Current state of 6.7+ air asasult is 10/10 on the cringemeter. But yeah,why should the devs care…
People may think the devs completely ignore this mode but it is not true. They make it a bit worse and harder at a time, bit by bit, patch by patch. How do you explain the increased activity of AI planes? or the multiple times buffed tank roof machine guns to the point of insanity? As I explained in my posts before and many other people did.
Last patch brough some new nasty stuff, at least that I discovered: the 2 waves of Kpz-70 in Mozdok at 8.3+ now shoot their 20 mm cannons to the sky with aimbot accuracy. Yeah waves with 20-30 deadly SPAA with more than 2 km range that instakill you at the helipad, or if you jumped on a jet charging at altitude and full speed at a MiG-15 you get disintegrated if Gepards don’t blast you first.
The joke continues.
It’s pretty funny when those IS-2s shoot down a B29 that is 1.5 km away… as they shrug off multiple hits from APDS and HeatFS.
Question: do the bots have fully upgraded crews, even at the lower BRs?
no. I measured it in a replay, and it seems that the firing rate remains at the initial level. By the way, I also measured the range of KPZ, and it will be attacked if it is within 3.0km. gaijin is a crazy sadist
I’m relatively new to this (just past the first 100 days) and like playing Ground Assault, but I do share some of the annoyances. Some of the things the bots do would result in an instant ban for actual players. Being shot into the last four ammunition rounds on board while driving at max speed is a bit irritating, or cresting a hill just to be killed.
Heading south on Kursk in a Panther F at full tilt, coming out behind a house and getting an impossible hit to the turret the moment it’s in sight with the tank’s rear end still covered, that’s not funny. (Impossible hit: edge of a turret corner, not sliding off.)
Having a Black Prince round graze one of the ammo drums (on the gun, not in storage) on a Zerstörer 45 and the whole thing blows up, also not exactly funny. Really just a graze as shown in the replay, not shot through. I also have doubts that any AP round would fracture when going through 12 mm of sheet metal.
The spawns, absolutely. Getting killed only to respawn in full view of 10 to 20 enemy tanks is bad enough already, but with five to ten seconds to get behind cover…my personal record for being killed out of respawn is now down to 2 seconds (Ardennes, shot by M26). I thought the previous five and four seconds were bad…
Another thing I’m uncertain about, I call it “the game wasting my time”. I get shot, the gunner takes a nap. I get shot again, the gun is damaged. Next shot, track broken. Next shot, repair counter reset. Then, gunner napping again. After about two minutes of repairing and waiting for crew members to wake up it’s all done, then comes the kill shot.
Yes, a few adjustments would be nice. The stupid trick shots - a moving tank on the northeast corner of the Japan base marking shoots me through the village and all trees while I’m at the southwest corner in the dip. Moving tank shoots me, also moving, through the mantlet’s MG port or the scope, while the bot is rotating the turret without even stopping when it shoots. Ha-ha.
Here we are again, on the cusp of another major update… and the battle rating looks like it will be increased to now 13.0
With respect to how the issues that have been addressed with regards to these game modes, are we going to see any changes or updates being made to both the ground and air assault modes? Or is this going to just be ignored as it has for a multitude of years now… Would be really great if someone would at least give us any insight as if this is even an active portion of the teams development, as it really feels like it has just been forgotten.
Last time air assault was updated 5 years ago when top BR br for planes was 9.3 i think. Now we have 12.7 4th gen jets but br brackets are still the same as well as maps and bots which are mostly prop bombers. Situation is getting worse with every patch making this gamemode unplayable.
You just saved me money.
I prefer assault tbh. On air top tier is the easiest tier for the most part.
I had thought about getting a tier 8.3+ tank for fun stomps. Guess not! Good to know.
lol gaijin just doesn’t care which is sad
They need to fix the target lead indicator for SPAA
M109 and variants, 2S3 and variants all need a bump up in BR by at least 1.3
Planes should not be able to bomb spawn points
I was going to make a post about this but kept forgetting, glad to see someone else made one.
I fully agree the bots are absolutely cracked on this mode. To quote a comment on reddit I made about this issue.
“Also the AI needs to be toned down. Not only are they absolute gods at aiming and hitting your weak points, they actually are made out of pure asbestos because they instantly put out fires without having to stop and wait several seconds like the players have to. Setting a bot on fire in that mode does literally nothing but turn them into the ghost rider (as in, it just makes them look cool and badass without actually hurting them) for about a second.”
The fire immunity needs to be fixed. I am 100% sure fire does nothing to the bots. It’s as if the bots are completely fireproof, and if a shot starts a fire, it’s ignored but the visual effect of the fire still occurs for a short moment. (They’ll emit a burning trail of leaking fuel while continuing on as if nothing happened.)
I literally only play it for the booster.
They did dial down the accuracy on the bot tanks a few years ago. They actually miss more often than they hit. There is just a lot of them. Good for teaching you to not stay exposed.
The “burning tank” is a set animation. So it plays out regardless of when the bot uses a fire extinguisher. The bots are fully spaded so unless you set it on fire twice, its not going to burn up.
The bots don’t seem to stop to activate the extinguisher, though. I understand the bots probably activate the extinguisher the exact instant they are set on fire, (AI has no reaction time) but when a player uses one, their vehicle stops and their controls lock up. I also thought while extinguishing, until it’s finished, you’re still on fire during the extinguishing process and continue to take fire damage until it is completed and the fire is out. When a bot is set on fire, they continue shooting and moving and don’t seem to stop like the player does. I can’t prove this, but it also seems they don’t take any damage either.
To me, it really feels like they actually are fireproof.
The bots not stopping when they’re on fire is actually a minor point, other things are so much worse. Among those annoyances I noticed that pretty much any tank can penetrate the mantlets of my Panthers and Tiger Is, while this appears to be next to impossible for myself in return (on the Mozdok and Japan maps).
The highest bracket also needs a bit of tuning. I actually went and bought the Leopard 2A4 premium tank because any attempt of gearing up Leopard 1, 1A1 or 1A5 gave nothing but pain. Maybe limit it from 8.3 to 10, that would keep things on the same level as in the lower brackets.
As for the SPAA, there is a serious discrepancy between the lead indicator showing and the actual range. Of those SPAAs I have fully upgraded (Ostwind I/II, Z45, Kugelblitz, Gepard) only the Gepard ever managed to hit something over 2500 metres. For the others the effective distance is about 1300, which is very close to the point where the bot planes fire their rockets. That could almost pass for “mutually assured destruction”.
The lead indicator is also set for center mass of the target. So if you want to hit the important bits in the front of the plane, you have to lead the lead indicator…
You’re lucky, I don’t get a lead indicator at all with my SPAA vehicles. This is an issue Gaijin have known about for ages but don’t seem to know how to fix. Weirdly, I get a lead indicator when I’m in a tank, just not with my SPAA vehicles…
This is unrelated to the bots, but one thing I think would make the mode less frustrating would be if artillery was buffed to “insta-drop” arty only during Ground Assault Arcade.
It’s hard to do anything at all with arty because the bots are always beelining towards your base unless you’re some math wizard who can place the arty mark perfectly ahead of them so it hits while the bots are in the impact zone.
One other thing, but I swear this mode used to have capture objectives for the players, too back in 2016-ish. Maybe they could add capture zone objectives every few waves that give you some tickets back, spawn AI defenders, or temporarily switch your tank to a massively up-tiered one for a limited amount of time? (I.E. you’re playing at 2.7, capture the zone, and for 1 minute you get to control a 6.0+ vehicle? Or it’s not dynamic for the BR and only a fixed selection of vehicles like an M1 Abrams, Challenger 2, T-90, etc.)
One other thing, but I swear this mode used to have capture objectives for the players, too back in 2016-ish. Maybe they could add capture zone objectives every few waves that give you some tickets back, spawn AI defenders
It’d be nice to have some of this mode’s AI on our side. And a way to get tickets back would be nice too.
They do still have some powerups on each map though, if you run over the thing that looks like orange tools, your vehicle and crew will be insta-repaired and healed to full health. However, this does put you at risk of being insta-deleted by the next wave.
They keep moving while on fire. If players do that they blow up.
A number of things need to be changed in this mode to make it even remotely fun to play.
Every bot - even low BR tanks seem to have stabilizers as they can one-hit kill us in a T28 while moving at full speed.
The suicide spawn-points in many maps need to be changed. Ardennes and Japan have some of the worst, but all are bad. You die, then re-spawn directly in the path of a wave of bot tanks. No chance to do a single thing - you are just killed immediately. re-spawn and repeat. Many maps have significant areas that don’t have spawn-points that should - like the valleys in Mozdok and Ardennes.
Air attacks come way too often. And they seem to single out the “smart” players - those that actually leave the base and get into good flanking positions - sometimes the only way to slow or stop a wave. But you are quickly bombed, and placed right into the suicide spawn points (see above).
Why on earth do bots get AA units on BR 6.7+? 60% of the time (or more) the AA downs my bomber long before I’m in a position to drop my ordinance. What a waste of time - not to mention that 100% of the time when I return to my tank it’s been… bombed. Yup - 100% of the time. It’s like the bots know exactly which tank to punish for having the nerve to TRY and use a bomber.
And lastly - I’m tired of players squading in a friend who only has tanks that are multiple BRs below the lowest BR in the battle range. These selfish players contribute nothing to the battle - they are there only to collect the Bonus. They lower your (already low) chances of winning the battle because they take the place of a legitimate player. If you want to play with your friends - send your vehicles to holiday and select a lower BR vehicle to play along with your friend’s reserve unit.