The F-5E is awful in 2024 and you're doing good in it because people is bad, not because it is good

i’m 100 percent in favor of removing the multipliers in realistic. I don’t know how it would affect crew skills. Dogfights would be so much more balanced, and would require real skill. Not like “My MiG23 MLD pulls 14g’s instantly and will plant on your six”.

2 Likes

get some things right before saying “you insulting is what gets your posts flagged”

you, morvran, you, are the one flagging my posts in order to push narrative and twist my words. You, Morvran, are the one getting offended because you, Morvran, are expecting a harrier to win against an f-5, and you, Morvran, because the f-5 wins the harrier, want it to move alongside j7e, mig23 mld and mig29. I didn’t want to get the f-5e moved down. You, Morvran, you. Are the one that supposed it because i said something that you didn’t like. And you, Morvran, YOU, are the self centered one here. You, because you want YOUR harrier to win against an f-5. The F-4C slaps the harrier, don’t even day dream.

Yes, the in-game F-5E outperforms all real world test data and turn charts. It even outperforms the real life F-20 turn charts.

No, this isn’t the case. The 1.5x multiplier is based on the real world 1.5x G limit safety factor. This doesn’t enhance the performance of fighters in-game, it means they rip their wings at 1.5x the safe G limit stated in the manual. In real life these aircraft wouldn’t likely rip themselves apart at those G limits, they just wouldn’t be permitted to fly again after such stress.

The Tigershark FM is extrapolated from the erroneous F-5E flight model. If you need the F-5E NATOPs (1990) you can get it easily on Google. Compare the in-game turn performance to the manual… It is nearly 3-4 deg/s turn rate too high on average.

4 Likes

all the aircraft in game outperform the real world ones.

No, this isn’t the case. The 1.5x multiplier is based on the real world 1.5x G limit safety factor. This doesn’t enhance the performance of fighters in-game, it means they rip their wings at 1.5x the safe G limit stated in the manual. In real life these aircraft wouldn’t likely rip themselves apart at those G limits, they just wouldn’t be permitted to fly again after such stress.

No, this isn’t the case. The 1.5x multiplier is based on the real world 1.5x G limit safety factor. This doesn’t enhance the performance of fighters in-game, it means they rip their wings at 1.5x the safe G limit stated in the manual. In real life these aircraft wouldn’t likely rip themselves apart at those G limits, they just wouldn’t be permitted to fly again after such stress.

Oh cool, then tell me how if it’s 1.5x safety why do the wings of the f-15 eagle rip at 12g when they’re rated at 20g irl? or why the MiG23 MLD had a structural limit of 7G where 7*1.5=10.5 and the mld not only does surpass those limits with the instructor (up to 13g) and reach the number of 15g’s when using full real + trim?

The Tigershark FM is extrapolated from the erroneous F-5E flight model. If you need the F-5E NATOPs (1990) you can get it easily on Google. Compare the in-game turn performance to the manual… It is nearly 3-4 deg/s turn rate too high on average.

still the tigershark in game also outperforms the f-5e in game hence your point being invalid.

All I can see said in this thread summed up is: “I am noob that can’t keep speed, and dogfight f-5 instead of giving it the zero treatment” and “f5e is so op because it can out dogfight my strike aircraft, gaijin put 11.0”

Also @AlvisWisla

image
image

Sus. I still give benefit of the doubt.

F5e is fine. skill issue to the max.

9 Likes

I believe the latest Thai Upgrade, the F-5TH does have a new radar with IFF. Though it does sacrifice one of the cannons.

2 Likes

The fact you do better in literally everything else except the very f-5e speaks loud.

Ah, what a nice morning. The beautiful copepost in the distance… Its amazing…
Absolutely senseless to say “F-5E bad” with a screenshot of “what would be 6 kill” in the OP.
I dontl’t know what to tell you other than you suck at the game. F-5E will club the shit out of nearly everything in the BR bracket as long as you arent fighting a MiG-23MLD, M2000 or F-14. nothing else has that much of a fighting chance in a duel situation.

8 Likes

my brother in christ stop turn fighting with it.

F-5E will club the shit out of nearly everything in the BR bracket as long as you arent fighting a MiG-23MLD, M2000 or F-14

the list goes on because everything else can run away from it and third party it. Air RB is not about 1v1.

You’re not considering weight differences. Maximum permitted overload is dependent on aircraft weight and loading. The F-15 is rated for 9G with a safety factor of 1.5x which means 9 x 1.5 = 13.5 … Something it can easily do on low fuel. On maximum fuel it is something like 7.33 x 1.5 which equals ~10.9G. These are all in accordance with the manuals.

Two wrongs don’t make a right.

I’m not even arguing any of these points but if you want to point out the F-104 syndrome then go ahead. Being able to run all game from someone who can just ground pound and collect a paycheck is annoying. If you can’t beat him in a dogfight or any other way… and your only option is to run… Then you are NOT the superior fighter.

1 Like

META jet because you have the whole flight performance package. Your missiles arent the world at 10.7, and even then the 2 AIM-9Js are fine.
High speed energy retention, good turn, i dont know what else i need to say here.

3 Likes

I dont play the f5e much but okay. XD It’s still my 8th best plane and im average as hell.

The G safety limit of the F-15 is 9G, as it is for most modern aircraft. While this is likely more of a human limitation than one for airframe strength that does mean Gaijins rip value is 13.5G, despite the recorded 20G turn of the F-15.
20G is also not the safety rating, but a turn an aircraft performed. From what I remember it was also indicated 20G which from what I understand are a little less, maybe ~18G but I’m not too well versed on that.

The issue in game is the behavior of the instructor adding roll input that can add additional stress to the wingtips, letting them breach the 13.5G Gaijin has set. I don’t think the F-15 should rip a wing even then, but the issue isn’t really a conspiracy, but rather a very unfortunate combination of the unfavorable way Gaijin models G overloads.

1 Like

As somebody who is terrible at air RB, I can confirm this is another mantis schizo post.

The F-5E is playing on easy mode

9 Likes

How Gaijin models airframes overall is probably just too simplistic. Like bombers loosing a wing instead of having a hole punched into them by 20mm canon round.

Probably doesnt help with top tier jets as well. What might just stress the wings IRL, causes them to snap in game

1 Like

@Mantis_Religiosa : some times, you have to make a break, from both the game and the forum,…

You’re currently wrong on many points said by yourself accross the whole thread here,…

4 Likes

It’s about 1 vs multiple which the F-5E is better at than most other aircraft of the similar or higher BR.

Even the ROC AF F-5A at 10.7 is still a clubbing machine. Just over half the thrust but still a wonderful airframe if you keep speed high.

Also doesnt help that they all use a cold fusion engine

Yep, that is the issue here. Since we have no use for “permanently grounded” aircraft that technically can still fly after overloading Gs, but would be a maintenance write off Gaijin just has then Rip instead. I’m confident an F-15 could do any turn that rips the wing in War Thunder and survive, but it also probably wouldn’t fly again afterwards.

1 Like