The MI28NM problem

This but unironically

so nothing changed

There’s a big difference between the JAGM and the LMUR. It’s skewed towards the LMUR by a lot.

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(Just not F&F SPAA)

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afraid you might have to play the game?

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I had to run 3 spaa’s on my britain line up i havent gotten the skysabre yet but i was killed in all 3 i had back ups for the ADATS and OSA i used them got killed by KH38’s 1 time the rest was from heli spam. and CAS players arent suffering BAD CAS players are good ones arent.

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Never heard that one before, CAS isnt suffering at all right now, as someone who grinded the entire american SPAA line, i can say that helis are the best off in game right now, radars refuse to lock since they have such weak signatures, and since youre so close to the ground ARHes get multipathed, even 9Xes fall for DIRCM, and SACLOS SPAA is basically useless with FnFs

as for planes as long as you dont try and climb to space youll do perfectly fine with how weak the pull on most SPAAs is and since they dont have a gun they cant deal with you sub 3-4km

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I think the point he’s making is that Mi28NM is a problem because a lot of players already have it which makes them more common at the moment and the reason why we don’t see the same complaints about the 64E is because people are still grinding for it.

Once enough people get the Apache, it’ll start balancing out teams assuming that the US and Russia are on different teams.

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What? I’m agreeing, remove all FNF munitions that aren’t SPAA or A2A from GRB.

Problem is not the missles, problem SPAAs and planes are useless, since you cant radar lock shit.

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He means “you are afraid to need skill using spaa instead of just lock+click”

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Topic: Balance issues with Russian helicopters

I don’t think the current change is a real nerf at all. While the aircraft were nerfed with the KH-38, Russian helicopters (e.g., the Mi-28) are now getting the LMUR. These are extremely powerful – every hit is practically a one-shot.

This means: As a Russian player, you can easily get 6-8 kills with the LMUR, followed by another 6 with the KH-38. That’s a total of 12-14 guaranteed kills – and that in just one match.

For me, this has nothing to do with balance or fairness. I have over 10,000 hours of playtime, but after this update, I have no desire to continue playing. The game is heading in completely the wrong direction, and it just feels unfair now.

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This whole IRCM feature is a pain in the ass, I’m 99% sure AIM-9X, IRIS-T SL and other can just ignore that

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12 kill ?
no one shoot that missile ?
especially the kh38

Subject: Proposal: Nation Limit + Balance Check (KH38 / LMUR)

Hi everyone,

I’ve noticed more and more often that the current balance strongly favors certain nations — especially due to combinations like the KH38 and the LMUR. This leads to matches where one nation dominates heavily and the opponents have almost no counterplay.

Here’s my proposal for discussion:

1) Nation Limit per Player: max. 1
Each player can only use one nation (per match / per account, depending on technical implementation). This would reduce nation-switching to chase the meta and create more diverse team compositions.

2) Temporary Restrictions / Stronger Review of Overperforming Nations
If one nation consistently overperforms because of specific loadouts/systems, it should be temporarily removed from the pool until a balance patch arrives. This isn’t about punishing players but about protecting match quality.

3) Specific Balance Issues (example)

  • Vehicles/systems like KH38 and LMUR currently seem to have too few weaknesses and allow overly aggressive playstyles that overwhelm other nations.
  • Suggestion: developers/moderators should review damage values, ranges, and cooldowns, as well as matchmaking stats (win rate, pick rate).

4) Alternative Solutions (if no temporary removal is desired)

  • Stricter matchmaking (skill/nation balancing)
  • Hardcaps on certain vehicles/modules per team
  • Community vote + official developer discussion to prioritize fixes

5) Call for Community Input
I think it would be great if we could collect feedback and maybe hold a vote — e.g. “Nation Limit: Yes/No” and “Temporary removal of overpowered nations: Yes/No.” That way, moderators/developers get clearer feedback.


I don’t want to punish individual players — the goal is to make the game more balanced and fun for everyone again. What do you think? Should we turn this into an official discussion thread or forward it as a proposal to the devs?

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I mean with the LMUR and the KH38 you can safely achieve 10-14 skills and that is completely OP

Go cry me a river. CAS has been uncontested at top tier for nearly a year now and the moment we get good SPAA to deal with you gnats not wanting to play your tanks in Ground Battles you go cry to the game devs.

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