I don’t know if they are talking to or about me with all that. I try to keep things very simple when I play.
My basic SOP - a) acquire target, b) shoot said target until it is dead . . . rinse & repeat.
My ratio of “good games to bad” is best in planes, second in naval & last playing tanks . .
(I used to do ok at tanks, but that has diminished over time a good deal . . . lol)
When I play naval, I do the SOP and I look for a ship that is closer than most and has some crew loss on it already and I shoot at that until it is dead, then I find another . . and so on
I have an “A” on 6, 7 & 8 and my stuff repairs automatically I guess. I do this simply because it is “one less thing” for me to worry about. I concentrate on where I am shooting and looking out for torpedoes . . . this takes most of my time/focus.
I am not sure what other players are repairing/doing most of the time . … I am doing me & my stuff
I do not think I am exploiting anything, just doing the best I can, with what I have available to me,
as that is pretty much how I have always played every game I have ever engaged in.
I was not aware that NOT repairing your stuff would allow you to survive longer until now . . lol
. … seems like this should have been dealt with long ago if it was a problem/exploit(in the game design)
I am not sure this new “feature” will do any good or not(most seem to think not)
but I would much rather see a proper “Severe Damage” mechanic in naval(and not like in air where it was not really needed and is not very useful either) something to give more proper credit to the players and the damage they actually do, something like . . . .
If a player causes 50% or more damage to the ship/crew loss, when the ships sinks they get kill credit.
If a player gets 10% - 49% similar damage/crew loss, they get an Assist
Less than 10% . . . you get what you get . . . hit credits and that’s all.
(and remember, everyone gets hit credits for all this already anyway[paid for the work you do])
This seems fair, and would prevent Bots from taking kills with silly last shot kill credit
(and even players sneaking in when a ship is already almost dead and getting the same credits)
[and I admit I have done this myself, but mainly because it was the closest target, not really to steal kill]
Getting paid for the work you do has ALWAYS been the way things should be done . …
anywhere, for anything . . . . this is the way . . .