The MZ Carousel (T-64, T-80...) should restrict horizontal traverse when hit

this doesn’t stop them from punishing the guy that just hit them center mass because they can still shoot once.

HEY, isn’t that the reason for the addition of turret baskets??

2 Likes

I said roughly not exactly and you can get the measurements for the modules. Also, the picture you used is the AZ, which I never claimed to get the whole turret stuck.

1 Like

Can’t you just use the reasonable assumption that since they are concentric; the difference in length of two arcs is the difference in radius?

since L = θ * r

2 Likes

Sorry Mr, but for Leopards the floor is just an Alu plate, then some alu struts and an alu mesh for protection + housing certain electronic systems for aiming / targeting. The electical turret drive is very small and is directly at the turret ring. Not located in the basket and certainly not at the floor plate. its where the red arrow points, you cant even see it.
basket 2025-03-19 151605

Different treatment by Devs for reasons. When this pathetic alu plate / basket is hit by even a single spall element, it jams ingame. While that massive russian autoloader structure won’t harm traverse. Ru tanks also don’t seem to have power lines and stuff like this. Their ingame turret drive is invisible and likely using “vakuum engergy”^^

10 Likes

If he has a loaded round, otherwise it’s death.
The other guy who shot you and disabled the autoloader is already hiding because he can reverse, unlike you.
Double disadvantage… Does it come with any BR reduction?

1 Like

Ussr tanks are some of the most broken tanks in the game, they should not be able to have horizontal turret drive if hit in the carousel, either that or it should be an instant kill if hit in the carousel as we have seen multiple times in real life examples. Gaijin loves their russian bias

If the carousel is hit by a massive 120mm apfsds round going 1660 m/s what so you think is going to happen? Take a wild guess

1 Like

you can cry me a river about it, while being exactly not right. How come they are so broken yet you play them worse than STRV103?

News flash, i dont plau russia as much as sweden. Because russia holds your hand the entire time you play it. Also im noy wrong, hitting carousel should be either an instant kill or jam horizontal turret drive as hitting a tiny mesh on a nato turret basket does

1 Like

Sure thing, sure thing. That, and not that their tanks are tin boxes with little to no survivablity, FCS abilities and worst traverse, depression angles and mobility, which are just not fun to play.

1 Like

“Little to no survivability” lmao do you even play this game? You can shoot the thing in the breech but it gets ate up by volumetric, you hit lower front plate and you get driver and autloader which since it doesnt effect turret traverse it can turn and shoot you before you reload. Reverse and gun depression are the only 2 good points here, but they are quite irrelevant since most maps are close to flat. Now if we get into the really broken tank called the bmpt, you can hit it in the side like any other russian tank but its magical era will eat up the entire shot and do nothing to the crew unlike any other t72,t80,t90

1 Like

What are you shooting it with? 105-120mm APFSDS to the LFP is practically always a kill.

Sometimes, usually not in the first shot. Its inconsistent, 60% of the time its a 1 tap 40% is just driver, carousel engine

Not inconsistent to me. I mainly play Japan and I’m always one tapping the LFP with DM33/JM33/Type 10. When I play the T-72/T-80UD/BE I’m always being LFP one shot. I’ve almost never just taken out the driver other than when I was playing the Mars 15 against T-72A. That’s weird. For me the most inconsistent damage is side-shots to Leopards.

With the 120 guns its usually one tap. I was more talking about 105’s that are inconsistent such as wolfpack, ipm1 and the first Abrams at 10.7. But ill agree that its not hard to kill Russian tanks, but volumetric saves them often. Especially side shots at an angle. However they are nothing compared to how broken the bmpt is

Yeah Relikt on the BMPT is weird. Sharp angles on the T-Series (eg 45 degrees from the front) is always a weird shot. ERA in general is overperforming, which is great for Russia but doesn’t stop their MBTs from being okay at best.

2 Likes

My question is… where did they get such huge modules from, even…?

The actual electrical turret rotation drive is SMALL, very small.

(number 12 on this is the horizontal mechanism…, it’s the EWNA for 2A5+ tanks, but pay attention to how it looks, it’s not huge, and there’s no massive “container” like on our in-game Leo 2s)

3 Likes

which can shoot the UFP and get a kill xD what a joke

i have 3 times more games than you :/
I also have 3 times more nations than you that meet USSR MBTs
And im pretty sure i know what im talking about,

Lol, on the 2PL the mechanism is actually more correct (although misaligned with the actual turret ring):

image

)))

The turret drives on 2A5+ are Gaijin fabrication basically.

3 Likes