What purpose does this feature serve if the results of the hit replay are different than in the actual game?
Or is this gaijin’s way of controlling player win rates? Making your shells that would have destroyed the enemy harmless?
could it be possible that ur shot bounced off the ground and hit him? that explains why it didt pen and ur sight seems to be aiming lower than u should be but idk
That’s because I took the screenshot a little late in the replay and I’m sure I hit it correctly.
And anyway, the replay shot does differ from the actual result
1: The shot was a %chance of penning, the replicated shot got the rng to pen while the in-game one didnt.
2: The replay saves the round direction from the client side rather than server side. This means that it replicates a slightly different shot than what you didnt.
In both cases, I believe that the replay doesnt actually save the real shot. It just saves enough info to try to replicate it in the protection analysis.