The double standard when talking about the Brimstone's capabilities

It is a bit strange that the Tornado with AIM-120 is to remain above the F-4F ICE when it trades WVR flight performance for improved BVR capabilities. They’re evenly matched.

SAAF Gripen is… usable against the Eagle spam, so I think it’s fine where it is. R-Darters are hard to use BVR but they’re pretty average if you exclude the two current outliers in BVR performance.

Shar with AIM-120 is most certainly inferior to the F-4F ICE and AV-8B+, most people hugely overestimate the Harrier 1 FM. It’s laughably bad. Harrier II can surprise prople in a radius fight, Harrier 1 has a hard time keeping up with a loaded F-4C in a radius fight.

Germany doesn’t suffer as much as they like to pretend they do. Especially considering Typhoon is coming hot on the heels of the Mudhen.

Grom 1s are a meme. “Strong” is an overstatement.

Yep, this is what confuses me the most. This one sided change.

Yep, wouldnt want it any lower, but definetly not the strongest jet at the moment. Probably needs some TLC or replacing before long.

Yep and thats ontop of the fact it has placeholder RWR and HUD and a number of other missing parts and bugs.

Yep, precisely my point. They make it out like they only have a Mig-23MLA at top tier

I could see real potential for abusing them. Especially if they function correctly with CCRP. Glide bombs too tbh, but at least those are limited by the launch conditions to a certain degree. Those rocket assisted versions mitgate those limitaitons greatly.

I have strong reservations about the introduction of these long range GPS guided weapons. The potential to use them, especially in sim vs guranteed targets like the AFs. Is quite a concern. Tornado Gr4 is expected to still drop bombs on a target at 12.7 but Su-34 and F-15E can just engage from long range is rather unfair, especially as both can fight back far better. We shall have to wait and see if the F-15E is as OP as the Grom 1s could have been.

The thing is, you can’t abuse them.
Air RB matches have bomber players, so they’ll get to all 4 bases before you.
And sim is LOADED with bombers that carry 2+ bases of napalm/bombs while being faster than glide bombs and of course Grom 1s.

Coincidentally the best loadout for Su-34 is 4 base loadout 4 napalm 8 FAB 500s, full fuel, and loiter.

You just ignored what I said.

Yes, in ARB they are a meme weapon that isnt likely to matter too much.

But in ASB, you have the AFs. Take off, fire off a volley and land, you can probably get 2 or 3 salvos off before the first even hit. Imagine just taking off from the AF to be hit by a Grom or glide bomb fired cross map. Im guessing in events esepcially, the score farm is going to be insane.

and then for bases, well, just need to find a quiet lobby. Especially at top tier where these will be operating, I find bombers far rarer. Id agree if it was 12.3 or something, but at 13.3/13.7. bases will probably be taken out by these more often than youd think

Oh yeah, they’re total drama queens. Wish they used that talent for hyperbole on something a bit more productive.

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With air fields the better loadout is Grom 2 due to damage dealt, not Grom 1.
Technically the best loadout is dumb bombs + CCRP, which could easily show up in HUD.
Either way you have to go half way across the map before dropping the longest range ones, and the more damage per distance the more efficient it is.
Grom 1 would’ve never been meta for sim airfields cause not enough damage for distance covered.

With the 15 min cap. We dont know. 6x Grom 1s could have been enough to hit that cap, if not with multiple salvos. Thats the thing with them, you really owuldnt need to get that close. Just get within range, launch and fire then RTB. Probably get 2-3 salvos of Grom 1 for every salvo of Grom 2.

Bigger isnt necessarily better for score farm these days, look at rocket pods vs bomb runs and I dont know the exact amount, but again, One Grom 2 probably equals 2ish Grom 1s with wise to damage.

Which would be slower than Grom 2 runs, cause you have to get closer than you think as the Grom 1s are slower than the jet after ~10km.
It’s a glide bomb with rocket assist after all, so it makes sense that it’s going to glide subsonic after the booster’s gone.

Still safer than the run… with one you can just take off and land continuosly while with the other one you need to get close to the enemies, there is a huge difference between these two scenarios

Not necessarily talking about launch to impact time, but take-off to launch.

The booster means you dont have to get as close or as high. Which makes you less vulnerbale, and enables you to RTB quicker as you are close to the airfield. I can see you firing off 2 salvos in the same amount of time it would ordinarily take to get 1 salvo off Grom 2.

And is a lot safer than trying to fly near enough directly ontop of the airfield to attack it with bombs.

It isn’t though, cause you have to climb to 10,000 meters for both unless you just get close to the airfield in which case Grom 2 is still better.

The booster only grants you an extra 10km of range at most, not minimum, at most.
You still have to get to at least the center of the map and launch from at least 7000 meters.

It’s a lot safer and faster to just do standard runs where you terrain follow.

I’ve been doing these runs since 2019. Grom 1 would’ve never been on my radar cause it’s too slow, too weak, and the long-range option is too dangerous.

If I run the plane, and run GPS guided bombs, it’ll be the most payload, and I’ll get within 20km of the runway, lift up, drop, RTB, and that’ll be faster and safer than attempting 10,000 meter launches from the center of the map.

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it doesnt…

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The Grom 2 can get those ranges as well.
Grom 1 has no sustainer, Grom 1 after the booster is up is just a Grom 2 with a weaker warhead.

Also that’s Hunter’s only misinformation video, sharing it is admitting your stance is incorrect.

not from 2000m … clearely it is far more than just a 10km boost

F3 being 13.0 wouldn’t be that unbalanced but people will still complain about it, and there’s no way the FA2 can be 12.7 simply because compression, can you imagine dodging aim120 in a mig23? i’d say 13.3 for the f3 and 13.0 for the fa2 is somewhat OK, even though they’ll suffer in an uptier.

I also hope that multiple nations get the typhoon or f18 next update
britain suffers

Tornado F3 Late to 13.0 in Sim (though would be no greater harm than the ICE moving down in RB too and less people play it)
Torando Gr4 to 12.0 in at least sim but probably RB too
Sea Harrier FA2 to get some major buffs

I dont think the ICE should have moved down at all though, at least for ARB. The idea of trying to fight one in something like a Phantom FGR2 is jsut insane to me. Skyflash DFs vs AMRAAM defo a fair fight.

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I mean you’re still pitting an aim120 against an FGR2, just with a worse FM. And the skyflash is just a modified aim120 is it not? i’m not too eductated about that but if it is you’re pitting a FGR against a aim120 on a fast platform, even though it can’t really turn

FGR2 has better engines but is heavier so turns worse. Also dependent on an external gunpod.

Radar on the FGR2 is one of the weakest PDV radars in game and can barely guide a skyflash onto target.

Skyflashes are a modified Aim-7E (Iirc) they have a max effective range of maybe 10km, but usually more like 7-8 and can usually be defaeted kinematically.

FGR2 is at 12.0, with 4x Aim-9Gs and 4x Skyflash DFs (aim-7E basically). F-4F ICE has 4x Aim-9Li and 4x AMRAAM and better FM and a better radar. Even the ICE has better CMs. Only advantage is maybe that the FGR2 is slightly faster on the deck. Not that that changes much when defending against an AMRAAM.

FGR2/FG1 should never have been 12.0 to begin with (and yes, struggled like hell vs the Harriers), but now they are facing supersonic AMRAAM slingers and the Su-27. Is just getting kinda insane.

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