What happened to me yesterday, and I would like for any of you to tell me if you also experience this, is that the ammunition stored in the back of the turret blew up differently than usual. Before, when a shot got into that ammunition compartment, I would usually have to spend both fire extinguishers and, after more than a minute trying to fight the fire, the tank would often end up burning anyway. Several secondary fires would start happening here and there, and there was no way to put eveything out.
Now, however, that ammo fire behaves as one of those that extinguishes on it’s own after a few seconds (it even has a counter of like 16 seconds) and after that, it goes away rather quickly, without any more damage than losing all but one rounds. Not only you don’t have to spend both fire extinguishers and bear the anguish for minutes, you also have pretty much a guaranteed chance to live.
As I was writing this, it happened again and it was exactly the same. So this seems like a fantastic change.
I have noticed myself getting ammo racked significantly more often happened 4 times in a row to me through the breach at times it seems like they made ammo more sensitive
Today enemy Merkava detonated my ammo rack by just shooting lower left frontal plate, funny thing is i only Lost my ammo and my commander and somehow didnt even Lost front fuel tank.
you had to move the back of the turret away from the engine before. I haven’t tried it with the new patch though.
If you let the ammo cook just over the engine, the fire spreads to said engine and fire extinguishers are needed, so putting the turret 90° left or right relative to the hull will usually mitigate the problem
For French mains, it’s easy to get jaded when multiple features to make your tank competitive get ignored due to “statistics”. Granted, every nation suffers from some aspect of it, but France is so underplayed that the general feeling is that many issues are overlooked based on average player performance.
Don’t get me wrong, that reload buff was a long overdue godsend, but it’s not enough for me to “prefer” the Leclerc over other MBTs. At least one more major buff/correction would be appreciated in my opinion, the easiest of which is a stronger round like SHARD to get the Leclerc to a level similar to the Type 10.
It certainly comes down to a matter of opinion, either would be welcome but preferably both. I personally haven’t had as many issues with mobility compared to firepower in terms of gameplay. Though, I have found that the lack of a LWS does hurt my survivability quite a bit.
Ah yes, because we all remember back when the Abrams had a 5 second reload, had it nerfed to 6 seconds, than had it restored.
/s
The Leclerc’s reload already use to be 5 seconds before it was nerfed for “le balance” reasonings. Even when it was 5 seconds, Leclerc still suffered and continues to suffer from many glaring issues; mainly mobility, and armor.
Having a stupid nerf that never should have happened reverted doesn’t mean we are suddenly going to shut up about the issues that already existed and continue to exist with Leclerc before said reload nerf even occured.
(updated for the 492th time in a row, including more sources and gear ratios for each gear, including speed for each gear, hopefully this will be the last)
There’s a documentary like report of the firing tests of the Leclerc that specifically mentions that the auto loader is able to sustain 3s reload is necessary. Granted that’s only 1 source
Any chance you could also report the lack of “transversal”? mobility
I mean, Leclerc is the 2nd lowest MBT of the game to perform a 360°turn, he loses all his speed when we turns hard, IRL it’s not doing that at all, should be really more agile than leo/abrams