The jagdtiger is way too op for 6.7

So you want me to essentially live in 8.3 up tiers. And fight crap with APFSDS ROUNDS FFS and yes the Jagds 128 is very potent, but we all know volumetrics suck, and it being at 7.3 means I would have to fight stuff with NVD giving them the WAY UPPER ADVANTAGE, and id have to fight AMX 30s, Magachs, AND THATS NOT EVEN ALL, AND THATS ALSO NOT INCLUDING CAS AND HELIS, WTF are YOU smoking to think it needs to go up to 7.3, I agree with @Caernarvon02. The Jagd should or could be 7.0 BUT even that’s iffy now that they nerfed/fixed all tiger family tanks (I think). if I have to go to 8.3 uptiers I might as well play 8.3 I play 6.7 cuz it not to easy but its not exactly sweaty af. not only that idk why people think that 6.7 Germany is un-fightable, there’s alot of things that get HEATFS, Which idk if you knew this or not… they ignore 6.7 German armor… WOW crazy thought ik right?

Big APHE, 272mm pen with enough TNT to kill everything, armour that still stops most things that arent HEAT sluggers

taking it into brawls is stupid, people need to stop doing that

Tiger E and sturmtiger should have got the same engine nerf but the devs got lazy lol.
After playing the Tiger 2 post nerf all i can say is german mains with braincells will have to use it as a heavy tank in how they move now, instead of like a giant light tank.

i know the compression hell. my favourite tank ever is modelled horrifically bad and is at 7.7, in its current state it would be rough at 6.7

idk either, however they are still insane good for 6.7, they arent the only things of that BR i think worthy of moving up

hell theres a milan atgm launcher at 6.7 the whole BR system is broken.

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ok, that is one aspect of the gun, yes. The other aspect is the dreadfully long reload combined with the large shell making volumetric easy to mess your shot up.

yeah, frontally, but theres only so much a jagdtiger can do on any given map without moving, and once it starts moving through terrain it becomes extremely vulnerable to flanking due to it being slow as molasses even before the update (and worse now) while also being a large, turretless target with a slow reload.

It’s one of the easiest vehicles in the game to overwhelm by simple numbers of opposition. Sure the jagdtiger probably kills one of you but he has to reload in 20 seconds after that, and you can just drive around effortlessly and shoot his barrel immediately or track him.

It was never this fast. It (Tiger 2) was “kinda mobile” for a heavy, but for example distinctly worse than the IS-2 in this regard.

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Yeah that and how big and sluggish the Jagd is are like its only drawbacks for me but really I don’t use it like most people sure I push but usually I stay back a bit and near teammates so they can save me from flankers if that happens, but unlike a lot of people I look at my mini map to see what’s going on and see if there are ppl spotted near me. My main problem is the absolutely ASININE CAS spawn, that I literally cant do jack shizzle, and It pisses me of to absolutely no end

I forget how people who dont main APDS havent had to learn to shoot in the same way, theres a knack to countering volumetric hell on anything that isnt a T34.
just hit a cupola or hull MG and they are done. APHE is such a handhold

fully agree. Thats why i think such vehicles are only to be used as a defencive gun battery or as a mid/late game flank sniper

unless were talking Churchill mk7 in a downtier thats true for near enough every tank. no matter the mobility ir if it has a turret.

Track and barrel torture works for anything tho its not a worthy argument.

certainly felt it to me. I used to use it for running and gunning on occasion.

all i can say on that is 90+% of the tanks in war thunder overperform disgustingly bad in mobility.

from information i know of the Tiger 2, CVRT Scimitar (minus turning and suspension errors) and black prince are quite close to accurate mobility. It does make when tanks are “nerfed” or modelled initially to correct mobilty struggle bad.

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going for a hull mg is exactly the sorta thing that will cause a shell like the 128mm to bounce because it will impact two intersecting plates and have to pen 3765mm of armor to kill the enemy.

no…? most tanks can handle multiple enemies on corners by shooting and repositioning because they arent turretless and don’t have a reload of 20 seconds. Some tanks can even just fire fast enough to hold down corners without doing the reposition part. Not the Jagdtiger.

It very much is a “worthy argument” when the point I’m making is you have an eternity to do it to the jagdtiger after it fires versus the 5 seconds you will have versus most tanks.

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Jagdtiger and Tiger II are perfectly fine at 6.7 - if they are apparently to underbr’ed than so are multiple other 6.7 like IS-2, US T-34 etc… Playing 6.7 is already annoying as it is always fighting against 7.3-7.7 Vehicles and really fun if you can’t make a proper Line Up anymore then if they go up because theres nothing else at 7-7.3 (except for Kugelblitz i guess…) and now you end up fighting up to 8.3 Vehicles of which some already have APDS, Thermals and LRF and some like VIDAR having like an Top Tier Mobility alongside it with One-Hit HE slinging around every few seconds…or STRV-103…sounds about right having to fight those in an Tiger II…

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that’s kinda what I said earlier and that’s why I’m strongly against its cuz you didnt even mention the fact that a bunch of tanks get APFSDS at 8.3

like dude said earlier

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That’d be pretty good as it is. I might try and make one about the Kugelblende.

They use reloads for soft balancing, so not really worth trying. Now that its mobility has been nerfed, I think it’s likely its reload will go down in the future as its performance stats begin to worsen.

No.

The Tiger II Serienturm was worthy of 7.0 before the nerf. Now it’s perfectly fine where it’s at. The Jagdtiger was never worthy of 7.0 even pre nerf.

In the current meta, the most important feature of all is mobility. You can mitigate lack of armour with your play style, but not a lack of mobility. This also includes reactive mobility (turning, reversing so you can shoot and scoot). Second is targeting speed, which decides so many engagements. Third is reload speed. Fourth is post pen (this is where APHE shines). Only then comes penetration, and last of all is armour.

The Tiger II is great because it has superb gun handling and the best reload of any heavy. Sure, it is easy to kill from the front, but you can mitigate the risk by playing it correctly. However, the combination of fast gun laying, great reload and good post pen means you can hold a corner, even against multiple opponents, or make a flank count.

The Jagdtiger has horrendous targeting speed, a slow reload, and nonexistent mobility. In return it gets great armour, great post pen, and great pen.

But the truth is that if you want to be competitive and help the team win, you would almost always be better off spawning something else.

On most maps in the rotation, you will not have the option. Or you will have it at first spawn but will then need to move to avoid CAS and to help influence the match.

Before the nerf, the Tiger II had almost the same hp/ton ratio as the T26E5. Now of course it’s slower. So, is the T26E5 a light tank too?

There is no handholding when it comes to shooting with the Jagdtiger unless you’re in a full downtier. You have to religiously learn what weak spots you have access to on which enemies from what angles, because if you mess it up, with an 18.6s reload and that targeting speed, you may not get to try a second time.

APHE is overperforming, but this isn’t a Panther that can just point and click relative to its BR.

You cannot do that on most maps.

I have thousands of matches in the thing. I know what I’m talking about. Playing defensive battery just means CAS will eat you alive. You have to maximise early opportunities for a snipe - for example, go towards A on abandoned town and snipe someone at 900 metres. Go into the tunnel at Sinai and shoot at 750m at people going B, then force enemies in the tunnel into a frontal engagement. Go west on North Holland to hold the long sight line and then slowly flank if your team is pushing. As a late spawn you just don’t have the mobility to get back into the fight quickly enough.

Much easier to counter when you can make your whole turret dance vs moving your gun alone at the same speed of a turtle.

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You are the expert on this topic. Think you’ve played more games in JT than anyone else.

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Sometimes I wonder who holds the record for most matches in any given vehicle, lol.

Yes, I’ve played it a lot. To be clear my performance in it is what I would class as okay, I don’t claim to have nothing to learn about how to use it even better. The thing about WT is, if you play a vehicle wrong, you can do 10k matches in it and still get it wrong.

But I can at least confidently claim I’m familiar with its limitations. Every time I play it these days I feel like I have to be x2 concentrated than I’d be in a competent medium or heavy, and even when I - say - get a nuke in it or even just a really good match, I realise after the fact that I didn’t really do anything I could not have done with a Tiger II. There are exceptions to this of course, it’s easier to deal with an IS-3 when you can just lolpen the right side turret bulge, but in general it simply does not fit the meta. Very few TDs do.

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Statshark says you’re doing it right

Spoiler

Yeah, I don’t mind that, and I don’t think everything needs to be meta. I love a situational vehicle. I often find the ‘safe choice’ (MBTs and so on) to be the boring choice.

Saying that, I haven’t really played Jagdtiger since WoT in its beta (2010):

Spoiler



I think the KT 10.5 is my quirk vehicle I gravitate to around those BRs for Germany, instead.

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Well… yes, but…

The Statshark Rating in that window IIRC refers to your performance vs other players in that particular vehicle (as opposed to your profile view, where it gives you an overall rating for your performance). That’s probably why I can have such a high rating with the Dicker in spite of the negative winrate - lots of new players try it out when they’re noobs, like I did when I started using it, so their stats in it tend to be bad.

With the JT as you see I’m barely in the range that Statshark identifies as “very good”. Considering the amount of battles I’ve played in general, plus the amount of battles I’ve played in that metal box, I expect more from myself :D

When I get that number in the purple I’ll be satisfied. (And I would really like to find the mythical Jagdtiger players that are in that part of the rating curve lol).

Me neither, but it’s relevant to bring it up when discussing balance and battle ratings.

The thing that makes me return to the Jagdtiger over and over is that the gameplay is, if it makes sense, “very pure”.

With MBTs, but also Tigers, Panthers etc, you can get up to all sorts of arcadey shenanigans. I think people are so used to the WT gameplay that they no longer realise how cheesy and gamey it gets.

Camping corners. Decapping a point and then relocating to shoot people racing back to it from an unexpected direction. Gaming third-person to look over obstacles while staying invisible. Driving past an opponent that’s shot your gunner but not immobilised you, so you can flank him and shoot him in the ass when you replace your gunner in 7 seconds. Hitting barrels. Baiting shots. All this “dynamic” stuff makes for engaging videos and for zoomie gameplay, and it’s no coincidence that tournaments are like this too… but isn’t very tank-like at all, especially for earlier tanks.

But with the Jagdtiger, you feel like you’re using an actual tank.

It has limited mobility. You have to be comfortable shooting at range. You have to think about what you’re doing, because of your limited RoF. You can tank some shots but can’t get too cocky… to me, much more immersive than playing “Armoured COD”.

EDIT:

Yeah. Wish I had that, and the Panther II. They sound like vehicles I’d have disgusting amounts of fun in, lol.

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Man is probably familiar with each individual pixel on JT.

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loll

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That’s what hyperfixation does to a mf. 😁

Never post again kid

yeah an point is ?

What was yours?

Thank you for posting this I was like what the hell 250 mm of armor I’m sorry what? all OP has to do is return to his WOT tactics that everyone seems to use against me and my jagdtiger shoot the barrel or one of the tracks and move around to the side and shoot me