Why is this needed…
It isnr
less than 10% like this new bad mechanics.
Time to remove what you want to do ?
Yeah I want to be clear, having the option to automate priority of repairs is fine. Gaijin should keep it.
They shouldn’t disable all manual control of repair.
Which, of course, we already have in the form of setting 1 or more of the repair systems to “Automatic” - it’s right there in the name!! :)
After playing with it a bit on dev bots absolutely melt light cruisers with HE since bridges, aa etc ust get constantly repaired and destroyed, and those dont have the same crew count like bigger ships. So bot HE spam is absolutely crazy with this if you dont have good crew count and get caught and focused by bots. In full player lobbies it shouldnt be that bad hopefully. Im starting to see this change fixes a problem and just replaces it. Sure it fixed the original issue but created a new one just as bad or worse.
Suddenly not having AA is a nice for you.
Not having AA means more crew is in the bridge, which means your ship can lose crew faster… at least to AI.
As AA is both more likely to be targeted by AI, and when destroyed accounts for far, far less crew than all other modules.
Cant wait for next naval mm update where you only need 1 player(yourself) to make a match.
At least when i have to play naval for the grind event, i can go back to my skr and be able to melt anything.
I didn’t tell that the new damage control system ‘will’ reduce rewards.
You mistook what I meant.
What I meant was
1- If Gaijin think this is an ‘exploit’ (not sending a repair crew to get killed meaninglessly)
2- Next ‘exploit’ which they will ‘fix’ is the ‘Higher reward modifier’ of Naval mode.
3- Because Gaijin hates players, and ‘giving us little reward as we can’ is their goal.
4- Unlike the general base reward nerfs that they tried years ago, nobody cares about naval, so it will be done smoothly.
And this is of course the other problem - it’s utter horlicks. Not once has a ship been lost in modern history because of a loss of crew. It has always either been uncontrolled floods, fires, or ammunition cook-off/explosion.
Dear Snail (or anyone else who wishes to challenge this: you are welcome to), name a ship where that has not been the case
Nope - I won’t be stopping - not immediately at least.
I’ll play it and see how it settles down.
Who asked for this? This makes naval worse.
At this point we’re well on that path to turning the entire naval AB and RB into an on-rails shooter where all you have to do is point and click. Honestly, they could probably remove the pointing part and just have you click on enemy ships and it automatically aims and fires for you, so you can snack on chips while the game prints RP and SL for you.
The dumbing down of Naval that began about 2 years ago is continuing to culminate to the total removal of player agency and learning.
Same. Especially now that I know anti-air emplacements on ships don’t contain notable amounts of crew.
I don’t know how to feel other than I want the automated priorities it gives.
I see almost exclusively negative speculation, but almost no positive speculation.
@li0nheart
What about this makes it worse for naval to you?
The first argument I can think of is people being forced to repair their boilers because they’re standing still and don’t need their boilers.
However, if you’re standing in one spot… why?
The 2nd argument I can think of would be from the reflexes crowd [“COD guys” as they’re called] that want to use their superior reflexes against slower players that can’t manage 9 things at once nearly as well.
Which… is fine, but my 50 year old friends deserve to have more equal footing against the 19 year old fresh from twitch shooters.
So instead you want to punish the player doing the smart thing by not feeding crews into the meat grinder of the exposed decks to be slaughtered by HE spam, and instead reward the player that refuses to shoot at undamaged parts of the ship and just keep shooting at an already destroyed component?
no, they are reducing their OWN reward by being bad and not shooting functional modules, you don’t get an ammo rack in tanks if you shoot an empty ammo rack, why should you be able to kill ships by shooting already destroyed modules? are you going to force tanks to take maximum ammo because it’s "un-fair’ that someone shooting the empty rack doesn’t get a kill?
Yes… clarified things perfectly.
“Dear naval players we have seen you feed back on the new mechanic and don’t care.”
Honestly, I just wonder why Gaijin don’t cease updating Naval mode and redirect resources to other modes.
1- Gaijin hates naval mode. They give minimal effort to maintain it.
2- Gaijin hates naval players. We have the fewest grind events among all three gamemodes, and there were no ‘Dreams Comes True’ event for naval.
3- Non-Naval players also hate naval mode because Gaijin force them to play it by battle pass challenges.
:/
After seeing all the updates which Gaijin does to naval.
At this rate, keeping naval mode itself is a waste of time, money for everyone.
This is true for other modes too (air sim cough cough!!!)
Grinded up to rank3 because of bp challenges, it was a torture and a waste of time (because after all the bs and lies they told in the last bp video I won’t do it anymore)
As soon as they are done selling the $80 premium BBs they probably will.
All these changes seem aimed towards suckering in new players to buy premiums before they realize just how bad the mode is now.
Oh yes, we all already knew what they think of player opinion, it’s just rare for Gaijin to spell it out so clearly…
Great job on making Naval both unrealistic and unfun.
In Gaijin’s mind, just keep shoot BB with 6in HE shell, and it will sunk in no time.
In reality, a ship’s captain would not send damage control teams and substitutes to repair and replace minor components like damaged anti-aircraft guns and secondary guns on the deck under intense artillery fire. Doing so would be no different from disregarding human lives. At most, they would rush to repair extremely important components like the engine.