First of all I did not want to continue the multiple existing threads nor the Reddit post about it, because the discussions have moved far away from the original topic and have become very hard to follow.
“Responding to dev server feedback regarding turret baskets”
“Reddit Post about the Same topic”
Post about the same Topic but is missing explanations
Current Issue:
In War Thunder, damage to the MZ autoloader carousel on T‑64/T‑80 tanks only disables loading, but it never influences horizontal turret traverse. This is not consistent with how similar damage is already modeled on many NATO MBTs, where hits to the turret basket can restrict or block traverse.
Real‑World Mechanics:
On T‑64/T‑80 the MZ autoloader carousel is physically suspended from the turret basket / turret floor, very close to the turret ring. When it is hit and deforms, bent steel parts and jammed bearings can mechanically interfere with the traverse mechanism.
Spoiler

On the T‑72 family the AZ carousel is mounted on the hull floor, separate from the turret ring. Even if the carousel is damaged, it is much less likely to block traverse; it mainly kills the loading system, not the turret drive.
NATO MBTs (Abrams, Challenger 2, Leo 2, Leclerc, etc.) already have a similar mechanic in game: if the turret baskets are hit and heavily deformed, traverse can be slowed or temporarily blocked, because the damaged steel structure physically collides with the hull or other fixed parts during rotation.
Why the MZ carousel should behave similarly
Functionally, a deformed MZ carousel is like a large internal steel “basket” attached to the turret. If that structure is pushed out of shape by HEAT/KE spall or an internal explosion, it can protrude into the path of rotating components, just as a bent NATO basket protrudes into the path between turret and hull.
Both are mainly steel structures sitting in or around the turret ring area. If we accept that baskets on NATO tanks can restrict traverse when damaged, then an Turret‑mounted carousel on the T‑64/T‑80 should plausibly have the same gameplay effect when heavily deformed.
Proposed Game Mechanic
Light damage to MZ carousel:
- Autoloader disabled or slowed.
- Turret traverse speed reduced (for example −20–30%).
Severe damage / strong deformation:
- Turret traverse may be heavily reduced or partly blocked (dead zones in certain angles, or temporary “stuck” turret until repaired).
T‑72 / AZ system:
- Keep current behavior: autoloader damage does not normally affect traverse, because the carousel is in the hull and not directly part of the rotating turret structure.
Thank you for reading. Excuse my bad English and my subpar post it’s my first one in this forum.





