I don’t see any LOAL being shown in that video? at what timestamp does it happen?
Starting around the 2min mark, he gets a “point” lock. A point lock isnt a lock on a vehicle, its a lock on the ground at which point you can fire the missile.
The missile will fly towards that point lock until it finds a suitable target to track.
At 4:43 he gets a “track” lock, which is a vehicle track which can actually follow a moving target.
Its not super obvious in the video, cuz he’s not firing at moving targets in it, but he does explain it in the captions.
The Kh-38MT can do the same thing in-game.
Getting a point vs track lock in the pod view just means that the missile hasn’t been fired yet.
I can see no proof of LOAL in that video other than verbal claims (i don’t even think they say it in the captions?). It might be the case that there is some sort of LOAL in the game (by mistake or design doesn’t matter) but i have not yet seen it and the video doesn’t show it.
No, thats not at all what it means.
As can be seen below, a POINT lock cannot follow a moving target (unless the moving target ends up within the seekers FoV when its within TRACK range)
A TRACK lock on the other hand can follow a moving target, because the seeker is already hooked on the vehicle, instead of looking for a target while in flight.
i have used with some missiles idk how it works but they have a relock time or something and even in the chart it talks about relock time, idk if it need to be applied directly to an spaa but i have done it some times and even actively tested this in custom matches some missiles like PARS 3LR have only 3 seconds of relock time before they just start departing ways to meet the ground
yeah this is what i mean with that
this is why I dont get when people say FnF Brimstones would be OP because of LOAL in mode 3 where you just shut gun them onto the battlefield sure, but in mode 2 it works literally like that where you designate a target, the btimstone flies under IOG and then starts searching for a target when its with in range the same as point lock and IR just it would do it from a closer distance so it would probably miss more
there is a video out there of someone lobbing a GBU-8 from like 23km away near one of the spawns on vietnam and it begins tracking a tank leaving spawn at about 5km
yeah normally what i do with such guided weapons, it is absolutely possible specially with higher caliber agm’s like AGM 65 and KH 38 since they have much higher re lock time than stuff like PARS 3LR and Spike ER2, its honestly a pretty useful strat specially with some spaa’s like pantsirs or stuff that have really good radars altough i normally fire about 3 against pantsirs to use the first 2 as decoys
Again, nothing conclusive there, it might be exactly what you say, but no definitive proof that those aren’t just ground locks on a stationary target.
You are misunderstanding me, the fact that you see either of those two options in the hud (which i do know what they mean) means that the missile han’t been fired at the point of still seeing those in the hud.
LOAL means changing from point to track during mid flight of the missile.
I cannot see that in the videos as they are all on stationary targets so point and track locks will behave the same.
Yes, but to relock doesn’t there have to have been a lock to begin with to the RE-acquire?
Again, i want to be clear that i am fully prepared to be wrong about this, i just have not seen anything proving LOAL’s existence yet. (i would honestly love to be wrong because that would open so many new doors for CAS play for me :P )
Edit:
Going of topic now though, if continued discussion is to be had you can PM me if you want.
ive done this a number of times, if you want to try for yourself you can use agm65a which due to its very low tracking range you pretty much need to do this to hit targets
In the 7:49 launch you can see the moment the missiles locks. Untill then it is flying on point IOG
5:12
In this video it even changes the target, so POINT is out of the question
Go ahead and provide video footage of getting a TRACK lock against a tank at more than ~13 km in a (custom) match.
I said “capped to a range of ~13 km […] in game”, not on paper. You can get longer range locks on the test map for some reason, but that never happens in actual matches. You can test it out in a custom match against bots pretty well. You can get an intermittent “TRACK” lock out to slightly longer ranges, but you lose it again almost immediately.
Examples:
Spoiler
AGM-65G:
KH-38MT:
And since it came up, here’s an AGM-65D switching to a TRACK lock on a moving target from a ~23 km POINT lock lauch:
Clips are from before the update that increased targeting pod render/lock range, but that didn’t affect TRACK lock range at all.
Excuse the potato resolution, had to get the clips below the filesize limit.
The FoV of TV/IIR guided weaponry a vehicle has to drive through is very, very narrow. It’s a lot of luck hitting a moving target with that. The Brimstone, even in mode 2, presumably scans a far larger area. Also, how do you even assign a target to it? Can it be done manually from a targeting pod, which might be fine since it still requires some player input, or just at a GMIT radar contact?
Fired 2 in POINT lock at a moving convoy. Tried to get them to track separate vehicles but they both locked onto the lead one, you can def see them track that lead vehicle though.
Now this shows it WAY more clearly :) thx :)
alright, i misunderstood you, sorry about that. (although i would argue that semantically “capped” means max, 13km isn’t the theoretical max, it’s more of the average practical max expected to be achieved in matches if that makes sense)
I have personally gotten several 15-16km track locks and fired with continuous track till impact, they are admittedly rare, but it does happen in matches (anecdotal i know… ). (Edit: in snow/winter matches most often, don’t know if that matters or is just coincidence.)
Nice video, a lot clearer, thanks :)
If they refined clouds and their impact on IR, IIR and IRST, I reckon youd get those ranges more consistently
All good, maybe that wasn’t the most clear way to put it in the first place. I can’t remember ever getting a lock at more than ~13 km, but I suppose it’s possible, it’s only a ~15% deviation to what you claim as your maximum lock range. Either way, it’s nowhere close to the datamined stats, and it’s pretty much the same range for all IIR AGMs.
Map temperature matters for heatseekers, so it may do so for IIR seekers too, no clue.
Target size matters a lot too. You won’t be getting a TRACK lock on a Wiesel at those ranges, and you can lock ships to much further out, for example. But I’ve never found how that is actually determined. Do vehicles have some sort of “size” stat? Does the game actually take silhouette size into account, which would vary by angle? It’s all a lot of mystery box black magic and it’s understandable that people look at datamined missile stats and lock ranges and expect that that’s what they’ll get. Especially so if they can’t compare them themselves because they haven’t ground them out.
from what I know or how I would assume it would work in game is similar to IIR/TV guided weapons where you have to lock the ground for IOG (you can already do this with out a laser on the SAL brimstones so I assume it would work with the radar guided ones.) the down side would be that it doesnt start tracking until 5km from what ive heard and due to its speed it would be hard to hit moving targets from 15+KM but on the other end it would have at least a larger search area but probably not by much
u cant gaslight me into saying they have 13 km when i have the guided weaponry data btw its INGAME and then just double down