more like limited time unlimited funding
Because RE was correct. Thermobaric warheads have high RE, but it doesn’t mean they work same as HE against vehicles, because they are made to fight infantry. And so S-13DF was replaced with same rocket just with warhead that can work in game properly.
You dicided I specifically qualify missiles, I just said KH-38 is missile. Fake stuff is fake stuff. I changed missile to “thing” so nobody will misunderstand.
they can still do what im pretty sure they did with HEAT warheads and just cap the armor thickness they can over pressure through
like that they would be very effective against light vehicles but ineffective against anything else
Replacing with already working mechanic is easier way for them than trying to find out how good thermobaric warheads are against armor for a single rocket.
It still gets adjusted all the time for a number of explosives because there is practically no actual consensus between sources, likely due to manufacturing differences over the years, and better documentation / standardization.
And so would HEAT warheads having 87.5% (once you account for explosive mass equivalence) the kill radius of GP-HE, not a hard cap of 20mm RHAe as is currently implemented.
Can we even receive the Western counterparts to the -13OF? it’s not as if HE-F warheads don’t exist for various 2.75 & 5" rockets.
You have Zuni
Does it have the HE or HEAT warhead?
HE Zuni would be so good
In game there are HEAT Zuni only I think but iirc they have damage on par with S-13. They both have HE pen of ~60mm
HE pen for HEAT Zuni is 62mm. What is written is not for all rockets, it’s just an example. There is no cap.
HEAT warhead overpressure is always very unreliable, its like they cant overpressure a plate that they directly hit or something, a HE frag zuni would be better
unrelated but they should add laser guided zunis for the av8b+ and late AH-1s
Concessions are made for gameplay, but the way you described Gaijin’s approach to approving weapons is completely made up and not how they work at all.
Literally the way HEAT shouldn’t overpressue…
They overpressue by HE damage coming from rocket sides
You do get that this is specifically about fact that overpenetration mechanic that HEAT warheads should qualify for, by mass doesn’t occur if the plate the fragments penetrate is greater than 20 / 30mm RHAe cutoff, not that the fragments themselves can or cannot penetrate the plate.
yes and that is why a HE only rocket can be better
also there isnt really an IRL reason they wouldnt, its not like the pressure wave doesnt extend forward or something
Notice how the other crewmembers aren’t dead? Even though they should be due to the way the overpressure mechanic works if it wasn’t limited?
That is the issue, do the same with a HE warhead and see what the result is.
Crew knock out by overpressure
A new type of damage has been introduced - excess pressure damage at the front of the shock wave. This type of damage is inflicted only on the crew and works as follows. If the fragmentation or high-explosive effect of an explosion hits one of the internal modules located in the fighting compartment (crew, tanks, breech, ammunition, drives), this means that the explosion was powerful enough to break through armour at the point of impact and therefore the crew will be affected by excess pressure in addition to other damaging factors. A ‘compartment’ in this case means a volume in which there are modules used to estimate the damage. For example, for Soviet MBTs, the fighting compartment contains all vehicle crew members, ammunition, aiming drives, internal fuel tanks, the breech of the gun, and radio equipment.
In the case of tanks of the M1 Abrams series, fuel tanks and ammunition located in separate armoured compartments are removed from this list, and for tanks of the Leopard 2 series, ammunition in the turret stowage is removed from this list, but the shells in the front of the hull are taken into account. For vehicles with a crew located in different compartments, for example the Ferdinand SPG, the overpressure mechanics will work separately and independently for the crew of the command compartment and for the crew members in the fighting compartment.