The overpowered annoying unfair plane and tank enemy AI in Assault Ground Arcade and possible solutions

Regarding the Lorraine 40t…

It might have weak armor for the BR, and on paper the panzer IV should be able to kill it easily, but fighting bots in assault is vastly different than fighting on paper for a number of reasons.

  1. The Lorraine armor is quite sloped, so in assault battles there are a disproportionate amount of riccochets.
  2. The Lorraine is fairly quick and the bots can shoot accurately on the run, so good luck tracking in a casemate tank.
  3. Casemate spgs that are not fleet of foot have a hard time getting in flank shots - especially when enemy is coming from 3 diff directions, and often from higher ground
  4. There are at least 10 bots in each group. The spg without a turret has to expose itself to return fire in order to attempt a kill. Since the bots rarely miss, even if you manage to kill 1 Lorraine you could easily have multiple bots returning fire - they have god-mode-on ability to acquire and fire in a split second.
  5. Even if you manage to get a favourable angle for your armor the Lorraine is likely to punch through. It can do 82mm at 60 deg. The Panzer IV can’t resist that. One of the main benefits of the panzer IV/70 at 5.3 is it’s ability to shrug off a decent amount of shells. That is nullified by the 7.7 Lorraine. (In-game it appears to be 7.0…)
  6. The Lorraine has a reload of 4 seconds with it’s autoloader. That’s a LOT of shells coming at the defenders from each group. Killing one bot just attracts multiple shots from the remaining bots.

So Lorraine might not seem that much of a threat because of it’s relatively weak armor. But there are so many of them each wave, and they fire so quickly, and can pen almost anything in the 5.3-6.3 range that it really is a mismatch.

Overall I’ve found the “revised” assault to be way too frustrating. Time spent there is just a long boring grind where you die, and then do a suicide spawn in front of a wave of tanks that will kill you again in 3-5 seconds.

Gaijin has jumped the shark with assault IMO.

I know all that, since Assault is pretty much all I have played for the past 16 months. My total PvP time with everything is below 40 hours, but I’m rank 93 and my six tank crews are all on 143 - all in Assault mode. Admittedly I don’t play stiffies (that’s what I call the casemate tank destroyers and assault guns) because I have no interest in them, but I have seen enough of them in action to know that having to aim with the entire vehicle adds an extra level of difficulty. I’m also well aware of the bloody magic shots the bots keep doing, be that one-shot kills across the entire map, or punching 15 holes in one tank without it blowing up or the fourth crew member dying. Not to mention the Annie Oakley shots through windows or very narrow gaps.

For the duck it’s even worse, since one of the main advantages the real one had, the low firing height, doesn’t help much in Assault because the maps have next to no positions where this would help, and it’s too low to shoot from behind earthworks.

You’re not alone, though. Anything in this bracket will have a hole when hit by the L40t, especially with a bot doing the aiming. You’re also right in stating that Assault is complete crap at the moment. I haven’t won a match in 8 days now, before Hornet’s Sting a negative streak might last six rounds. This also means that in 8 days I managed to collect about 300 crew XP over six crews, which is ridiculous.

Honestly, the only recommendation I could give is not to play Maginot in this BR. I began to avoid it because I hate being bombed, and I hate respawning in a bomb crater, and I hate slalom-ing around bomb craters to get anywhere. I’m down to four out of six maps, and those aren’t fun because of the desync/latency issue which doesn’t even seem to be constant.

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BR is calculated and changes based upon performance stats from human players. Pretty much all of the heavy tanks in all map tiers are “out” of the player BR bracket. 5.7 & 6.0 Tigers in 4.0-5.0 Mozdok and Japan etc. They are there to provide a challenge and to learn how to defeat heavy tanks (weak points, flank shots, etc.).

Then stop playing it and stop wasting everyone’s time whining about it?

When I first got into the game I played assault arcade fairly regularly until I learned not to keep spending SL on diminishing returns against waves of tanks with higher BR’s (and capabilities) than mine, combined with map locations that weren’t all that favorable to defense. I stopped playing assault and haven’t looked back. If you’re into it then more power to you and best of luck…assault arcade, as it stands, is something I’ll never play again.

Assault is like impossible to win now, ticket bleed too quick, bot has become a sweat that play WT 24/7
Half my team got wipe out by one single bot(there are other bots too so we didnt focus on it)
absolute insane

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No one is forcing you to read or respond to my posts. Get bent.

I play assault to mod stock tanks up to a certain point before going P vs P.

Up until the last change or so, assault was hard, and even if you didn’t win, you were still able to accrue RPs toward modules.

But now it’s impossible to win, and trying to score enough points to research a module is just way too frustrating. Will certainly be playing it less and less.

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How karmic. GL with your skill issues.

You mean you got upset that you didn’t get the answer you wanted, or a shoulder to cry on from your vague and whiney posts? Yeah that.

Stat shaming! Oh Noes!

Hi all! Please keep the discussion civil and focused on the topic. Personal remarks or sarcasm directed at other users do not contribute to a constructive conversation. If there’s a disagreement, express it respectfully and without targeting individuals.

You can’t use use AA to shoot it down?

Just finished a battle on Mozdok - upgrading my 7.3 Ho-Ri production.

At one point in battle we were simultaneously fighting…
M48A2 C and…
Tiger II (H) and…
Leopard 1

What? Since when do THREE different types of bots show up in the same wave?
I have never ever seen that before.

They escalated the AI in the last few months. Now it’s just a bum rush of an ocean of red puke all over the map. Meanwhile you get autoloader with 15 shells and then long reload. These yellow repair/reload marks are more scarce and way in the sticks, so even if you get one, you will get shot in your behind in the open field on your way back. There are more AIs aaand they all have Ace crews. They can run at full speed… through desert sand and fly over obstacles… oki. Meanwhile you have to fight trees and shrubbery in certain maps. smh

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I love how the AI can one-shot you while going full speed - even while using WW2 tanks that have no stabilizers…

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Hi, I totally agree with what you have identified, I have been playing for a good few years now and the game it’s self although graphically is great the narrow maps and mess that this creates detracks from the game overall. The use of planes " noting that a loosing team still seems to have an abundance of them" is totally unrealistic and being continuiosley targeted when there are multiple playes on the map really pisses me off. One shot one kill when you have crippled an opponant is ludicrus and when you are actully in a plane you have 1-3 fighters up ya ass in second ( i never get that close to a bomber?) and your done. BR ratings seriously need looking at as I’m always in an up tear and getting my ass shot off by tanks i have no chance of competing against, Overall the game has gotten worse I along with my friends are now seriously thinking it’s time to move on. The drudge of trying to get a tank specked out is just ridiculios along with increased crew point and repair costs. Worse thing is Gajin don’t care or seem to listen just take the money. I notice the battle numbers have dropped and so have the players numbers, may be Gajin you should change your ways and listen ???

Merlin, you’re barking up the wrong tree. Your issue is with PvP, this thread is about PvE Ground Assault.

Things that would belong here are along the lines of what happened to me today: in four out of the first five waves I was hit by rockets (blown up twice), and during one of these waves harked by plane cannons already on the way back from respawn to position. Ten players in the group, why do I get all this attention?

Mind, I’m not really asking why this happened, it’s a rhetorical question. Nobody knows for certain how the bot planes choose targets, or those who do know due to an affiliation of sorts with Gaijin won’t say it. I have played a four-digit amount of Ground Assault matches and can’t do anything but guess.

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Oh i know the feeling, sometimes i swear there is a gaijin employee taking control of an aircraft to harass me specifically, while there are clusters of teammates in the open just being ignored… ill even notice that both aircraft will target me at certain points, like what the heck lol… is it because im not in a 2s38 with 18+ deaths or aa vehicle with 0 air kills lol… idk

Thus far, ground has been ok-ish from most early brackets, but when you reach between 5.0 to 8.0… my god the win rate is unbearable, which can be attributed to a multitude of factors we have discussd in the past that still remain an issue today…however 8.3+ has been a bit more tolerable provided there is a dedicated aa person as well as a few heli to help slow the rate of encroachment by the ai tanks, ironically.

Would really like to see fixes and improvements… but nothing yet still… keep hoping but nothing seems to change. Usually i just do several matches a night (ensuring 360 for Squadron) and just move to something else…

Last Sunday or Monday I played 14 matches and won 8. That doesn’t come often. Yesterday I queued 11 times, dropped out of four because I refuse to play Sinai since the rework, and much to my surprise the last was a win after I left even though the group (in my eyes) showed no actual interest in winning, blithely ignoring the planes. I will on principle leave any group after being blown up twice by ignored planes. Even if turns out to be a win, it’s not worth the aggravation of being shot to bits right after respawning.

Today I’ve queued (so far) 7 times, dropped out twice of each Sinai and Maginot - let’s face it, respawning in a bomb crater is about as unnecessary as extra pairs of ears on the buttocks - and had two wins, one with the Tiger E in Mozdok and one with the Panzer IV H in Kursk. I guess that’s as good as I can expect on a weekend.

Generally the bot AI isn’t that smart, they’re just very good shots under the most adverse (and ridiculous) circumstances. But the bots do get extra support by the stupidity of some players who are unable to look at the map, or can’t understand what it tells them. I mean, seriously, Japan map, the western spawn in the ditch and the northern one at B3 or B4 are populated, and they just stand in the open field trying to shoot the western bots while they get blasted by the northern ones? Or an IS-2 rushing a batch of M41A1s? This makes me think of people losing every round in Tic-Tac-Toe.

I think besides the completely unfair spawn-die loop you can get stuck into due to insufficient spawn immunity, another huge problem this mode has in terms of balance is ticket bleed per player death.

I’ve been in games where we lost without a single AI tank touching our cap, simply because 2-3 players died a lot. I even had a game last week where we lost because one player died over 20 times in relatively rapid succession. And there is nothing you can do to stop it from happening.

Not only this encourages toxic behaviour towards players of lesser skill level, but this leaves the door wide open for trolling. A player could easily pick a cheap low-level tank in his lineup and purposefully die over and over again to lose the game for everyone.

This needs to be fixed.