The double standard when talking about the Brimstone's capabilities

So one spaa that I know can track almost any ordinance and see it in search mode is the one that would find it hardest to kill the ordinance being the stormer hvm

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pgm 2000 has not nearly the range. It drops out of the sky like a stone after 10km

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Anyways, garbage like this is why top tier isn’t worth playing. Gaijin just keeps proving they’re biased with vehicle and armament implementations.

Russia can get stuff that either works well or overperforms 9/10 times while NATO gets shafted 9/10 times.

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Quick reminder that it is not allowed to talk about previous moderation in public threads, just PM a Forum mod to discuss about it.

well it is a essentially a bomb barely being held aloft

*Launch missiles
*battle ends
*play three more battles
*the missiles from the first battle, which ended quite a while ago, still wouldn’t have hit yet
*the missiles that never hit anything before the battle ended are, allegedly, op
bruh
BRUH

BRUH
R
U
H

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Think a little harder, if he can fire from the runway he could fire a little further ahead. If he spent just 2 minutes getting a little closer i bet it would hit in game before it ended. Now, this gives him time to land, re arm, then take off again, repeat. All within distance of his airfield.

Plus, your forgetting about sim, this is more than enough time to just keep firing your missiles off, which will saturate the sky with groms.

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Think a little harder yourself. What exactly are you shooting with these groms? They can only target static points. Even most AI targets are going to move too much for you to predict the correct point of impact at such ranges. You’re going to be shooting bases and pillboxes, and there are better weapons for popping pillboxes like those new GBU-39 the F-15E gets. Those things will have a MUCH bigger impact on sim battles than groms EVER will since one strike eagle will be able to singlehandedly vaporize an entire column of sim battle armored targets in one pass. USA is the real winner form this patch but that doesn’t support the false “russian bias” narrative.

The grom will be as meta changing as the AS-34 kormoran was.

Never said anything about the f15, and yes it will be CRACKED against stationary targets like the battles. Not so much the columns as they move. But the grom will be able to take out bases across the map which give you far more sp than units. Alos, this launch was sub optimal as he launched it relatively slow and had the grom use up most of its d/v just climbing instead of lofting and gaining speed. If he spent just 1-2 more minutes getting high and fast it would hit the bases at least 5 minutes quicker.

Im not saying this because “Russian BIAS” )even if i think their is some. Im saying this because compared to anything were getting it far out classes a simple fnf brimstone WITHOUT the LOAL or self acquisition.

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You can’t forget about the almost vertical impact angle, if it does get missed on the way in. It’s outside the vertical traverse limits of most SPAA.

That’s completely irrelevant. The only use case where this weapon outclasses existing ones is engaging bases from long range, which mostly only has any impact whatsoever in sim. Bases don’t have point defense trying to protect them from incoming munitions.

If you’re a spaag in ground RB, then the grom is one of the least effective weapons that someone could possibly use against you. It can only engage static points, and these veritically launched/100km launched scenarios that you are IRRATIONALLY freaking out over would result in the missile needing to take SEVERAL MINUTES to impact. You might not be in any danger whatsoever because the ENTIRE MATCH may very well end before the glide bomb finishes moseying on over to you. Even if the round doesn’t end, just move every now and then. The only way this thing is going to hit you is if you literally go afk at one spot for minutes on end.

This is almost like the historic situation with the mig-25. America sees russian equipment, projects capabilities that it doesn’t have onto it, and freaks out at this wonder weapon (at best it’s mid)

How often do SPAA actually completely relocate in a round? Any ordnance with a sufficiently large warhead can be more imprecise and still get kills (just look at the Bullpup vs Nord as an example), especially against lightly armored targets, which most SPAA are. Or if massed against a single target and with GPS/INS capabilities significant volumes can be attacked in short order.

It doesn’t matter the actual range as long as the launch can occur outside engagement range, which is obviously true, and time of flight is significantly reduced at shorter ranges.

That implies that you notice the launch upon release, and considering that “Squad marks” are entirely silent from the target’s perspective there won’t always be any indication after the motor burns out especially if they get lofted above radar coverage zone.

The US does sort of have a close counterpart with the P-JDAM, AGM-154C or AGM-158 so its not as if its not a known quantity, or groundbreaking technology.

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Stop camping. You don’t need to “Dodge” the weapon. You don’t need to notice that it was launched. The time between launch and impact is so extreme that simply getting into the habit of moving around a bit instead of parking your behind in one spot forever is enough to make you completely immune to this D-tier weapon that everyone is freaking out over irrationally.

very map dependent though

on some you can move, on some others not really. The map design did not take modern ground combat into account (being modern MBTs or medium range SAMs) and it shows

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Tell me. How often are you being killed by GPS guided bombs right now? The grom will kill you even less frequently because it’s a slow glide bomb.

can’t really tell, i haven’t played good old ITO in a while

one of the grom is a slow glide bomb yes, but the other is a missile, propelled up to Mach 2-2.5 from what i could see on the dev server

while that number may not seem impressive to a fast boy like a type93, it’ more problematic for an obese truck like ito, or even tors in some regards

It won’t maintain that speed. If they’re actually maintaining the massive standoff ranges that you’re irrationally freaking out about, it will have slowed down long before reaching you. If they’re shooting at closer ranges then it’s not different than shooting at you with unguided rockets+CCIP computer: an obsolete method of attack long before top tier.

The Grom will be forgotten within a week of release. It will be only marginally more impactful to the meta than the AS-34.

You do realize that there also is sim where matches are on a 3h timer?

And of course you can move, it’s not like the map design forces you into some sort of chokepoints especially on the new ground maps…oh wait

Also Hunter was nice enough to post his timestamps
Screenshot_2024-10-28-07-55-55-37_f9ee0578fe1cc94de7482bd41accb329
While matches can end in 7 min in air RB, it’s not too common

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Here’s a fact: KH-38 and Maverick have the same target acquisition ranges as proven by testing and a well put together spreadsheet:

Spoiler

Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Spreadsheets

Airframe performance of Tornado GR4 and Su-34 are the worst among the listed.

Su-34 you can carry 6 stand-off weapons, same as F-16C for the time being [this may change with superior SPAA].
F-16C can carry 4x AIM-120s vs 2 R-77s of Su-34 vs 2 AIM-9Ms of Tornado GR4 vs 0 AAMs of F-15E/I if you bring the A2G loadout equal to that of F-16C.

GBU-39, JS-6, and JDAMs are not unique to Soviets.
Groms are not unique, they do not offer anything that isn’t already here.

Here’s also a fact, Mavericks perform terribly at ranges greater exceeding the 7km, this is because it’s motor doesn’t last that long, and it doesn’t have a sustainer resulting in a significant drop off in speed over time. This is why mavericks can take upwards from 40 seconds to over a minute for some launches. By that time, the enemy could intercept, smoke, get into cover/concealment, or die. The KH38 doesn’t suffer from this issue as it reach a higher speed and maintain that for a lot longer than the KH38. It can hit the target a lot faster. In addition of being high explosive which is a lot more reliable at killing targets than a heat warhead. That is what makes the KH38 deadlier than the mavericks

Sharing the spreadsheet doesn’t make you smart nor give your authority. You need to understand what the values mean, which you clearly showcased time and time again to not be the case.

The F16C only carries 6 mavericks not 8. GBU don’t count as standoff as you need to be at ann extremely high altitude while maintaining a point lock.

The SU34 is better at CAS because it can carry 6 reliable agms where as the F16 can carry 6 mediocre agms. The f16 is multi-role jet. It is bad nor is it excellent at cas, it is decent.


Groms are unique because it is the first GNSS munition to have an engine. This means that you don’t need to be at a certain alltitiude or range to release them as the Groms can do that it self. The rest of the GNSS munition are dependent or the platform speed and altitude. Though there are really good at keeping it’s energy.

I probably should just make a list of the things mavericks struggle at compared to the KH38 because I’m getting quite tired of educating you on the same thing again and again.

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