it being a historically accurate nerf is silly TIGER-E is already at 6.0 and with the engine nerf its gonna play like complete overtiered garbage tiger E getting a nerf would the equivlant of giving IS2 a pen nerf cause its pen dropps of at range due to a light shell this is warthunder a game meant to be fun its literally only a half simulator go play gunner heat PC if ya want full realism there are a billion historically inaccurate things in game
this is so true best example is the maus a very fun tank for its BR if you play range and Not CqC sitting a decent distance from the main battle you can be a OP sniper 312mms of pen and kill almost anything almost every german tank accels at range and thats it there not meant for CQC brawling which is encouraged at this BR which is why 6.7 the tiger 2 is fine as you can flank them honestly brawling was peak with american tanks cause there 2 plane stab which is SO underated the amount of 1v1s you win beacause of first shot cabability is insane
Haha, that’s a good one. It’s always funny when you bait people with the 75mm in CqC, too. Fire the 75mm at the ground and the corner camping enemy rushes around the corner, in which you give him a 128mm.
That’s hilarious, yes. But what I arguably find even more satisfying is when they take out your main barrel, and then discover the hard way what you still have the 75, like the ASU-85 in this video. But tbh even when say a T-54 barrels you and goes for a rush, but you track him with the 75. Bonus points if you can also barrel them in turn, super fun.
The 75 also does improbable levels of damage sometimes. It can take out commanders in T-54 turrets, and sometimes it kills the IS-3 frontally (which sounds wrong to me because it’s not like the HEAT can ricochet into the shot trap, so I’m really not sure wtf is going on with that one).
no it wont.
Tiger is heavy tank. not medium tank. play heavy tank like heavy tank
I can tell from your abysmal grammar that youre incredibly mad at a difference of 50ps and i dont care to decipher it so ill just make one point
We are just assisting in that because its what makes the game great to begin with. Realistically modelled vehicles with less than realistic gameplay liberties taken. In many a case WT does overall modelling better than full fat simulators, have you seen the crap DCS can pull at times?
All bug reports myself and my friends have made use as many documents as possible to bring vehicles to a higher degree of accuracy BECAUSE WE LIKE THEM
If you dont like that theres a realistic modelling half of the game theres World of Tanks. I hear they have twin barrelled IS-7 tanks now
You should not play the Tiger E like a heavy either imho. Regardless of engine. Your job in a Tiger E is not to tank hits and force frontal engagements. Imho Tiger Is work best when you use them to flank hard, especially with the overpressure round. When that’s not an option, they are competent snipers. But I would not recommend using them for the breakthrough/assault role.
I agree with you, but I also have to point out that this is a grey area that War Thunder itself has created, and they are to “blame” for it.
Example.
The Tiger IIs used to have a modifier that reduced the effectiveness of their armour. This was to reflect the fact that late war German steel was of poor quality due to resource shortages. It was however removed, so that the Tiger II in the game is an “ideal” version of the tank, produced under “normal” economic conditions. Since WT is not a strategy game and we are unconcerned with industrial production and raw materials, this “makes sense”.
However, it also has governed RPM at a lower rate than the original governor to increase engine reliability and service life. So here suddenly it’s not an “ideal” version anymore, yeah? It is reproducing an extra historical limitation. Even though in WT we don’t worry about reliability (in ground at least) any more than we do about industrial production and raw materials.
This is a double standard, applied to the same vehicle. What motivates it? Well, simply, the fact that Gaijin likes to keep a free hand, it makes balance easier.
For example, if you were to nerf pre-1943 versions of the T-34 by limiting it to 12 minutes of running at full RPM to avoid overheating the engine (thus reducing its service life and reliability), you are introducing a new balance variable. What if the mobility nerf sends a few early T-34s down in BR where their armour becomes really problematic?
With the Tiger II it happened to line up perfectly with their balance needs, because it was over performing, so a mobility nerf keeps it at 6.7 rather than going up to 7.0.
Another example - the TOG II gains its “ideal final form” because the paper version is cooler and adding both configurations into the game makes the event more appealing to players.
The point I’m trying to make here is that the moment you say that “vehicles will gain or lose their historical limitations on a case by case basis” you are opening yourself up to endless arguments. You can no longer just tell someone"well but the governor is historical and so it’s going in", because there is ample precedent for historical limitations being ignored for balance or marketing reasons.
A final thought. What makes a vehicle realistic?
I think this is a question worth pondering. A T-34 or a Tiger running around with a higher governed RPM is ahistorical, but it is not violating the laws of physics. A T-34 or a Tiger jumping off the cliffs on Ash River without breaking the suspension, while the loader reloads the gun at the same speed in mid air, is absolutely violating the laws of physics, and it isn’t just gameplay either, it very much pertains to physical properties of the vehicle (what the fuck kinda suspension is this? Is the loader Spider Man?). Yet we consider the former breach of reality much more intolerable than the latter.
So, no, it’s not as simple as “WT has realism, deal with it” imho.
in other words a “heavy cruiser” tank. fair enough with that
I think it should come back, if cast armour is weaker in game then low quality steel should be too
We just dont simulate random breakdowns, only if the historical vehicle was running before its breakdown.
I have my greiviences with the TOG and how its represented, Its currently too slow and cant cross trenches. gaijin is stupid at times
Vehicles are modelled as accuratley as information can let us. So yes
Jagdtiger should be moved to 7.0.
Considering that there are vehicles that the armour for that BR is very high, especially for a TD. Equivalents of other nations such as AMX-50 Foch and Ho-Ri Production are at higher BR’s of 7.3 with equivalent armour.
The Jadgtiger in terms of penetration capabilities and post pen is one of the best out of the 3.
The AMX-50 Foch has more pen yes, but it’s at the cost of having no HE filler and compared to the Ho-Ri, that’s not even a competition as not only does PzGr (Stock Shell) and PzGr 43 have more pen, they have more than double of the explosive filler (550g) compared to Type 2 APHE (200g).
Sure, the reload is longer hence it being moved to 7.0 vs 7.3. If you hit a penetration shot (Hard not to with 250mm+ pen), you are guaranteed to kill whatever you shot.
It’s hilarious that this vehicle has not been moved up sooner. Considering it can see vehicles like the Jumbo, T-34-85 or anything similar at 5.7 that can’t pen it front on in the slightest.
Sure you can kill it with HEAT/HEAT-FS but that doesn’t excuse the current poor BR placement of the vehicle.
oh i think u were talking about having the br of the jag moved up bc u said it was to op but i kinda not tho its a lot slower and most people used the tank as defense instead of offence so yea and i was saying was not op bc even the Sherman is a good tank u could not pen the jag tiger un lest u get a good shot on it but the Sherman in real life 1v1 would not win like facing from rang but in reallife they were in a pack of 6 so maybe they would but still the Shermans had numbers while the Germany tanks where in like 1-3 pairs so yea but still the jag is in a good br 6.7 moved it up and then the jag is in hell like it was a few moths ago so yea and bc the tank is alot more slow so it its a pian moving so most people are camping with it like they did in ww2 if they would add more place to camp on maps it would be fun to use more tank destroy tanks in my opinion
yaks should loose all control if hit anywhere near any control surfaces as they use pressurized air instead of hydralic fluid meaning any damage cause loss of control
yet you can still control the plane after heavy damage ?
done it time and time again just say you dont know where to shoot the tiger XD average british main
even spookston the man himself agrees bruh washed brits bruh germany had undtiered tanks long ago now there all moved up look at 5.7 now ? you never get 5.7 anymore its always a uptier as both russia and germany got there stuff moved up to 6.0/6.7 5.7 now is a ghost BR
bug report it. would be a nice change
u gave up on that system half time doesnt work
wanna talk about overtiered? look how they massacred US Jumbo, Pershing, Hellcat, etc.
yeah well that existed and then they relized oh yeah we gotta do it for everyone which includes RUSSIAN T34 and there like NVM cause russia would be complete hay wire it was one of those historical things they did for balance reasons as they care far more about balance than historical accuracy if they cared for historical accuracy Aim54 would have duel plane but it doesnt
every tank listed is far more mobile than the Jagtiger just barrel it and flank it french mains been doing it for years in AMX-13s
you can shoot its mg port ? “5.7s cant pen it in slightest” not the easiest shot but still can be penned front on just flank it
Please bug report this if you actually have proof
I hate yaks i want them curbstomped
The APDS does unmentionable things to the blind butthurt german when he barks
Please learn how to create a sentence instead of wordvomit.
yeah no one talks about them anymore as even if everyone moaned and complained nothing would change