The laser range finder modification needs a rework

At higher tiers, the game turns into a fast paced point a click game. Range, shoot, repeat. General map knowledge regarding ranges is less useless overall.

Tanks that are stock can’t play this game. Not only do crews only range out to about 1000m with horrible accuracy, it also take considerable time. This makes big maps arguably unplayable in vehicles without the modification.

I propose that the laser rangefinder modification should be reworked in that it, when spaded, enables the auto-zeroing capabilities of tanks, not rangefinding itself. Ranging via laser should be enable by default. You as a player, when stock, would still have to account for drop of the shell, either by zeroing up or aiming above targets.

This would mean that even people with stock tanks can be useful to their team instead of either leaving outright or just sit back for the match. It is a very frustrating experience when you are stock, as you suffer from poor mobility, bad shells and bad suvivability already. To add to that, you can’t even grind in a reasonable speed because you cannot hit stuff further out than 500m reliably.

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With the exception of the faster pace, this statement is inaccurate. At different BR brackets the gameplay changes to reflect the tools available to vehicles. All of your previous skills and knowledge are still useful, you just need to adapt, update your frame of reference, as well as learn news skills.

Most stock tanks in the game need to be played without their best tools and weaponry. I don’t think reworking the laser rangefinding system is the solution to a tough stock grind. Additionally, the change you are proposing goes against the way a typical fire control system works. The rangefinder and adjustment of cannon are generally a single automatic operation.

To add to that, you can’t even grind in a reasonable speed because you cannot hit stuff further out than 500m reliably.

At the BR range where laser rangefinders are prominent, the typical ammunition being used is ADPS, APFSDS and HEATFS; These ammo types have velocities in excess of 1000m/s. Hitting targets at 500m-1000m is a basic skill in the Pz. IV F2. I think you are exaggerating here.

I think you need to cool down and take some time getting used to the vehicles.

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The fire control system is in every new tank. Such mechanics should be reflected in WT. I like rangefinders and how they work in the game.

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Why would that be inaccurate? Do you do something else than look at the weakspot, range and then fire?

What does that have to do with my proposed change? All you are saying here is “different tanks are to be played different” while trying to make it sound smart.

Yeah, no shit sherlock. Which is why I didn’t say to add it to all tanks stock and remove the modification, I asked to adjust it.

Oh boi, another “muh realism”. What nations (besides russia) sends half-working, underequipped tanks that have no FPE, Parts and supbar ammunition into a battle? This a videogame man.

Hitting a tank isn’t going to help you a lot buddy, you usually have to penetrate them to do damage, as this is, once again, a videogame and not real life. Try hitting a turret ring or a breech at 1600m. Even if you hit and pen, you are most likely just going to get punished about a second later because the guy you just shot at probably has a LRF.

I think you should try to bring actual arguments against making the game easier for everyone and sound less condecending. how about you cool down a bit?

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Please stop suggesting gameplay to be more COMPLICATED. Having laser rangefinder is why we want to play modern tanks and higher ranks battles even require more map knowledge because of the increase of the reliable shoot range.

The playerbase won’t accept changes which turn RB into SIM. It’s better to suggest letting high rank tanks have laser rangefinder automatically unlocked when stock, for example.

The part that you quoted would be stock performance, not performace with the module. With the module it would behave as usual, without it would behave without automatic zeroing.

I changed the wording so it should be more obvious.

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Try arcade? You dont need to think about aiming since it tells you where to aim.

Wow OP, I agree fully with what you’re saying. The others didn’t bother to read…

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I’m sorry but how did you even manage to reach tiers where laser rangefinders exist if you are unable to hit targets further than 500m away without one?

Considering that’s what all modern FCS’s do, it makes sense to me, even the Strf 9040 B has that ability.

Don’t think you get what he means, at all.

That estimating range is too hard for him to the point that it’s impossible to grind stock vehicles as by his own words he can’t estimate range good enough to hit targets at 500m, and that the auto-zeroing of laser rangefinders is too unfair because of it, even though fights in this game rarely even happen at a distance where you need to account for the drop. This entire thread is just a case of skill issue, as just some slight experience is all you need to not need laser rangefinders at all since you can get a faster shot by just trusting your gut.

That’s not what he meant, so you didn’t.

He’s asking for a proper modern ballistic laser calculation solution for the gun, practically always keeping the gun on target, even at range.

Even though, yes, not learning your velocity plots and how to aim at distance is a skill issue.

As I’ve already set, hitting is not the issue, hitting the right spots is. At 1000+m you’re gonna have trouble hitting weakspots. LFPs, driver ports and turret rings are already quite hard to hit on moving targets, combine that with guesstimating ranges and you’re in for for a fun “HIT!” experience.

No, he got it right. However I appear to be having a skill issue as everyone else here seems to be able to nail driver ports and other weakspots at kilometers without a laser rangefinder accurately.

And then be grated a hit for 30RP because you missed the Abrams’ turret ring and only hit cheecks, yeah.

I know that laser range finders are meant to represent a new type of weapon but I still think it auto cracking your gun to the elevation takes away any skill from fighting long range.

It always gets a chuckle out of me when someone instantly hits the LRF even if they are close range.

That’s not the point, the point is you wouldn’t want to be at a disadvantage, let’s just use professional sports as an example, going into the match without lrf and fighting mostly enemies that have them is like you are a natural athlete and you are competing against athletes who use PEDs, you can win? sure, but it can be incredibly challenging against someone who are experienced, unless your playstyle revolves around pushing/ close-range brawls then you might don’t need it, for long range engagement your probability of missing the shot goes up without lrf, in scenarios where you get shot, and only has .5 seconds to react to it, due to not having range finders and you miss the weak spot by 1cm and you fail to kill it, and you die because of it, but if you have lrf then you might survived. You can try to see how much easier it is to hit the lfp of a T-80s with lrf, and how difficult it is to hit them without it at 800m, the difference is night and day. If I don’t want to use it, I play 6.0,

I mean, I can hit a breech with my 9040 C from a 1-1.5 km away when I and them are Moving.

I think might be confused, the laser rangefinder in game already functions like a ballistic computer: it calculates the range and automatically adjusts the firing solution.

What OP is asking for is to have the LRF as a stock component so they can get accurate range readings quickly, and then have the automatic adjustment of fire as the module to research.

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With regards to weakspots, for me it’s typically one or the other, I’ll either rangefind and hope for the best (target has a lot of time to move, rotate turret return fire so as far as I’m concerned it’s not range that’s an issue as much as it is the amount of time the enemy has to react) as the target is >1200m away or I’m close enough to aim for weakspots and I don’t need to rangefind. Typically I don’t aim for weakspots I try and engage targets that aren’t aware of my presence or are distracted and I have all the time in the world to aim. I was mostly referring to the statement below, with regards to map knowledge being useless or did you mean less useful?

Range, shoot, repeat. General map knowledge regarding ranges is less useless overall.

Regarding the statement below, I wasn’t trying to sound smart, I was being polite. I looked up your stats this morning and you seem to be doing fine, but you complain like a person who’s barely figured the game out.

What does that have to do with my proposed change? All you are saying here is “different tanks are to be played different” while trying to make it sound smart.

Re: below. What I meant here is that top tier tanks don’t deserve special treatment when all stock tanks have similar challenges.

Yeah, no shit sherlock. Which is why I didn’t say to add it to all tanks stock and remove the modification, I asked to adjust it.

Re: Below, Are you stats from your squadmates carrying you? why are you plinking at a guy 1600m away aiming for a turret ring or breach, was there no one else left in the match to shoot at, or do you stop to throw rocks at every barking dog?. Your playstyle sounds like trying to bash your head through a brick wall, no wonder you’re so frustrated.

Try hitting a turret ring or a breech at 1600m. Even if you hit and pen, you are most likely just going to get punished about a second later because the guy you just shot at probably has a LRF.

I think you should try to bring actual arguments against making the game easier for everyone and sound less condecending. how about you cool down a bit?

I was trying to make the case that your complaint about the rangefinder applies to every stock vehicle in the game playing without their best modules unlocked, but I don’t see you making the case to remove the stock grind altogether. You’ve tried to suggest that you can’t reliably hit/pen targets past 500m (which is a joke) and therefor the game is unplayable, and because the game is unplayable you believe your request to modify a module in game is therefor justified.

The enitre premise of your argument is based around the fact that you can’t hit/pen targets past 500m (by your own admission) without a range finder and therefor Gaijin needs to rework the module. This is a joke, grow up.