Yeah… ammo belts also has this issues for F-86F-2.
Historically, they never had tracers and ground crew applied beewaxes for every rounds for makes it “smoke tracers” but, they removed this functions after supersonic jets comes for somehow.
https://community.gaijin.net/issues/p/warthunder/i/WAK96Zu6Rot6
@VF21_Freelancers other things that can be mentioned - even though @AlvisWisla will die on this hill
Document that got the R-DARTER adjusted was footnoted to not be verified and official material
Tandem HEAT Charge has been noted to be purposely not functioning
JAS39 Has not had its hnadling returned since its nerf post launch
Rooikat, MMTD and TTD does not have its actual munitions
M25 is coming to game (late) though F15 engines are still nerfed
F4 engines are still nerfed
AIM-9 L and M are still nerfed
AIM7-F and M are still nerfed
Matra F530D is still nerfed
M1 Shot traps
Edit : Remembered a few more
Ammo switching on the Ratel-20
Fire rates on variouss vehicles
Reload rates on various vehicles
Autoloaders not accounting time on round switch, just reload
Max acceptable reload rate and combat reload rate / experienced crew reload rate
Radars on various aircraft
Spall Liner that is absent since Cold War era on most vehicles
Just top of the head.
@WaffleStomp0768-live pure historical will not work game wise. But limiting BR range by technology used will help.
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Bugs and historical issues existing is not non-historical, it’s inaccuracies. Which all games have.
Gripen’s handling is currently the most correct it can be.
In-fact, there’s evidence that with pylon drag being implemented it should be worse than it currently is.
Not having munitions is not non-historical as long as it has any historical munitions.
The correct term is “It doesn’t have my preferred munitions.”
You forgot to mention Mig-29’s engines, which are the most inaccurate in the game.
Ammo switching automatic nuanced autocannons isn’t a feature of War Thunder in general. It’s one I would like personally.
Reload rates on ground vehicles are all correct unless it’s both an autoloader and cannot be programmed [see AMX-13], and is proven in documents that it’s incorrect.
BRs already take technology into account.
That’s why PzH 2000 is 7.7 instead of 1.0 - 4.0. The technology of the vehicle makes it 7.7.
IDK why you’re claiming that I’m dying on the hill of criticizing Gaijin correctly as if it’s a bad thing to criticize Gaijin.
In-fact, besides your incorrect terminology you’re just repeating my takes.
Historical incorrect munitions.
I did say first that comes to mind.
It is literally a game mechanic to change the next round fired.
There as already been tankers on this very forum that argued with real life footage, sadly their footage was not permitted on this forum.
Stares at Pzh2000 in confusion with my 1944 lineup. What was, 1931 in match with 1998?. Design wise the 1998 becomes 1987. Just one example.
You just defended without really even looking at the game.
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Yes, for main guns and chute ammo. I’ve amended my post to be more specific:
Fastest possible reload isn’t needed. And being slower than the fastest is still realistic.
Whether it’s programmed or the loader just decides to be slower.
And as I said:
And I find it at 6.7. You have top tier in game - you should at least know that 6.7 is end of WW2 for WT. You should also know that BR bracketing runs +1 or -1 in range. So T26 and Tiger 2 runs into the likes of the PzH 2000.
Ratel 20 is dual box fed with a dual trigger system - basically : stop shooting AP and immediatly start shooting HE.
Point is - you still missed many points. Only thing I ask is that for once you join a thread and not blindly defend the game and its shortcomings. Maybe understand that some of us have actually driven in a Rooikat, Flew in the M24 Super Hind, Sat in the seat of a JAS39C with payload attached (Wish I could take it off though…). I have been at enough weapon demonstrations in my life to hhave seen West and East capabilities. When it comes back to game… well… “Realistic” at the definition of “loosely used”.
@Its_Filthy
My first post of this topic is quite literally criticizing the game, and helping the author be more accurate in representing their feelings. Encouraging criticism.
The only thing I defended is facts.
Until War Thunder adopts an ability to restrict weapons from matches on the match side, similar to DCS, I have to have my opinion be that until that point the weapons should be for expected BRs.
If Gaijin adds the DCS-like restriction system, then I’m all for all compatible weapons being added; Cause then Gaijin can say restrict the F-18C’s weapons to 9Ms for random battles so it can stay 14.0/14.3, but have 9Xs for custom battles. As an example.
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