The more realistic FB-10A missile

Currently, the CS/SA-5 severely underperforms in the game, largely because the FB-10A missile is modeled completely incorrectly .

First and foremost, the most critical error is the missile’s dimensions. In the game, the FB-10A has a diameter of 160mm and a length of 2.25 meters — this deviates extremely from reality. As shown in the image below, FB-10A’s launch tube is exceptionally long – exceeding 40% of the overall vehicle length(approximately 8m). This indicates the launch tube surpasses 3 meters in length.

It’s ridiculous to load a missile barely over two meters long into a launch tube more than three meters long. So, what should be the actual length of the FB-10A? I couldn’t find public data, but we can roughly estimate it from the picture.


The image is from last year’s Zhuhai Airshow, and the missile on the far left is the FB-10A. We know that the PL-11 is approximately 3.7 meters long. Based on the scale, the FB-10A is about 2.8 meters long, with its booster section measuring around 1.9 meters.

Due to the game’s incorrect missile length (2.25m in-game vs 2.8m IRL), critical parameters like weight(65kg,too light) and thrust are compromised. This currently renders the FB-10A incapable of reaching its 18-km range.

I’m attempting to redesign the FB-10A using various publicly available information sources to create one that better matches IRL.You can download this BLK file for custom game testing – personally, I consider the values to be fairly accurate. Next, I’ll briefly explain what the FB-10A should realistically look like.
130mm_fb_10at.blk (13.9 KB)

The in-game FB-10A features a booster with a diameter of 160mm. Now that we know the actual length of FB-10A is 2.8 meters, we can identify a missile with notably similar structure and specifications — the RAM Block II, which has a total weight of 88kg. Since the FB-10A lacks a passive radar seeker, its weight might be marginally reduced. However, the RAM Block II’s weight may serve as a suitable preliminary estimate for the FB-10A.

Regarding the missile’s motor: Firstly, RAM Block II is claimed to have 30% more propellant weight than early RAM models, which used the Mk39 mod8 engine loaded with 27.27kg of HTPB. Thus, if the FB-10A uses a similar engine, its propellant weight should be approximately 35.5kg. Assuming a specific impulse of 2400, the total impulse of the missile would be 85kN·s.


Simultaneously, Chinese air-to-air missiles feature comparable engines: The PL-8 (Python 3) missile’s engine has a diameter of 160mm (identical to FB-10A) and a length of 1962mm (slightly longer than FB-10A), making it highly similar to FB-10A. Its total impulse is documented as 88.06 kN·s. Therefore, adopting 85 kN·s for FB-10A’s total impulse is entirely reasonable.

As for the specific thrust profile allocation, it remains challenging to calculate precisely. Based on the game’s datacard indicating a maximum missile speed of 725 m/s, I adopted the following thrust allocation:

  • Booster: 18 kN thrust for 3 seconds (Δv ≈ 722 m/s)
  • Sustainer: 3.44 kN thrust for 9 seconds (Δv ≈ 537 m/s).
    This profile allows the missile to maintain an approximate cruising speed of 725 m/s during the sustainer working. After propellant depletion, the missile mass is 52.6 kg.

image
Regarding missile drag, I set the Cxk at 1.3, making the zero-lift drag of FB-10A approximately 1.1 × AIM-9X. Considering the missile’s 130mm nose diameter and relatively clean aerodynamic profile(devoid of large wings or control surfaces)—this value is acceptable.
In tail-chase scenarios against low-altitude targets:

  • At 10 km range, residual speed = 1.48 Mach (≈500 m/s)
  • At 12.4 km, residual speed = 1 Mach (≈340 m/s)
  • At 18 km, residual speed = 0.56 Mach (≈190 m/s), just sufficient to sustain level flight.
72 Likes

Very good, but i think the maximum speed of FB10 and FB10A needs to be changed, the predecessor of FB10, “FL3000N” had mach 2.5



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I think we can also make some flexible changes
in the Dosage

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According to what you said, the range within which this thing poses a threat to fighter jets is only within 12 kilometers, and it’s only slightly stronger than 9k33 in the game. Then I think its battle rate should be reduced accordingly.

7 Likes

most top missile’s effective range is about 10km, SPYDER and SLAMRAAM is even smaller.

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and about it’s warhead, it has similar warhead size as RAM’s WDU-17/B, which has a explosive mass of 3.58kg in game


1111111

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i mean those top tier IR missiles all need a buff or reduced BR.

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amraam and derby all goes subsonic around 12km they are not much , and the swedish sls falls down at 10km with just having 4 missiles battle rating is fine just need some changes

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What about mi28nm it should go 13.0 because no ir will touch it

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My calculation is similar to the original poster’s, but there are two main differences:

  1. I only considered the widest part of the missile’s outer diameter as the engine compartment, so the engine length I obtained is slightly shorter than the original poster’s—about 1.67 meters, as shown in the figure. Consequently, the estimated total impulse of the missile is also lower; I arrived at a value of 80 kNs.
  2. I assumed that the FB-10A missile uses the same solid rocket propellant as the PL-8 missile, with a specific impulse of 232 seconds. Based on this, I calculated the propellant mass to be approximately 35 kilograms, which is nearly identical to the poster’s estimation.

    The final thrust allocation is shown in the calculation section of the figure below, with the total velocity increment of the FB-10A reaching 1160 meters per second. As for the drag coefficient, I fully agree with the poster’s view that Cxk≈1.3. I only completed the calculation part and did not conduct any testing—so sorry about that.
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its reasonable since gaijin give a new mechanism,its BR shall be reevaluate. But I don’t think that will affect Russian’s Top tier much since they got Kh38s that is much easier to CAS.

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@Syameimaru_Aya @dark_claw
I have a doubt about the length of PL-11AE, your calculations is based on PL-11AE is same length of PL-11, but PL-11AE is a totally different missile, based on the picture, I think PL-11AE is about 4m. so we can get the FB-10A is more than 2.9m, almost 3m

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I believe your skepticism is entirely reasonable. China maintains strict confidentiality regarding its weaponry, so we are unable to obtain precise data and can only make educated guesses. Based on the image you provided, it does seem that the PL-11AE missile might be slightly longer than we initially estimated–which should be about 4 meters.

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some comparing of PL-11AE and PL-11, and I found that it’s more closer to PL-15 actually, almost same cabin layout
so based on 4m PL-11AE, the engine compartment should be 2.05m/1.8m based on your different way of measurement

2 Likes

The performance gap between the FB-10 and FB-10A in the game is currently appalling. The missile’s overload is too low; even in head-on engagements, fourth-generation fighters can easily dodge the missile with a simple barrel roll. How is it that the FB-10A, with a 160mm warhead diameter, has a mere 1.2kg of explosives? While the Pantsir’s 95Ya6 missile, with a 90mm diameter, boasts a hefty 5.5kg?

Furthermore, Chinese defense vendors clearly showcase on their official websites that the FB-10 and FB-10A missiles feature composite guidance beyond IIR (Infrared Imaging Guidance), specifically updated command guidance. Even if it’s uncertain whether it’s SACLOS (Semi-Automatic Command to Line Of Sight) + IR, it should at the very least be implemented as IR + datalink guidance. The current FB-10A lacks even basic imaging guidance and has no datalink capability. Even the oldest Russian Strela-10 SAM can lock onto helicopters using imaging guidance, yet the latest FB-10 and FB-10A are helpless against helicopters at just 4km. This bias is utterly disgusting.

Additionally, why does Gaijin think its maximum speed is only 725 m/s? Also, the implementation of the new US Humvee AA vehicle’s 9X and 120C7 missiles is extremely disappointing; their speed can’t even keep up with advanced fourth-generation fighters. Why is Gaijin unwilling to publicly disclose the sources they used to create these?

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The missile was launched at 10 km, and after the 8 km power stage, the speed dropped very quickly. The su33 in the video made a large angle turn, causing the aircraft to have no energy and no maneuvering, so the missile could hit successfully
I uploaded a video【FB10A导弹视角测试】 FB10A导弹视角测试_哔哩哔哩bilibili_战争雷霆

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Currently, the performance of the FB10A in the game is truly abysmal. With low-G tolerance, slow speed, and being effortlessly outrun by top-tier aircraft, it also lacks imaging guidance—a feature even the much lower-tier Strela-10M possesses. It’s shocking that a top-tier anti-air missile fails to effectively counter drones. Currently, this missile can’t even effectively engage targets within 10km, rendering its effective range far below its claimed 17km in-game. Furthermore, despite its 160mm warhead diameter, it carries a dismal payload of just 1.2kg of explosives.

No radio command control, no declared speed, no range, no overload. This anti-aircraft gun can do nothing against helicopters. Capture starts from 4-5 kilometers depending on the type of helicopter. The Orion drone was captured only at 3 kilometers and this is for 12.0 brothers!!! 🤭

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another view on the energy maintenance of the FB10A vs AIM 120C7

The only way I found to shoot down high-altitude aircraft is to launch 2 to 3 missiles. The first 2 will force the aircraft to maneuver to dodge the missile, which will cause a loss of energy, thanks to which the 3rd missile will be able to shoot down the aircraft. But of course, the FB10A remains very underperforming compared to reality.

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The performance of CS/SA5 in war thunder is far below what a 12.0 BR should be. Chinese vehicles developed by war thunder consistently underperform in terms of capabilities.

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