TRACK lock range is ~13 km, 0.1° sensor FoV means at that range it’s ~23 m in diameter. You’re not moving that distance from a standstill in the time it takes the missile to travel 3 km. If it was tracking the vehicle off the rail it would say “TRACK”. That’s the purpose of that indicator.
Missiles will switch from POINT to TRACK lock if a target is in their FoV. I posted a video earlier of a Maverick doing so from a ~23 km launch.
Not at the same time. Use the indicator the game gives you to determine the range you can acquire a TRACK lock at. That’s what it’s for.
we all seem to be talking about something else here and idk where that 13km number comes from but that just made up, ive had track locks way further then 13km.
Track locks further than 13km can happen but counting on that isn’t something you should do.
Considering you thought the thing from the clip was actually a tracking lock makes me wonder.
then you didnt saw the clip or youre lying. The missile indeed didnt have a track lock when i fired it, and i never claimed that, but got one during flight, thats why you can CLEARLY see the missile following the FlakRakRad, and didnt just go straight.
As I said earlier, if there’s a vehicle in it’s FoV at the moment it can establish a track lock, it will do so regardless if it was fired from 15, 20 or 30km away.
Firing outside of that constant ~13km track lock range is risky due to obvious reasons, as target can just move outside the missile’s FoV and it’s game over.
Technically 20km isn’t even the maximum value. Similarly to tracking ranges of IR missiles (radar not sure, they may instead just be range gated) or laser acquisition ranges on SALH weapons, the value listed is some particular range for a particular scenario. Which means you can exceed the listed value as well.
Against ships for instance you can get way longer tracking ranges:
Honestly idk, I just occasionally read what’s new in here.
I thiiiink it had something do with the Kh-38MT IIR seeker at some point, about the tracking ranges of that thing in-game vs the kinematic range of the weapon, and how the seekrs are all the same copy paste anyway. Something like that. Otherwise all off-topic pretty much yeah.
How does CCRP come into the equation if I may ask? TV/IIR all require a point lock at least to even be allowed off the rails, so that will the limiting factor for those weapons. And point lock seems to be roughly if not simply just limited to the max TGP range, so 30km now yea. At least I can’t seem to get a lock at all for 30km+
point lock is not purely restricted to TGP range, I was trying to test mav flight performance and was unable to get point lock until roughly 25km in pretty decent weather