The Kh-38MT may not actually exist

Effectively. iirc the addition of IIR can effectively nullify inertial drift by allowing correction onto the target in the terminal stage. Improved precision of the hammer something like tenfold against fortifications.

Thanks for the infos, but from what i heard there’s no capable US missile like 38MT that can be added.

Based on the Brochure 38MT would also be a anti facility usage

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the SLAM is probably the only thing comparable I imagine, but even that is anti-fortification only (and subsonic)

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I just needed clarification, I have no skin in this game other than losing out on air simulator functionality.
Air sim is where I use IR guided AGMs the most.

No, doesn’t that thing have a maverick seeker?

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The SDB-II, JSOW (-154C), JASSM(-158), SLAM-ER and A2A variant of the APKWS-II as a few examples off the top of my head all have an IIR seeker.

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To be fair, I was addressing AGM-65, but I understand your point.
Probably mistyped my post as I do way too often.

It works like that.
Before mission a simulated map of the area is made, and the target, things like hangars, air stripes, bridges etc., is placed on it. Then the missile is launched. It will reach the target area using GPS and INS. It will go 1.5km over the target and point down. It will then take 2 pictures. 1st will help it recognize where it is, and it will do a initial correct. 2nd a little later will be used to locate where the target is. Then it will impact

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No. Infrared imager with command guidance with later models incorporating some (???) level of automatic target acquisition. No mention of tracking anything on the move (which makes sense, as the IIR seeker only comes on in the last stage of flight)

That’s the thing, it’s not sufficient for the addition of stores, but is it grounds for removal?

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MT also seems to be limited in that case. It will
fly on IOG, and lock later

They should be largely similar to something like Storm Shadows

But in game, essentially.

I should note that so far with the Kh-38 the grounds for removal have been exceptionally strict. Direct translated quote from the response to a report of mine using documentation on the Su-25SM3:

“The absence of any weapon in the document does not prove the impossibility of its use.”

Following this, we would need a definitive statement saying it is not in existence/use, as opposed to the opposite.

Would loose their effectiveness against convoys for the most part, though they might move slowly enough to be of use still. But still probably largely usable against the battlefields and static naval targets if nothing else.

They’d retain the ability to deal damage to airbase infrastructure.

Yeah, they would, but for that Id just run the pure GPS version and ditch the Tpod.

They are transparent about documents when it comes to player reports in recent patch notes at least

Rules for thee, but not for me.

Remind me why a plethora of ordnance options are missing for western aircraft again…

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Maybe in case you are unaware, for laser weapons, laser energy drops off over distance so laser spot tracking range of laser weapons decrease beyond their “nominal” track range (the tracking range value you find in datamines/gamefiles).

Lasing from 30km for a Kh-38ML would make the Kh-38ML (10km nominal tracking range) only spot the laser at roughly 3.3km away instead, so maybe this is causing you issues. Though 3.3km (from 30km designation) should be usually enough to make corrections, unless the launched on target moved away substantially from their initial spot.

This is based on in-game tests I have done:

Spoiler

it’s an estimate, it’s pretty accurate but it’s not perfect, at low LGW-TGT/LTD-TGT ratios it seems to go more asymptotically in-game, bottoming out a minimum of ~700m detection range.
image

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