I play assault to mod stock tanks up to a certain point before going P vs P.
Up until the last change or so, assault was hard, and even if you didn’t win, you were still able to accrue RPs toward modules.
But now it’s impossible to win, and trying to score enough points to research a module is just way too frustrating. Will certainly be playing it less and less.
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How karmic. GL with your skill issues.
You mean you got upset that you didn’t get the answer you wanted, or a shoulder to cry on from your vague and whiney posts? Yeah that.
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You can’t use use AA to shoot it down?
Just finished a battle on Mozdok - upgrading my 7.3 Ho-Ri production.
At one point in battle we were simultaneously fighting…
M48A2 C and…
Tiger II (H) and…
Leopard 1
What? Since when do THREE different types of bots show up in the same wave?
I have never ever seen that before.
They escalated the AI in the last few months. Now it’s just a bum rush of an ocean of red puke all over the map. Meanwhile you get autoloader with 15 shells and then long reload. These yellow repair/reload marks are more scarce and way in the sticks, so even if you get one, you will get shot in your behind in the open field on your way back. There are more AIs aaand they all have Ace crews. They can run at full speed… through desert sand and fly over obstacles… oki. Meanwhile you have to fight trees and shrubbery in certain maps. smh
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I love how the AI can one-shot you while going full speed - even while using WW2 tanks that have no stabilizers…
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Hi, I totally agree with what you have identified, I have been playing for a good few years now and the game it’s self although graphically is great the narrow maps and mess that this creates detracks from the game overall. The use of planes " noting that a loosing team still seems to have an abundance of them" is totally unrealistic and being continuiosley targeted when there are multiple playes on the map really pisses me off. One shot one kill when you have crippled an opponant is ludicrus and when you are actully in a plane you have 1-3 fighters up ya ass in second ( i never get that close to a bomber?) and your done. BR ratings seriously need looking at as I’m always in an up tear and getting my ass shot off by tanks i have no chance of competing against, Overall the game has gotten worse I along with my friends are now seriously thinking it’s time to move on. The drudge of trying to get a tank specked out is just ridiculios along with increased crew point and repair costs. Worse thing is Gajin don’t care or seem to listen just take the money. I notice the battle numbers have dropped and so have the players numbers, may be Gajin you should change your ways and listen ???
Merlin, you’re barking up the wrong tree. Your issue is with PvP, this thread is about PvE Ground Assault.
Things that would belong here are along the lines of what happened to me today: in four out of the first five waves I was hit by rockets (blown up twice), and during one of these waves harked by plane cannons already on the way back from respawn to position. Ten players in the group, why do I get all this attention?
Mind, I’m not really asking why this happened, it’s a rhetorical question. Nobody knows for certain how the bot planes choose targets, or those who do know due to an affiliation of sorts with Gaijin won’t say it. I have played a four-digit amount of Ground Assault matches and can’t do anything but guess.
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Oh i know the feeling, sometimes i swear there is a gaijin employee taking control of an aircraft to harass me specifically, while there are clusters of teammates in the open just being ignored… ill even notice that both aircraft will target me at certain points, like what the heck lol… is it because im not in a 2s38 with 18+ deaths or aa vehicle with 0 air kills lol… idk
Thus far, ground has been ok-ish from most early brackets, but when you reach between 5.0 to 8.0… my god the win rate is unbearable, which can be attributed to a multitude of factors we have discussd in the past that still remain an issue today…however 8.3+ has been a bit more tolerable provided there is a dedicated aa person as well as a few heli to help slow the rate of encroachment by the ai tanks, ironically.
Would really like to see fixes and improvements… but nothing yet still… keep hoping but nothing seems to change. Usually i just do several matches a night (ensuring 360 for Squadron) and just move to something else…
Last Sunday or Monday I played 14 matches and won 8. That doesn’t come often. Yesterday I queued 11 times, dropped out of four because I refuse to play Sinai since the rework, and much to my surprise the last was a win after I left even though the group (in my eyes) showed no actual interest in winning, blithely ignoring the planes. I will on principle leave any group after being blown up twice by ignored planes. Even if turns out to be a win, it’s not worth the aggravation of being shot to bits right after respawning.
Today I’ve queued (so far) 7 times, dropped out twice of each Sinai and Maginot - let’s face it, respawning in a bomb crater is about as unnecessary as extra pairs of ears on the buttocks - and had two wins, one with the Tiger E in Mozdok and one with the Panzer IV H in Kursk. I guess that’s as good as I can expect on a weekend.
Generally the bot AI isn’t that smart, they’re just very good shots under the most adverse (and ridiculous) circumstances. But the bots do get extra support by the stupidity of some players who are unable to look at the map, or can’t understand what it tells them. I mean, seriously, Japan map, the western spawn in the ditch and the northern one at B3 or B4 are populated, and they just stand in the open field trying to shoot the western bots while they get blasted by the northern ones? Or an IS-2 rushing a batch of M41A1s? This makes me think of people losing every round in Tic-Tac-Toe.
I think besides the completely unfair spawn-die loop you can get stuck into due to insufficient spawn immunity, another huge problem this mode has in terms of balance is ticket bleed per player death.
I’ve been in games where we lost without a single AI tank touching our cap, simply because 2-3 players died a lot. I even had a game last week where we lost because one player died over 20 times in relatively rapid succession. And there is nothing you can do to stop it from happening.
Not only this encourages toxic behaviour towards players of lesser skill level, but this leaves the door wide open for trolling. A player could easily pick a cheap low-level tank in his lineup and purposefully die over and over again to lose the game for everyone.
This needs to be fixed.
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I totally agree. War Thunder is getting to the point where I don’t even want to play it anymore. What used to be a grind is now double the grind. The tank assault arcade is as you said jacked up. On top of that the AI enemies seem to always gang up on the one who’s killing the most tanks. Plus the AI seems to kill you every time with one hit. It’s just a setup and a money racket.
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I also have a problem where my tanks are decimated in a second yet the enemy tanks are unkillable, I handicapped an enemy tank by destroying its cannon and I couldn’t find ANY weak spots on the front that lead to a kill, they either have to be on the side or you have to use a tank destroyer to do any significant damage.
Be a bit more specific. Which tank were you driving, which ammo type, and what was the target? Not every tank can penetrate all of the bots from the front.
Tiger H vs. IS-2, no way. Tiger E vs. IS-2, only when shooting 40s against the lower front plate - but the 40s don’t have any explosive filler. So my usual solution with a Tiger 1 against IS-2s in Kursk is using 39s to shoot the tracks and hope the bot slews sideways before stopping, because I don’t count on hitting the narrow gap between turret and hull. That’s difficult enough with a standing target.
Panther vs. IS-2, any of the four versions can kill IS-2s just fine with 39s from up to about 800 metres through the lower front plate.
My thing is facing Super Pershings at 5.3-6.3. Nothing at 5.3-6.3 can easily pen the front of it from a distance. So you have to wait till they’re up close on the cap before you even have a chance to kill them. Super Pershing’s are already a pain to deal with at its battle rating now we’re down tiered and fighting them. How did gaijin think that would go?
this game mode is too long and IA is just an overpowered aimbot that rushes into capture point, if you expose yourself more than 2 seconds to the enemy you’re done for as they gonna focus fire your tank
the maps in this mode are also poorly designed bcoz it’s just plains with a center thats hard to defend since the enemy can almost always see you from somewhere and there’s little cover specially in the reloading zone, its like you have to take the risk of getting absolutely massacred if you ever want to reload for a minute during the 10s spare time before the next wave
Improvement for maps:
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city map: there’s just one major capture point in the middle of a city, this would allow you to set up ambushes, protect strategic alleys and have better cover also would make the fighting more interesting and dynamic.
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trenches: there’s three capture points each having their own trench and you must survive certain amount of time while waves increase either in quantity or in quality, if the enemy captures the third point the mission fails.
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plains: the main position is a hole in the ground which you have to ascend in order to see the enemy which have encircled your position, the surroundings however are filled with trees which will either be detrimental for yourself or protect you from incoming rounds and these will deplete with continuous fire.
Improvements in IA:
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make the enemy shoot in a random zone of a circle around their target so that it either shoots every single shot or misses completely instead of the aimbot and save the original IA for the purpose of anti air vehicles
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make the enemy use different strategy for each wave for example, first waves rush without any care for their safety then after some time tanks set up a defensive position from which they strike while other small detachment advances
Improvements for wave of attack
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make waves made entirely out of planes and other waves of mechanized forces, AA in this mode is really boring bcoz there’s two planes in each wave so it only gives room for a single guy having anti air vehicle
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make mechanized forces attacking in combined units of anti aircraft, light tanks, spg and heavy tanks this would allow for vehicles that cant pen a single wave of same type of tank to seek for their target of preference or have the team focus certain vehicles first in order to archieve an objective for example destroying the fastest, the anti aircraft first, etc
improvements in general
- increasing the reward for sucessful mission: reward seems to be low time-wise in comparison to a regular game in terms of RP specially if you lost the encounter which then will be wasted time in vain, the single booster also seems not good enough it would be amazing if the treasure chest was upgraded into a better one but given only if mission is successful so it compensates for the upgrade making it a reward instead of a consolation prize.
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Super Pershing as in T26E1-1, as encountered on the Ardennes map? I think the L/71 88 from Jagdpanther and Nashorn has no problems, and I can confirm that it is bit tricky but not impossible to do the same with the L/56 in the Tiger 1 versions and the L/70 75 in the Panthers.
If the T26E1-1 is coming at you straight on, either shoot the hull MG port (which admittedly is a lot more difficult to hit than on the M26) or go for the dark part of this marked spot (image from the WT Wiki):

Not an easy shot, can’t be angled too much, but it’s a reliable kill if you hit. Also, at certain angles (about 20 to 30°) it’s possible to shoot through the front sprocket into the crew compartment, but that’s iffy.
If you’re not comfortable with either, hit the tracks and hope for it to come sideways enough for an ammo or turret side shot.
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