Implying that the Gepard is able to kill the exact two planes the York can. Which isn’t nessesarily true. ATGM helicopters and CAS with guided missiles are very consistently countered by the York, and not by the Gepard. Z-11Ws in particularly just laugh, pull slightly, then send a missile at the offending Gepard.
Go ahead and counter the A-10’s 6-8 km Maverick spam with a stinger that has 5 km range. I’ll wait. Oh, right, you’d actually have to play the vehicle you’re asserting is OP for that.
Do I really need to explain that the F6F trounces the Helldiver in a dogfight in both pilots are equally skilled?
You’re claiming that the F6F isn’t exceptional despite having similar capabilities to aircraft that are higher tier than it.
The Hellcat (and most other non anemic engined fighters at the tier) completely trounces the Firefly in power to weight due to how heavy it is. Combined with the larger wing area, that results in more speed bleed in manuevers, particularly vertical ones. This is what makes it such a pain to fly.
I’ll take 3 1000 lbers over 2 500 lbs and hard to aim RP-3s on a worse platform.
If the planes are dumb enough not to immediately outpull the 410, it would. But when they do, the low velocity and the 410’s clunky handling prevent you from pulling the lead nessesary to hit, let alone keep up with them in the turn.
They pop open tops, but so do .50s. With the benefit that .50s can also punch through 20-25mm of armor, while the 20mms can only do 20mm at suicidely close range.
Love to see what official source of information you’re using. Because going off feeling alone is irrelevant.
It’s trivial to avoid a headon against an IL-2. They can pull, but they have terrible roll rate and horrible energy retention. All you need to do is dodge the headon and then fly up. By the time they’ve done a 180, they’ve blown so much speed that they can’t match any vertical manuever that doesn’t just leave you stalled out, meaning you’ve already won.
“The lifetime stats of my account mean nothing, here’s 6 loadouts that I assure you were picked randomly. That’s irrefutable proof of some kind”.
I’m not debating whether or not 5.7 American ground is bad, it’s complicated and not worth getting into.
But if you’re playing GRB to play tanks, why are you insisting on playing at a BR with tanks that you consider terrible? Why not play any other BR, which allows you to play tanks that aren’t terrible and unlocks new tanks? The only reason you’d bring that many planes at the expense of tanks is because you want to play planes over tanks.
Read what I wrote again.
It gives supernatural powers in a single random vehicle? Far beyond other vehicles at that tier which you’ve been playing simaltaneous?
Truely, the skill it takes to orbit outside of SPAA range and salvo off fire and forget weapons over and over is truely dizzying.
Strawman arguments work best when it’s something even remotely related to what the person was talking about.