It should also have an overlay from the IRST’s output as well, note the listed presentation being on the optical combining glass.
It should also have an overlay from the IRST’s output as well, note the listed presentation being on the optical combining glass.
I would be okay with events/battlepasses if they were at least regularly reoccurring.
arent radar sights functionally useless anyway?
no they arent
I never got them to work on the sabres in test drives though, gunsight doesnt change.
cause they dont have them in WT
Sabres I’m fairly sure should have gunsight, at least later model ones. Not sure about the ones in wt, although we do definitely have some late model ones
sorry I just realised my comment wasn’t complete, I mean that radar gunsights in WT are functionally useless.
my uderstanding is that the range finder automatically sets the range on your gun sight, it will not calculate lead , which might be why it isnt implemented in game
Sabres do not have functional radar gunsights, later aircraft like F-4s and this F-106 do. The radar gunsight on F-106 is VERY accurate once you learn it.
How do I shift the view axis left or right? I have keys assigned for this, but when I release them, it automatically snaps back to the center.
Turn on Relative Control in the axis settings for that.
Oh, that worked, thanks a lot!
Why does it hide the IRST when I open the canopy? As far as I know, these things aren’t connected.
They do, sort of.
The reflex gunsight on a P-51/ P-47, etc. for example had one adjustment one for wingspan and used that to allow for a pilot to know when they were at the optimal range (had to correctly identify the target, and manually adjust the sight) for their gun’s resonance & spread pattern. The issue is that it only displays where the bullets will be in some number of seconds and so is only an accurate ballistic solution when both target and ownship G’s were held constant over the time of flight of the projectiles, and at a constant range as set by the sight being correctly adjusted.
The Gun laying radar permits the sight to display the correct time of flight if the radar is tracking a return as it can now account for accurate range & rate to target information. Everything else still needs to go right as with prior reflex sights to generate a valid gunlaying solution.
The issue is that it’s not proscriptive, and is only useful in a handful of possible encounter geometries, most of which the average WT player, even in sim will only encounter a small number of times, unless they are very careful about how they proceed into the fight.
Do you have any documentation for it?
Thus, they are effectively nonfunctional. If I line up my enemy on the gunsight, pull the trigger, and nothing hits… It might as well not have the gyro function at all.
None. Go try it out. It’s really nice. It shows the enemy’s position and where you’re aiming on the display. Takes some getting used to but it looks to be dead accurate.
becasue it isnt modeled in WT he explained how it works IRL
Yes, and that’s my point. It doesn’t work as it should, therefore it is nonfunctional.
It’s no good for snap shooting, you need to maneuver in such a way that while holding constant G’s, the target also remains stationary in the sight, that’s how you know the solution is correct and can proceed to shooting.
I’ll try and find something the in game one (dot and crosses, nor the Vertical line) doesn’t make much sense since they don’t seem to react in any way, or coincide with the arcade lead indicator.
Only thing is its going to be for rocket attacks, I don’t know if the Bay doors, or missile modules were excessively changed with projects SixShooter or Speedline, but the lack of FFAR (2.75") / T-214 (2.0") rocket salvo as an offensive option is interesting.
Found a flight manual for a Gun equipt F-106, from 1985.
https://www.f-106deltadart.com/manuals/T.O.%201F-106A-1%20(1980,%20rev.1985).pdf#page=280
PDF pages begining; 280 go over the “SnapShoot” Fire control system.
It should have an optional Backup reticle (mode 8a), also no clue what exactly the MMST is for now, as the display below the gyrosight is the ODA