The Expanse x War Thunder - The Earth Mars War --- Battle for the Belt!

The Expanse Belt War

Introduction

What is it?

The Expanse is a grounded science-fiction universe set roughly 200 years in the future where humanity has colonized much of the Solar System. Earth remains the political and industrial powerhouse under the control of the United Nations, while Mars has evolved into a heavily militarized and technologically advanced rival superpower. Beyond them lies the Belt: a vast region of asteroid colonies and space stations inhabited by the “Belters,” people adapted to life in low gravity who are often exploited by the inner planets. The growing tension between Earth, Mars, and the Belt creates a cold war atmosphere filled with proxy conflicts, piracy, insurgencies, and massive naval confrontations.

Unlike many science-fiction settings, The Expanse focuses on realistic physics, believable military technology, and hard-science space combat. Warships rely on missile salvos, railguns, point-defense cannons, electronic warfare, and high-acceleration maneuvers rather than energy shields or fantasy weapons. Battles are brutal, fast, and tactical, with every faction developing its own doctrine and vehicle designs. From Martian stealth corvettes and UN battleships to Belter improvised gunships and boarding craft, the universe offers a huge range of military hardware that fits naturally into a combined-arms style game event.

An Expanse x War Thunder collaboration would introduce players to one of the most realistic depictions of future warfare in modern science fiction. The event would feature faction-based combat between the two super powers Earth and Mars over the resource rich belt ships of the line slugging it out with rail guns, missiles, and auto cannon fire. The fate of the solar system sits in the balance so aim well and don’t forget everything is in your hands.

Why should Gaijin do the event


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An The Expanse crossover would fit naturally within the gameplay philosophy of War Thunder because the military technology of The Expanse is grounded in realistic system-based combat rather than fantasy mechanics. Ships in the series operate much like vehicles in War Thunder: critical components can be individually damaged or destroyed, crew losses directly impact combat effectiveness, propulsion and reactor hits cripple mobility, and sensor systems determine battlefield awareness. Combat is heavily dependent on subsystem survivability, positioning, and tactical decision-making concepts already central to War Thunder’s damage and vehicle models.

The event would also provide Gaijin with an opportunity to experiment with mechanics that could directly benefit the future of naval gameplay, especially as War Thunder expands further into Cold War and modern-era combat. Unlike World War II naval warfare, modern naval engagements focus less on close-range gun duels and more on long-range detection, tracking, missile interception, electronic warfare, and coordinated fleet targeting. Battles in The Expanse reflect this evolution perfectly, with ships engaging enemies across massive distances using advanced radar, optical tracking systems, missiles, and railguns before visual contact is even established.

Introducing Expanse-inspired mechanics could allow Gaijin to prototype improved command-and-control gameplay systems for future naval content. Players could manage sensor coverage, target designation, missile interception, point-defense coordination, and electronic warfare in ways that parallel real modern naval doctrine. It would effectively serve as both a major crossover event and a testing ground for mechanics that may later become important for late Cold War and near-future naval warfare within War Thunder itself.

The setting also aligns closely with War Thunder’s emphasis on realism and vehicle authenticity. Human limitations remain a major factor in The Expanse : excessive maneuvering can incapacitate crews through extreme G-forces, while acceleration drugs, crash couches, swivel seating, and pressure suits only partially mitigate the strain of combat. This creates a believable and grounded style of space warfare that feels closer to advanced aerospace combat than traditional science-fiction space battles.

Rather than feeling disconnected from War Thunder’s identity, an Expanse collaboration would expand upon systems and gameplay philosophies already present in the game detailed damage modeling, realistic vehicle operation, crew survivability, and tactical combined-arms combat while helping explore the future direction of naval warfare mechanics.

The Event

Area of Contact

The Expanse Space Battle GIF - The expanse Space battle Pella - Discover & Share GIFs

Attention all MCRN personnel.

Approximately six hours ago, a large-scale crisis erupted at Ceres Station. Civil unrest, sabotage, and multiple system failures have destabilized the station and disrupted Belt shipping across the sector. Under the pretext of a peacekeeping operations, the United Nations has begun mobilizing major fleet elements toward the Belt.

Intercepted communications confirm that the UN Navy is utilizing the Martian transfer corridor to rapidly move combat groups into the operational zone. Intelligence believes their objective is not stabilization. If Earth establishes naval superiority at Ceres, our patrol groups, reconnaissance stations, and isolated fleet detachments throughout the Belt risk being cut off and destroyed individually before reinforcements can be organized.

The Martian Congressional Republic Navy will not allow Earth to gain uncontested control over the Belt.

You are being deployed as part of an interception force tasked with halting the UN advance before it reaches Ceres operational space. Rules of engagement remain active under wartime authorization. Expect heavy resistance, including missile saturation attacks, electronic warfare interference, and close-range railgun engagements. Civilian traffic remains present throughout the combat zone. Belter vessels may attempt evacuation operations, smuggling runs, or opportunistic attacks against weakened ships from either side.

This engagement is not a border incident.

This is a strategic confrontation that may determine control of the Belt and the future military balance of the Solar System.

All combat groups are ordered to battle readiness immediately. Weapons free upon hostile confirmation.

Mars depends on your success.

— Fleet Command, Martian Congressional Republic Navy

Environmental Risks

The Expanse Scene - Best Space battle I ever seen on Make a GIF

Attention all MCRN personnel.

This operation is being conducted inside an active transfer orbit. Enemy action is not the only threat in this battlespace. The environment itself can kill you just as quickly as a railgun round.

First: orbital debris. Space junk in this region includes scrap metal, rock fragments, ice, abandoned cargo containers, missile casings, and destroyed ship components. Your command-and-control systems will be under extreme load tracking hostile contacts, civilian traffic, and incoming weapons. Some debris may not appear on tactical displays until it is too late. A direct collision at transfer velocity will destroy your ship regardless of armor or reactor output.

Second: civilian and cargo traffic. Commercial vessels have been ordered to clear the operational zone by both Earth and Mars, but orbital mechanics do not care about military schedules. Many of these ships are automated, slow to maneuver, and significantly larger than frontline warships. Treat them as uncontrolled hazards. Do not attempt reckless interception maneuvers around them, and do not fire unless absolutely necessary. A collision with a civilian hauler would be catastrophic.

Third: drifting vessels. Damaged friendly and enemy ships may lose thrust control and continue moving unpredictably through the combat zone. A dead ship is still a multi-thousand-ton projectile. Avoid unnecessary close passes and do not waste missile volleys on confirmed kills unless specifically ordered.

Fourth: radiation interference. Solar radiation storms are active throughout the transfer corridor. These storms can degrade radar resolution, interfere with targeting systems, blind optical sensors, and disrupt communications. If your sensors fail, rely on formation tracking and command updates.

Fifth: Belter raiders. Independent Belter groups hostile to both Earth and Mars may attempt opportunistic attacks against isolated or damaged ships. Expect disguised civilian signatures, hidden weapons, and false transponder data. A ship may appear harmless until missile launches are already inbound.

Sixth: high-G maneuvering. Your crash couches, chemical stimulants, and protective systems are designed to increase combat endurance not make you invulnerable. Excessive acceleration can still incapacitate or kill crews. Know your ship’s limits and respect them.

Finally: formation discipline. This is not atmospheric combat. If you maneuver outside the operational battlespace without authorization, orbital momentum will carry you away from the engagement zone faster than your drives can compensate. Ships separated from formation may be unable to rejoin the battle in time to matter. Maintain formation at all costs. If your ship becomes tactically crippled, withdraw only through the designated retreat orbit corridor.

Remember this clearly:
In space, mistakes are permanent.

— Fleet Command, Martian Congressional Republic Navy

Map

Space map

Understand this clearly, personnel:

Victory in this engagement will not be decided by who fires the first shot. It will be decided by who can remain combat effective inside the battlespace the longest.

Every missile, every maneuver, every reactor burn, and every damaged ship reduces a fleet’s ability to continue fighting. The side that maintains formation, preserves combat capability, and controls the engagement zone will dominate the battle. A ship drifting powerless outside the operational corridor is as useless as one destroyed.

Stay alive. Protect your reactor, your drives, your sensors, and your crew. Do not waste ammunition chasing dead ships or firing blindly into debris fields. Fight with discipline and purpose. A reckless captain may win a duel and still lose the battle for the fleet.

The enemy wants to force us out of the battlespace through attrition, confusion, and exhaustion. We will deny them that victory.

Hold formation. Maintain pressure. Dominate the engagement zone.

Mars does not require glory.
Mars requires results.

— Fleet Command, Martian Congressional Republic Navy

The Ships

General Equipment Report

All personnel are reminded that combat vessels operating in the current theater are equipped with a wide range of offensive, defensive, and detection systems. Equipment loadouts, ammunition reserves, and system quality may vary depending on vessel class, mission role, and fleet assignment.

Railgun Systems
Heavy magnetic accelerator weapons capable of delivering devastating kinetic strikes across extreme distances. Railguns are capable of penetrating most armor with a single direct hit, but require precise targeting solutions and disciplined firing windows. A missed shot may continue traveling through the battlespace indefinitely, posing a danger to both friendly and civilian vessels.

Anti-Ship Missile Systems
Primary long-range offensive weapons used throughout the engagement zone. Modern anti-ship missiles are equipped with advanced tracking packages, maneuvering thrusters, and autonomous attack routines designed to overwhelm enemy defenses through saturation attacks. Missile conservation remains critical. Wasteful launches reduce fleet endurance.

Point-Defense Missile Systems
Short-range interceptor missiles intended to destroy incoming torpedoes, missiles, drones, and fast attack craft before impact. These systems supplement traditional point-defense cannons and are especially effective during mass missile exchanges where reaction time is limited.

Electronic Warfare Suites
Integrated electronic warfare systems are used to jam communications, interfere with targeting systems, corrupt tracking data, and conceal fleet movements. Expect hostile electronic interference at all times. Sensor reliability may fluctuate during combat operations.

Fleet Data-Link Systems
Combat vessels share radar tracks, thermal readings, targeting data, and firing solutions through encrypted laser and radio links. Ships can engage targets using another vessel’s sensor lock, allowing fleets to fight as a coordinated network across the battlespace.

Chaff and Flare Countermeasures
Defensive countermeasure launchers disperse radar-reflective debris and thermal decoys to disrupt incoming missile guidance systems. Proper timing is essential. Premature deployment may leave your ship exposed during follow-up attacks.

Decoy Pods
Limited-use autonomous decoy systems designed to imitate the radar, thermal, and drive signatures of combat vessels. Effective deployment can redirect enemy missile salvos or force hostile railgun targeting errors. However, experienced crews may identify false signatures quickly. Use them carefully — once deployed, replacement assets are unavailable during combat operations.

Detection Radar Arrays
Primary fleet tracking systems capable of monitoring contacts across vast engagement distances. Radar systems provide targeting solutions, formation awareness, and early-warning detection but remain vulnerable to electronic warfare interference and radiation storms.

Optical and Thermal Tracking Systems
High-resolution visual and infrared sensors used to confirm contacts and monitor heat signatures, reactor emissions, and engine activity. In many cases, a ship’s drive plume can reveal its position long before radar lock is achieved.

Drive Plume Detection Systems
Specialized long-range tracking equipment designed to identify Epstein drive signatures across deep space. Even stealth-oriented vessels become vulnerable when under sustained acceleration. A bright drive plume can turn a ship into a beacon visible across the operational corridor.

Signal Intelligence Flash Detectors
Passive detection systems designed to identify sudden energy spikes, reactor fluctuations, laser communications, targeting flashes, and weapon discharge signatures. In combat, the first indication of enemy presence may not be visual it may be a brief spike across your tactical systems moments before missiles arrive.

Remember:
Space combat is decided by information as much as firepower. The ship that sees first, tracks first, and reacts first usually survives.

— Fleet Logistics and Readiness Command

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The naval philosophy of the Martian Congressional Republic Navy is built around technological superiority, discipline, and rapid offensive action. Unlike Earth’s larger but often slower and politically divided fleets, the MCRN emphasizes highly advanced warships crewed by elite personnel trained for high-intensity combat in deep space. Martian doctrine focuses on striking first with precision-guided missiles, stealth technology, electronic warfare, and devastating railgun attacks while maintaining superior mobility and coordination. Every Martian vessel is designed to fight outnumbered if necessary, reflecting Mars’ belief that quality, preparation, and tactical efficiency can overcome Earth’s numerical advantage.

Martian Congressional Republic Navy

Battle Ships

Donnager-class

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https://expanse.fandom.com/wiki/Donnager-class_(TV)

Assault cruiser

Scirocco-class assault cruiser

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https://expanse.fandom.com/wiki/Scirocco

light cruiser

Pella-class light cruiser

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https://expanse.fandom.com/wiki/Pella_(TV)

Patrol Destroyer

Morrigan-class patrol destroyer

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https://expanse.fandom.com/wiki/Morrigan-class_patrol_destroyer

Heavy frigate

Serrio Mal class

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https://expanse.fandom.com/wiki/Serrio_Mal_(TV)

Special Ship

Corvette-class light frigate

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https://expanse.fandom.com/wiki/Corvette-class_light_frigate_(TV)?file=Mcrncorvetteclassconceptart.png

The naval philosophy of the United Nations Navy is centered on overwhelming force projection, strategic endurance, and maintaining control across the vast territory of human space. Backed by Earth’s immense industrial capacity and population, the UN Navy relies on large fleets, heavily armed capital ships, and layered defensive formations capable of sustaining prolonged operations. While often less technologically aggressive than Martian designs, UN doctrine emphasizes reliability, logistical depth, and the ability to dominate key shipping lanes and orbital regions through sheer presence and firepower. In combat, the UN Navy prefers coordinated fleet actions, missile saturation, and attritional warfare intended to wear down opponents over time rather than relying solely on speed or advanced technology.

United Nations Navy

Battle Ships

Truman-class dreadnought

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https://expanse.fandom.com/wiki/Truman-class_dreadnought_(TV)

Assault cruiser

Leonidas-class battleship

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https://expanse.fandom.com/wiki/Leonidas-class_battleship

Destroyer

Andronicus -class

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https://expanse.fandom.com/wiki/Andronicus-class_destroyer

Light destroyer

Munroe -class

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https://expanse.fandom.com/wiki/Munroe-class_light_destroyer

Escort Ship (Old Frigate)

Phantom -class escort

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https://expanse.fandom.com/wiki/Phantom-class_escort

Special Ship

Amun-Ra-class Stealth Frigate

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https://expanse.fandom.com/wiki/Amun-Ra-class_stealth_frigate

Awards

Decals

Earth Flags (UN)



UN Navy

Mars Flag

Mars Banner

Mars Navy
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Mars Asteria Emblem

Ceres Station

Mao-Kwikowski Mercantile
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Protogen
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3D Decorations

Mars power armor
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UN Light armor
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Mars Uniform
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UN Uniform
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Mars Drone


Mars battle rifle

UN battle rifle

Avatars

mars marine


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Earth marine
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Space Suit

Belter

Protomolecule Hybrid
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mars naval officer
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UN naval officer
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Name Tags

Belt Interceptor
Drive Plume Hunter
MCRN Vanguard
Void Survivor
Orbital Dominance
Belter
PD Grid Defender
Railgun Operator
Missile Saturation Specialist
Ceres Blockade Runner
Transfer Orbit Veteran
Belter’s Nightmare
Fleet Anchor
Reactive Burn

Vehicle Award

USS Northampton (CLC-1)


Command light cruiser USS Northampton (CLC-1) (1960): the first in command

Music

Soundtrack

https://youtu.be/V44uJKyS5LM?si=NsFQ_pfTTmvpnpAJ
https://youtu.be/Datu4xtAXJg?si=I1n-T6Cxn4OdmJxy
https://youtu.be/D6N9FU7tuj0?si=QWYVee-eFLVY5LWA
https://youtu.be/b7wR6P7l23Q?si=7bt3MHAsKhschPzs
https://youtu.be/q37yQv90GCI?si=NW0yergxf_X5suS7

Idea Board

Stuff

https://youtu.be/XuqEX1PnG9I?si=HK0M7J7C0j9YA5QP
https://youtu.be/esvXJ_Bfcmk?si=DNIpkc7Gg--hBLNA
https://youtu.be/NqDcnwrsq6U?si=Q7j6z-z3KjXVqoX-
https://youtu.be/GhV6bc4FhPU?si=fYVZPiPMiqcAVuhe

Would you like a Expanse x WarThunder Crossover Event?
  • YES I serve Mars ✅
  • NO ❌
  • Maybe I do? 🤔💭
0 voters
What Would You Look Most Forward To In The Event?
  • The Ships and there Models
  • Space Combat
  • The IP (The Expanse)
  • The Awards
  • I Stated No ❌
  • Something Else → In Chat
0 voters

Good luck out there Spacer & Remember that little maneuver is going to cost you!

The Maneuver

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2 Likes

Star Conflict stuff, they already shut it down. Spent many years on that game, and I don’t think there are many The Expanse fans here. There are too many chuds here, and it’s not their taste. I watched it til the end. I don’t think the average WT player wld care about a show like this. The type that emerges on chat is always deplorable, and I never interact with them. But if you’re looking to create a Discord group, pls let me know I’m an expanse fan.

1 Like

Had to switch my voting option there, MCRN is a virulent expansionist power ya damn welwala. At least add the option for Seresh Liberation!

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Long live the BELT

Remember Zero G makes you taller and people like that don’t go planet side though

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Tu speak lik wa true earth mang! Ahaha! BERATNA… Tu welcome fo visit Sirish seteshang anytime.

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The Expanse I picked was because its a grounded show / book all things together WarThunder could design the ships to do what they do and test advanced naval stuff. Even the less then well named Epstein drive which makes the show work could theoretically work as its a Fusion engine.

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Other than Nebulous Fleet Command, I don’t think there’s any other studio working on this genre too. Gaijin could capitalise on this, and maybe even talk to the film director and the actual franchise? Like they do have many years of experience on space games, I loved Star Conflict until they introduced the green nonsense, alien tech and seemingly godtier shields on those things.

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If your looking for a Audio Drama the people behind the Youtube Space Dock (There big WarThunder fan because they bring it up a lot) have a Audio Drama called Sojourn which is inspired by the expanse and have actors off of it. I don’t have the time to understand it but it could be a good WarThunder crossover as it follows similar realism physics but with some Sci-fi like rare expensive gravity generators & FTL.

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Ayo fr gang!! =D
Definitely will check itt!! I love these kind of genre, btw currently watching season 5 of For All Mankind!!

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Thank you mods I guess the issue before was Infantry for my other post suggestion I guess its a hard no even for Future proofing. Thank you for posting it though. :-)

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The federation in Star Conflict low-key looks like the UN of Earth. I think this would be amazing for a separate game by Gaijin to cater to people like us xD

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If you want make a crossover suggestion post and put in there is it works it can become something individual.

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Hm, if they somehow are open to the idea of orbital battles, squadrons can launch payloads to space and build their own stations, maybe it’s possible after all. Hehe, who knows, but it’s a lot of work for sure, but I’m such a sucker for things like this xD

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You underestimate the nerdidity of the War Thunder “community”.
I mean, its got a healthy segment of furries, femboys, etc. in a game you would think would not appeal to those with that interest, but here we are.

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The Expanse is a very engineer focused story and WarThunder does attract those types (its also a mix of you being a fighter plane and a naval ship what is not to love)

Even if WarThunder is not more perfect like DCS its close enough and has more bulk. The Expanse is just not as well known like Star Wars or Gundam (funny enough the Expanse is based off of Gundam the belter are just Zeon and Mars Earth is based off of the Titans and Earth Federation) But it sits in the perfect zone of needing more attention they might sign off on a crossover.

Could be worse I could be asking for a OG Fate crossover event 😉😉

1 Like

Hey I don’t want to sound like I’m inviting conflict over this, but I don’t think smart people spend their time here, like, there’s nothing informative here. There’s nothing worthwhile to add in terms of engineering, science, academia…

It’s just a game, I don’t think I’m smart or anything but this is certainly not the outlet for anything related to the study of fluid dynamics, engineering, or material sciences. I mean sure, most ppl on the internet have a lay-person level of knowledge regarding things thx to the advent of search engines, but that goes as far as their attention span. How long they’re willing to dedicate time into understanding a subject and go years into study just to get a degree on that specific topic? And with the integration of AI that figure is dropping rapidly…

I love milsims like DCS dont get me wrong, but again its just an entertainment outlet and ppl here doesn’t seem like they have brightest bulb, and I’ll admit the reason why I keep wasting time here is bcos my bulb is also not that bright, if I’m any wiser I’d do far more productive things rn.

1 Like

Hm tbf EVE has plenty of Expanse fans, that spreadsheet ass game is fr the spot where you’d find the most peculiar geeks, even Scott Manley returns to New Eden once in a while. I stopped playing only bcos I keep losing my shit whenever I lose precious cargo over gatecamps. And FR, the learning curve in EVE takes yearss! But its also a stupid game T-T hm, at least the community is way more mature and not toxic unlike WT.

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Lets kill some Martian’ asses. Death to the rebels, they shall see their homeworld turn into red dust once again.

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The casual U.N. Navy enjoyer right here