I’ve spent some times compiling technical data and submitting Bug Reports to know exactly how this system works. And frankly, the logic used to accept or reject weapon loadouts has become completely dumb.
We need to address the elephant in the room, War Thunder is no longer a strict simulator or realistic games. Let’s be honest with ourselves. At this point, it’s a high-fidelity arcade game. Yet, the developers keep clinging to “Historical Accuracy” only when it serves as a convenient excuse to nerf or neglect specific vehicles.
In the below 9.3 bracket, including props, I see export or captured/leased vehicles constantly denied historically viable weapons and systems because “Nation X didn’t technically procure that specific stock". You reject our reports citing lack of procurement documents. Fine.
But then, look at higher BR
Suddenly, that strict adherence to procurement history vanishes. We have high tier vehicles running around with advanced missiles and system capabilities that their operator nations never touched, purely because the airframe is capable of it. Why? Because if you didn’t give them those “theoretical” buffs, they would get slaughtered in the current meta, just like American F-5C that never had additional CM launchers entire the service.
This double standard exposes the core problem, Extreme BR Compression.
You are forced to invent non-historical loadouts for high tier vehicles because the Matchmaking spread is so compressed that these planes cannot function without them. You are balancing via “What If” scenarios because you refuse to decompress the BR ceiling.
As someone who understands how game balance loops work, this is just lazy design. You can’t have it both ways. You can’t claim “Historical Accuracy” to deny QoL updates to lower-tier games while simultaneously turning high into a fantasy free-for-all just to keep the queue times low.
If this game is going to lean into its Arcade nature, which it clearly is, then Decompress the BRs. So that aircraft can actually be balanced based on their performance, rather than arbitrarily handing out or denying weapons based on a rulebook you only read when you feel like it.
Stop cherry-picking history to patch up a broken matchmaker. Decompress the game, or at least be consistent with your own rules.