’ to spawn in their higher vehicle designed for that bracket.
Now I can understand that some vehicles can still hold their own in varying BRs, however for example in 6.7+ for air assault arcade, there is no reason to take out a prop below BR 5.3, in my opinion at least.
Granted they can climb the leaderboard with just a few kills, but their contribution overall is so little that the others have to make up the difference. This can sometimes be handled accordingly with just one person doing this, however when there are 2 or more, then it becomes an issue… sadly it is becoming more common.
Obviously in Ground Assault this is even more prevalent with the armor and/or penetration of the weapons on whichever vehicle is brought into the match, especially considering the fact that when your vehicles are destroyed, they tick down the points left for your team, in turn possibly shifting the tide of a win to a defeat.
Yeah, there are so many ways to lose those battles to the bots.
Drives me nuts when, on last wave, with 1 enemy left, you kill him but then see the message about a loss. No way that message should appear if the final enemy tank is killed.
What’s laughable is the bot tanks with .50s on the cuppola. They drive toward the zone, sniping defenders at extreme range all the while shooting down defender air power with the mgs. It’s crazy since there’s like 30 of them coming toward base at once, and the defending air has a hailstorm of mg bullets to dodge just to fire 2 stinking rockets.
Only way you have a small chance of winning is when at least half your team is fully upgraded, and many are at the upper end of the BR range. So demoralizing coming into the battle with stock 4.0 sherman and trying to destroy any tank with the default ammo.
How do player helicopters make Tank Assault “horrendous” for tankers? (other than botting)
Alright, maybe a bit too much an emotive word.
Because I see PvE as more a RP grinder I think controlled helicopters take away the potential interactions of those in their ground vehicles. They mop up the enemy rather effectively (of course I am not 100% on how earnings work across the PvE modes apart from Air).
Purely on the basis aircraft are alone in PvE air and helicopters already have their version (which is not great for tech tree helicopters I’ll admit).
I tried these modes too.
And ground forces, I played in higher ranks, are indeed rather difficult.
The PvE environment could be a useful place to practice and earn some SL and RP without risking the fresh vehicle in the real matches.
Obviously the rewards should be lower, but they still would be a nice, comfy and safe way to earn something.
Maybe a bit on the relaxing side, rather than the intense PvP matches.
Heck, adding to it, it could be interesting scenario battles, loosely inspired by what historically happened.
I totally agree with this post. AI is just imbecil way too overpowered. Its a moneysink to play this mode, since u will get overpowered and blown up to pieces like mad. I tried this mode like 15x or so. Gave up, i wont try again never untill something huge is done to this. AI is literally AIMBOTTING your group with tanks and planens and those tanks being way too op for what you have. They will destroey you like mad, when u have rly hard time hitting them with all else than antitank and with that too u will get demolished tho.
I only play the mode to mod new vehicles - going into battles against real players with a stock tank is futile.
It does get very expensive after BR 3.7 and it’s a very slow grind. Takes forever to earn each module.
It really seems like the AI has been upscaled recently. The number of times my tanks have been bombed in this mode is ridiculous. The only wave to pen some waves is to flank them. Unfortunately, shortly after getting into a nice flanking position you are bombed and need to start over in the base where, most of your shots now bounce off the front of the enemy.
Both assault arcade modes need to be improved/updated. I have asked before, but despite what I have been told, there must clearly be nobody on the team that even puts time into these modes. Every patch or update we get, I check for anything related to these concerns and they are never addressed.
Heh, even the reports previously made some years back about ‘insta-repair’ ai tanks, etc. took far too long to be addressed.
Even with the new updates as per seen through roadmap, the neglect is seen in this mode as net negative results are still consistent vs the difficulty of actually winning.
I swear every update the ground assault mode especially gets worse and worse, to the point that it is downright insulting to think that it is fine where it currently is.
Even for stock grinding to get the modifications, the win rate coupled with the abysmal rewards, especially if a loss which happens more often than not, takes far too long to accomplish.
We need improvements and updates to gameplay, maps, vehicles, etc. to the assault arcade modes… suggestions have been made with examples by folks to try and improve things, and still yet to no end…
Both assault arcade modes need to be improved/updated.
I find Air is perfectly fine for what it is (never meant to replace the idea of all the PvP modes), just if you get selfish or bad players you can fail a lot (wasted time for no rewards). I never really worked out PvE Ground due to not knowing spawns of enemies relative to terrain etc (and I very much dislike AB systems now).
I do not think people realise a win means max rewards for all, a loss is a waste of time and SL.
I do not think people realise a win means max rewards for all, a loss is a waste of time and SL.
There are a bit of research points and SLs earned in these battles, but they are quite minuscule compared to the standard PvP modes.
Another thing - free repairs for new vehicles are not used, just the SLs to bring another vehicle.
So, they kind of are a expanded test drive of sorts, but obviously, for high tiers, it’s a bit too difficult and thus usually not worth it.
As a long time Assault player I can confirm that AI planes in ground assault seem to have been buffed considerably since last update. Before that, the occurence of being molested and bombed by them was random and sometimes you could stay a whole battle without being targetted at all. Now it is 100% in all battles and with increased aggresiveness. By round 3 there is already a plane giving you hell and one-shotting you.
Their accuracy seems to have been buffed too. I remember planes doing strafings with rockets and most of the time causing slight damage without scoring a direct hit unless you were open top. Now it is almost always a direct hit and death and since a lot of the rockets they use are SUPER HEAVIES, like the Tiny Tim or that Japanese monstrosity, you are screwed.
I am sick of this. Every update or two there are stealth changes that make this mode worse one step at a time and none to make it better. Some updates ago it was the AI SPAA added in 6.7-8.0 and the ticket loss per player death. Several updates ago there was the absolutely horrendous buffing of tank machine gunners that made rocket helicopters as useful as BR 1.0 tanks (yes, there was a time when helicopters could be more useful). Now, it is planes behaving like maniacs. Stop this! fix this!
Strangely enough the failure is free now. You don’t lose any money, they’re sort of paid back under Expenses Compensation entry in final sheet. Is this temporary or permanent, unknown.
But the overall quality of this mode with no improvements whatsoever, and staged for infinite loss, sort of tips that developers want everyone to stop playing it 😆.
Could be real great mode though.
Would be nice if at the very least the issue of rendering aircraft (friend and foe) were not sporadic… you can be 1 km away, see the marker of aircraft, the trail behind it yet it wont actually be rendered. I have noticed that upon ‘zooming’ view can help slightly but idk why this has been since last major update without any fix…
Another update… another lack of any work done on these game modes…
Only thing I have noticed thus far is on Maginot Line for Tanks, it seems due to Maginot line map changes, you no longer can utilize a North area as the other side of the hillside has been smoothed out so no area to hide in like there was before…
As per usual, it seems that there is nobody working on these assault arcade game modes… still…
I dont get letting players control the planes. Did they leave the battlefield, catch an Uber to the airport, fly out to the battlefield, bomb my unsuspecting tank, and then back to the airport and catch that Uber back to the battlefield. Why not make it like the arty and let AI control it.
Oh yeah, they worked something on ground assault this update.
They increased the damage and acuracy of tank roof machine guns against planes and helicopters, once again. It was painful before, it was increased proggresively in several previous updates, now it is disgusting and unbearable. You get caught in the 1,5 km range by 7,62mm roof machine guns and you are either pilot sniped, burning, your tail chopped off, your engine destroyed or your fuselage entirely black in 2 seconds. Let alone 12,7 mm machine guns, half the time those IS-3s pilot snipe your jet bomber before dropping, or those Japanese tanks shower your helicopter with 12,7 (ALL of them have 12,7), while you are at the helipad, it’s a joke by this point.
And the cherry on top, spawning jet fighters to defend against the hideous hyper aggresive planes is now disabled, or bugged. Who knows anymore.
Yea, seems like any fighter is not allowed to spawn now… and it seems like a win is nearly impossible at 5.7+ for ground assault.
@Smin1080p Honestly is there anyone even working on these game modes?
They did it again this time. I was on the Maginot Line at bottom-tier BR, firing at French M4A4s with my M4A3(105), using the big armor piercing round. The crosshair was green, indicating that I should penetrate the armor. I fire.
…Nothing. No damage. Not even any hit marker. Enemy tank keeps rolling. I keep shooting. Eventually it stops. It’s inside the base perimeter. I keep firing, shooting that same green spot. Nothing. Eventually… We lose. On round 2.
Because the French Shermans have immunity shields while our gun breeches get destroyed before we even have a chance to fire our first shots.
Also, there’s one area that the tanks can go into and be shielded from view and gunfire, making them immune. While there, they can only be seen on the minimap. They beeline for that area and then sit there, stealing tickets until you lose.