The extremely unfair Ash River map

I have never enountered such an unfair battle map. I used to think that maps like Ardennes and Hürtgen Forest were already quite unfair, but even on those maps, the disadvantaged side could still relatively conveniently reach positions that are easily suppressed to counter the enemy’s advances—until I encountered this M551 in this battle.


As shown in the tactical map in the bottom-right corner of the screenshot, in this Conquest match on Ash River, Gaijin blocked off the high ground on the right side for players on that team, preventing all right-side players from using that high ground to gain a combat advantage. However, for the left-side players, Gaijin did not do the same—they merely placed a restricted zone on the path leading to the left high ground. This allows certain vehicles with good mobility (and the M551 isn’t even among the best in that regard) to easily cross the restricted zone before the forced return timer expires, and then secure a massive combat advantage from their side’s high ground.


Just look at these screenshots. From that high ground, they can overlook the entire combat area with excellent cover. Meanwhile, the other side, as soon as they leave their spawn, can be spotted and engaged, and for almost the entire match, it is practically impossible to reach that position from the ground to counter them. They can only engage in long-range duels on exposed roads, with no cover. Moreover, many players would never expect to be attacked from that position in the first place—after all, our high ground is blocked off, so there’s no reason for the enemy to attack from their corresponding position, right? By the time they realize how wrong they are, the players on the high ground have already reaped enormous benefits.

For the sake of everyone’s gameplay experience, Gaijin, please place a restricted zone on the left high ground as well. It’s simple. Please, soon.

just channel the rock opening to only see over the cap point thats usually in G4 and that spot is fixed

In the normal Domination or Battle modes, the high ground on both sides can be used normally—anyone can fight from their respective high ground, and that doesn’t cause much of an issue. However, it is only in the Conquest mode that only one side’s high ground is blocked off by a restricted zone, which creates the unfairness. Reworking the map just for one mode would undoubtedly be too much work, but placing a larger restricted zone on the map would obviously be more convenient and would not affect the other two modes.

Or a more defined red-line area that if you even go to cross it you immediately explode, but it’s shown more on the map for people to see ‘Don’t go through here’.

More redzone in that area overall could fix it entirely though. It is silly that you can still get up on that side compared to the other.