Not only that but the absolute insanity that are air assets at 8.0+ that completely bombard you with pin point rockets, etc. while you struggle even with aa to ‘critical’ hit their aircraft while you get insta sniped when you go into one nearly as soon as you spawn.
I find assault games generally too hard to bother much with them, also the BR brackets are way too big, especially for air assault (F7F-1 and Ki-84 Hei would get in a team with F-14, F-16…).
I only do air assault once in a while with jets, but tbh the RP from the booster I might get could also be obtained by simply playing regular games instead of staying in an assault game for ages.
I find this mode ok, of course in lower BRs fewer competent players are needed than in higher BRs.
Sometimes we’ll be “trapped” in a team with lots of teammates that dont know where to hit targets, where to camp better, not taking the proper initiative, applying the worst tactics (smoke inside the lines, using planes to attack heavy tanks etc), it’s sad and happens a lot.
But that bomb thing I have to agree, S8000 narvals dropping 1000lb bombs (two of it) is overkill.
There are issues certainly in air assault, but nothing compared to the ones faced in the ground assault. For air at least it relies heavily on the teams performance, albeit there are limitations. Most issues can arise at the last bracket of 6.7+.
The heli pve mode i dont really complain about other than mostly rewards being an issue in that, as it can truly come down to knowing your limitations of heli, armament, and prioritizing targets through maneuvers, etc. (Not withstanding ai accuracy)
But my god, ground has become exponentially difficult.
The lower BR are not too bad, with most being inexperienced to know where to hit targets, etc as previously mentioned.
The higher BR brackets struggle from including but not limited to…
-sync issues between server and client
-multiple bugs (ai telepathy, ghost shots, insta repair) some fixed or repeated.
-map design issues (one of the largest issues)
-ai accuracy is through the roof (literally, especially mgs firing at aircraft of players from extreme distances)
-time to prep, repair, maneuver between waves.
-number of enemy ai per wave
-types of enemy ai
-ai aircraft (combo of player vs ai issues here) destroying players quickly.
Coupled with lack of player coordination/communication, player skill/experience (low lvl using higher tech vehicles inefficiently), players behaving not player like, players idling just for the booster, bringing lower tier vehicles, etc make for a severely bad experience.
Im hoping to get some time in the near future to go over the old forum posts to culminate more updated info regarding our previous suggestions/discussions of these issues as they still remain unresolved, to which ArcticWarriorFox has also provided some detailed depth about.
If for anything, perhaps it will be something that gets looked into in the near future; doubtful, but i know many of us would like to see changes made to provide anyone playing the pve game modes to enioy themselves whilst making adequate progress for the effort put into the games as well.
Apologies for any mistakes or errors made
The AI air in ground assault seems to be about 80% more aggressive than before LaRoyale. I’m playing 6.7-8.0. Totally agree the ground AI machine-gunning of aircraft at great distances would seem to indicate gunners being replaced with Cyberdyne model T-800 aerial targeting systems. Times 3 for the AI SPAA’s. I can honestly say I have asked myself if Gaijin wants everyone to quit Assault games so they can get rid of them.
Like someone else said, I don’t even go into 8.3+ anymore, the bots can be ridiculous.
Helicopter bot of tank assault is really annoying. As a simple punishment for helicopter bot users, I would like Gaijin to change the thought routine of the enemy AI aircraft so that when the player helicopter spawns, it will ignore the player tank that was aimed until then and aim at the top priority. That way, the player tank will be able to reduce the damage from the airstrike thanks to the “air decoy”, and if it is a player helicopter that is not a bot, it will actively evade and counterattack with AAM or gun, so it won’t be shot down so easily. There is also the option to go for Helicopter PvE.
Player helicopters should never have been in PvE Assault, was a shock when I saw them and made zero sense since they have their own Event (horrendous). Why then make it horrendous for tanks using their PvE mode? (I get the player controlled air waves but they are time limited like ABGF).
Not to forget, the enemy ai can use both main gun and mounted machineguns at the same time, whilst focused on different targets…
For example on kursk they can fire on the move against your teams ground units whilst simultaneously easily sniping pilots with machine guns from near distances of 1.5k out… this isnt even factoring in the additional aa vehicles placed specifically to counter the heli too…
In a mode that relies heavily on team coordination and timed bomb runs by aircraft to aid, the addition of heli made it exponentially harder for the cas spawns to help mitigate already an extremely difficult job as if you dont immobilize most of the lines of enemies they will drop your points in about 10 sec.
I still absolutely dispise that they also implemented a ticket loss for each player vehicle destroyed, it only compounds difficulty.
I wish they’d improve the ai in this game, have them try to coordinate and take cover. It would make these types of gamemodes a lot more interesting rather than it just being walls of enemies driving towards you
The worst is when someone squads along a friend and that friend well below the minimum BR for that battle. Should not be allowed as it hurts the team and makes it more difficult to win against the bot gunners that always snipe my pilot with a stinking 7.62mg.
This happens far too often, or the situation where someone has ‘purchased’ a vehicle of the BR it is slated, yet using a lower BR vehicle because they ‘cant afford’ to spawn in their higher vehicle designed for that bracket.
Now I can understand that some vehicles can still hold their own in varying BRs, however for example in 6.7+ for air assault arcade, there is no reason to take out a prop below BR 5.3, in my opinion at least.
Granted they can climb the leaderboard with just a few kills, but their contribution overall is so little that the others have to make up the difference. This can sometimes be handled accordingly with just one person doing this, however when there are 2 or more, then it becomes an issue… sadly it is becoming more common.
Obviously in Ground Assault this is even more prevalent with the armor and/or penetration of the weapons on whichever vehicle is brought into the match, especially considering the fact that when your vehicles are destroyed, they tick down the points left for your team, in turn possibly shifting the tide of a win to a defeat.
Yeah, there are so many ways to lose those battles to the bots.
Drives me nuts when, on last wave, with 1 enemy left, you kill him but then see the message about a loss. No way that message should appear if the final enemy tank is killed.
What’s laughable is the bot tanks with .50s on the cuppola. They drive toward the zone, sniping defenders at extreme range all the while shooting down defender air power with the mgs. It’s crazy since there’s like 30 of them coming toward base at once, and the defending air has a hailstorm of mg bullets to dodge just to fire 2 stinking rockets.
Only way you have a small chance of winning is when at least half your team is fully upgraded, and many are at the upper end of the BR range. So demoralizing coming into the battle with stock 4.0 sherman and trying to destroy any tank with the default ammo.
How do player helicopters make Tank Assault “horrendous” for tankers? (other than botting)
Alright, maybe a bit too much an emotive word.
Because I see PvE as more a RP grinder I think controlled helicopters take away the potential interactions of those in their ground vehicles. They mop up the enemy rather effectively (of course I am not 100% on how earnings work across the PvE modes apart from Air).
Purely on the basis aircraft are alone in PvE air and helicopters already have their version (which is not great for tech tree helicopters I’ll admit).
I tried these modes too.
And ground forces, I played in higher ranks, are indeed rather difficult.
The PvE environment could be a useful place to practice and earn some SL and RP without risking the fresh vehicle in the real matches.
Obviously the rewards should be lower, but they still would be a nice, comfy and safe way to earn something.
Maybe a bit on the relaxing side, rather than the intense PvP matches.
Heck, adding to it, it could be interesting scenario battles, loosely inspired by what historically happened.
I totally agree with this post. AI is just imbecil way too overpowered. Its a moneysink to play this mode, since u will get overpowered and blown up to pieces like mad. I tried this mode like 15x or so. Gave up, i wont try again never untill something huge is done to this. AI is literally AIMBOTTING your group with tanks and planens and those tanks being way too op for what you have. They will destroey you like mad, when u have rly hard time hitting them with all else than antitank and with that too u will get demolished tho.
I only play the mode to mod new vehicles - going into battles against real players with a stock tank is futile.
It does get very expensive after BR 3.7 and it’s a very slow grind. Takes forever to earn each module.
It really seems like the AI has been upscaled recently. The number of times my tanks have been bombed in this mode is ridiculous. The only wave to pen some waves is to flank them. Unfortunately, shortly after getting into a nice flanking position you are bombed and need to start over in the base where, most of your shots now bounce off the front of the enemy.
Both assault arcade modes need to be improved/updated. I have asked before, but despite what I have been told, there must clearly be nobody on the team that even puts time into these modes. Every patch or update we get, I check for anything related to these concerns and they are never addressed.
Heh, even the reports previously made some years back about ‘insta-repair’ ai tanks, etc. took far too long to be addressed.
Even with the new updates as per seen through roadmap, the neglect is seen in this mode as net negative results are still consistent vs the difficulty of actually winning.
I swear every update the ground assault mode especially gets worse and worse, to the point that it is downright insulting to think that it is fine where it currently is.
Even for stock grinding to get the modifications, the win rate coupled with the abysmal rewards, especially if a loss which happens more often than not, takes far too long to accomplish.
We need improvements and updates to gameplay, maps, vehicles, etc. to the assault arcade modes… suggestions have been made with examples by folks to try and improve things, and still yet to no end…

Both assault arcade modes need to be improved/updated.
I find Air is perfectly fine for what it is (never meant to replace the idea of all the PvP modes), just if you get selfish or bad players you can fail a lot (wasted time for no rewards). I never really worked out PvE Ground due to not knowing spawns of enemies relative to terrain etc (and I very much dislike AB systems now).
I do not think people realise a win means max rewards for all, a loss is a waste of time and SL.
I do not think people realise a win means max rewards for all, a loss is a waste of time and SL.
There are a bit of research points and SLs earned in these battles, but they are quite minuscule compared to the standard PvP modes.
Another thing - free repairs for new vehicles are not used, just the SLs to bring another vehicle.
So, they kind of are a expanded test drive of sorts, but obviously, for high tiers, it’s a bit too difficult and thus usually not worth it.