The Kh-38MT may not actually exist

There always has been - That’s the problem.

A problem Gaijin created and continues to reinforce and bring into further fruition.

Anyone saying it doesn’t exist, be they Gaijoob employee, content creator or player - Are either in denial, new to the game or lying to protect their favorite nation and/or brand.

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Much better than gen0. I have experienced both and it definitely gives an edge.

Yes you will miss some but if you launch in optimal settings they are actually pretty decent at their job.
At their new BRs they’ll face enemies that can launch ordnance outside their range, which basically nullifies their existence.

With the amount of replies in the thread,

What’s the consensus? From what I’ve read for a bit everything leads to its not real and should be removed but has any dev/comm manager made any comments in here about it yet?

It’s mobility isn’t really okay as it’s probably the slowest thing at it’s BR. It fires a pretty crappy shell with 5s reload limited to 3-4 rounds only.

That’s probably the only thing it’s good at.

kinda, it doesnt stop APFSDS it just degrades its pen depending on the range and speed, with in 1km it wont react to most apfsds rounds past that it will but only degrade them

I wonder if we’ll clear 2000 voters. Only 120 away from it as of this message…

That being said, we’re now at almost 6000 replies and nobody has provided any conclusive evidence to disprove my conclusion in the original post. Gaijin also seems to just be outright avoiding it like the plague, despite the fact that IF they actually had any info besides what’s already been presented in this thread, they could’ve provided it and the threads general question of “was the Kh-38MT ever actually known to be operational?” would have been resolved with a “yes”, which would have been favorable to them, suggesting Gaijin does not in fact have any new info, knows/realizes the missile does not meet their own in-game addition standards for aircraft weaponry, and intend to kill this thread with silence.

One possibility is that they are praying the upcoming update with the 5th gen IIR SAM’s like IRIS-T SLS will “resolve” the issue, which it wont imo.

My 2 cents about the upcoming GBAD systems

The only confirmed system to be coming that will face the Kh-38MT, the IRIS-T SLS, sits at a meager 4 missiles with 12km range, putting it in the approximate same category as the Type 81C already seen in-game, trading better missiles for half the missile load. The Type 81C, though capable, is not a top tier SAM, and there is no real reason to believe the SLS will be either when every major air threat at top tier has access to thermals and ordinance that outranges its missiles, while also carrying enough ordinance to just oversaturate its defenses. Ironically enough, the biggest losers of the update in terms of CAS if the new SAM’s seen are all “SLS-class” weapons will be the germans, as the only nation without access to standoff F&F options (brits/italians/japs all have access to the Gripen with 4xAGM-65’s, they’ll be the second worst off), they would be the only ones to be effectively shut out by this system while every other nation could continue without much change to their usual CAS routine.

On the flip side, I seem to remember gaijin stating the SPYDER AIO is already complete and they just weren’t adding it to the game because it was “too strong”. This system is, on the upper end of its range spectrum, in the 40km+ range class (using the I-DERBY ER), alongside options like the IRIS-T SLM (which afaik does not have an AIO option). What’s more likely though, would be the P5 (15km range) and I-DERBY SR (20km range) SPYDER AIO, the MICA-VL (20km range), CAMM (25km range), and potentially SLAMRAAM (25km range?), although I think only the SPYDER, and potentially the CAMM and SLAMRAAM have AIO options (the IRIS-T SLS also does, but its objectively not even worth discussing considering its paltry range and missile count).

SPYDER, CAMM, and MICA-VL all carry 8 missiles, which means they could theoretically survive a saturation attack, though it would cost them nearly their entire interceptor load, rendering them useless if there are more than 2 attackers in the sky. SLAMRAAM seems to sit between 4-6 missiles, with up to 5 AMRAAMs or 4 AMRAAMs + 2 9X’s being seen, suggesting it might be able to contend 1 saturation attack.

Not that it matters, since they never have to actually face Kh-38MTs, but the Russians would likely be getting a new Pantsir system, pushing them up to the 30-40km range class, still with more missiles than all other nations, alongside the 30mm cannons and direct fire capability, continuing their SAM supremacy.

The Chinese are known to be getting the Type 625E with 8x FB-10A missiles. 17km range alongside a stabilized 30mm gatling gun. This would surpass the Pantsir if there is no new Pantsir added this update, not that it matters much since afaik China also never faces the Russians either.

Unless they are adding systems in the IRIS-T SLM category (which I highly HIGHLY doubt are coming), I see no reason to believe the new SAM systems will actually provide any reprieve for ground forces players, they will just punish bad CAS players that push into their range too aggressively and that’s about it, and even then, a one month-ish period of adaptation will likely nullify their effect on the game.

All that being said, regardless of what gaijins position is on the issue, they should at the very least provide a response of some kind. Be it “we are keeping it in-game, screw off” or “we’re looking into the issue”, or “the upcoming update will have a lot of new SAM systems being added, we wish to wait and see how these impact CAS effectiveness before making a decision” or whatever other corpo response they wanna slap into this thread, but saying absolutely nothing is just insulting and bad PR.

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“nothing will change”

They are jingling the keys in front of us, hoping we forget about this thread by showing all the new shiny SPAAs that will be able to “deal” with this monstrosity. It’s obvious that they won’t respond at this point, they had more than enough time to come up with a response, and I feel like doing so will undermine the whole point of the new SPAAs.

So they are now able to sell you a solution to a problem they created, scummy as always. The fact that we didn’t get a roadmap this year was a major red flag. They never learn.

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Well tbf they have covered a lot with the CM posts

They have been mostly talking about SEAD, SPAAs and a few technical improvements, but that’s about it.

I doubt anything short of a DEW SHORAD system is capable of actually defeating KH-38MT saturation attack (and surviving/having ammo to continue doing things) , you just don’t have the time to shoot all the missiles down with guns or missiles. Something like a mobile 50+ kW Laser, on the other hand? More than capable of permanently solving the KH-38 problem.

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I’m pretty sure AHEAD + AESA would be able to deal with them fine enough.

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to be super pedantic, that is the harrier T.52 which was a company tech demo vehicle not a GR.1, that is kind of like saying the F-14D can carry AIM-120s because a single F-14A got converted for trails that one time.

As i currently understand it the missile itself exists, and the IR seeker head probably exists or existed in some prototype capacity from what i could tell, personally i think that is enough to warrant giving the soviets a bad weather capable FnF weapon considering the KH-29TDs don’t want to seem to fill that role in game for some reason.

a slight nerf might be in order though like having them be IOG guided for the majority of their flight only switching to terminal IR guidance in the last kilometer or so, that seems realistic to me as i am led to believe that is more or less how AASM works aswell.

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Pretty sure you mean IRL AHEAD unlike our nerfed AHEAD in game

We are missing in game around 60 srapnels per round (we have currently 64) should be around 132 per round)

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then i also want the aps on the mttd to work that is a mockup. that light literly has a aps with no charges on the roof

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Can u show pic?
Me wanna see

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Just look at the in-game model, it’s that thing that looks like smoke launchers

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Ah OK

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Problem with that is that it’s a generic mock up and not of any specific real APS system we know of, there is basically no information about how it would have worked if it was built.

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Imma blame US, Russia and china insted. Thank you.

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