Ok let me copy the first post of the thread for you:
“Conventional methods of dodging missiles are not fully feasible in a multiplayer game with this kind of 16v16 format in ARB, you cannot perform the 3-9 maneuver against multiple people from multiple angles. Sure, you can say you can turn around, but then this begins a cycle where all gameplay is going in circles until someone hits the other person or runs out of missiles - more likely the latter with good enough play.”
Good idea, i hope they buff multipathing through as currently the game has ZERO CONSIDERATION for radar/seeker disrupting ground clutter too, like things as simple as trees and even skyscrapers/other buildings.
With multipath:
You gain altitude, send a radar missile towards enemy, enemy is flying low, your missile eats shit, and then you die to the missile fired up at you.
Without/reduced multipath:
You gain altitude, so does the enemy. You both try to ensure the best launch window with superior speed+altitude → BVR battle ensues. If enemy stays low, he dies.
Alright, so you admit that you don’t die in the current state of the game with multipath. Difference is in scenario 1 you are both closing towards merge afterwards, and in scenario 2 you are probably both going in the opposite directions, cue sinai going in circles image
Have you ever got beaten by a mig23 where all they know are staying low until 4km then raise the nose for a R24R shot?
R24R has a very limited range and should not be winning a BVR against let’s say Aim7M to start with. But now cuz of the multipathing that you supported, they beat the sh*t out of you, because you can almost never hit them.
Oh I know what you gonna say, shouldn’t I just turned beaming and braces myself for a dogfight?
Then guess what is the hecking point of BVR? If I have better FOX1 I should get an outright kill or at least gain some major advantages before heading in a dogfight, this is what it should be.
Talking about that, that’s really what the F4S/J are struggling against, they should fair a 50/50 when fighting against Mig23, but now cuz of the multipath, assuming players with the same skill, they would lose every single duel period.
We are talking about RB, how you choose to grief sim where matches play completely different is up to you but don’t force it onto a mode you have no clue about.