The GSh-23 also have inferior ballistics - lower velocity and being mounted underbelly means you have to lead a lot more than the 20mm on the F-5C. And while the 23mm does more damage, both guns fire so fast they put down roughly equal amounts of lead downrange (and you get two with more ammo in the F-5C instead of one with less ammo in the MiG-21). As for the 30mm armed MiG’s, the 30mm has good mounting and velocity, but significantly slower fire rate. M39 20mm is still the winner between the two
If you’ve used the AIM-9B, its virtually identical. The R-3S is reverse-engineered from the AIM-9B IRL. And ofc, the B is inferior to the E Sidewinder.
I own a bunch, I’ve flown them a bunch – this is my personal evaluation based on the pre-decompression meta
You could get away with more aggressive face-to-face combat with the F-5C than you could with equivalent BR MiG-21’s (back then, it was MF and SMT). The F-13 (9.3) and SPS-K (used to be 10.0 but now 9.7) are boned if they aren’t already flying faster than the F-5C and running away, they are terrible for any close-in fights due to flight performance. The SPS-K, at least, can carry countermeasures if you remove the gun, and carries better missiles, but it flies same as the PFM. The MiG-21S, on the other hand, has good flight performance that gives it a better chance in a knife-fight, but you can only use (four of) the basic R-3S/R.
MiG-21MF/SMT are the proper equals to the F-5C IMO. What the F-5C has in its performance as a close-in fighter, the MF/SMT has in its missile kit. R-60’s are agile but easy to flare off. MiG-21bis is the equal to the F-5E through this analogy.
Both the F3H and F-100 aren’t able to break Mach at sea level, have piss poor acceleration, and lack CM’s. The F-5C will outrun and outturn both. The AIM-7C’s on the Demon are a meme missile as well - easy to outmaneuver, easy to spoof with chaff if necessary, and the radar gets confused by ground-clutter. I will say that I forgot the S.M. was 9.0, and how fast the Su-7 can be in combat.
Absolutely not, I only draw on my actual experience flying all these aircraft from 9.3-11.0 BR’s for almost two years now. This includes every type of fight you’d normally see in a match. You can check my statcard - this isn’t a KD brag btw, some of my KDs are ugly lmfao. What makes the F-5C so good in a 1v1 also allows it to be very easy to use strategically, you simply get a wider range of targets you can pick off. This is one jet that I’ll say, often due to mistakes by the other side, I’ve won the most 1v2’s with from memory.
What gimmicks?
- Hunter: The F.6 has SRAAMs that are easily flared, or you can simply outspeed them beyond 1.4 km, they have the shortest range of any missile in game. Beyond that, other variants of the Hunter at 9.3 have AIM-9E (Rhodie FGA.9) or AIM-9B (Swedish J34). Past that, you can both outrun and outturn the Hunter. At least the Swiss Mk.58 can put up a fight thanks to flares + AIM-9J.
- Harriers: poor flight performance but - for the GR.3, AV-8A, AV-8C - flares + AIM-9G make them competent in a fight. The GR.1 is garbage though, it only has SRAAMs and no flares. None of them can break Mach unless high in the stratosphere.
- Yak-38: Poor flight performance once again, also cannot break Mach at normal combat altitudes. Flareless, but equipped with four R-60’s, which are easily flared off.
It’s not fair, but the previous meta was more unfair to the 9.3’s. And I love my 9.3’s, I play them all as much as my other jets I have in higher and lower BR’s. Again, I’ve flown the F-5C a lot as well, which is why I know it can handle itself at that tier better than most these 9.3’s could against it.
Now, I will say that its unreasonable that F-5C = F-5E in BR, the E is just better in flight performance and weapons, the F-5E was a very easy stock grind for me when it was 10.7. Absolutely no justification for that.
And yes, put the MiG-23ML/MLA/MLD at 12.0, they should be equal to the F-4J, and in the previous meta, those MiG’s were already a full uptier for the F-5C (10.3 vs 11.3). Its an agreed upon fact that the BR’s are not optimal rn could be adjusted a bit further, and max cap could go even higher, but I’m glad it at least got an increase to 13.7.
Player efficiency and statistics to me seems to indicate (based on its stated role of being a fighter) that K/D plays a bigger part than just rewards earned