Yeah, it is.
I think most of the time people buy GE camos is when they have a small amount of GE left on their account that they won’t do much with anyway.
When you have lets say 300-400 GE left on your account there isn’t much you can do with it, especially if you already have most trees up high. So most of the time that GE either goes into a camo that looks cool or GEing a modification like parts or countermeasures etc.
But this is mostly semi speculation based on my experience and the experiences of people I play/have played with.
Yeah, i undestand, this is good point of view. But they could do something like (win 100 battles being 1st place in your team at this vehicle). Or you can just buy them for 200 GE like you can do with standart camos atm. That way people who want to spend their 300-400GE can do it and people who don’t want to spend money on a little bit useless camos can get them by grinding…
I think it would be good option for Gaijing continue getting money for camos and give players option to grind them by spending time in their game
that skin is already in game together with MFG Exclusive weaponry like AS.30 Nords
only missing Komoran
First: You do much more for gaijin if you play this game 100 times in which you be in first place then if you buy camos for 200 GE which is price for macchiato in your nearby caffe (1,24 €).
Second: If you work as much as you spend playing to be first in 100 games, you will earn a lot more then this 1,24€ for camo
Third: Bigger problem is the poor selection and quality of camouflage in the menu and the choice of camouflage in the Gaijijn marketplace, such as for the Merkava Mk4 and other not so popular tanks, planes and ships
coffee in my local café is more like 3-4€ depending on what you get
10CHF if I go to the neighbouring Swiss village
If you play game in your free from work time and you DONT want to spend money for this “game” then why you cant just get it by playing this “game”. There is no problem whith money but the reason why i have to spend my money on camos in game…
Well one coffee less at your local café every month is several camo more in your hangar. Coffee goes out in few hours but camo shine on your vehicle forever :)
P.S. And then they say that my country on Adriatic coast is expensive … cheers!
Nope they can buff reload rates when they nerf Relikt and increase likelihood of the autoloader detonating and not just blocking spall.
Russian tanks autoloader is already too fast, or sure buff it to 5 seconds then give Leopard 2, M1 and Cr2 the 3.5-4.0 second reloads they are capable of in the real world.
the alps aren’t a cheap region to live
You really hate Soviet vehicles, huh?
7.1->7.0 sec wouldn’t really hurt though…
I dont see that
it’s just that the rest is artificially held back by getting Hardly working or sometimes even fully absent armour where there should be some
the reloads on hand loaded guns have always been at an imaginary number for no reason at all, even tho there has been literally testing done by Forum members to prove that its incorrect
Ask a human being to indefinitely load 22kg shells in 4 seconds every time in combat while on a moving platform with a moving gun that needs to reposition back and forth between aiming and loading positions and see what happens.
Being able to load 1, or even a few rounds so quickly in perfect training conditions in a simulator doesn’t mean it would be a sensible or reslistic sustained rate of fire.
It’s a game if we are going to discuss buffing Russian autoloaders, considering the rounds currently are modelled as being perfectly under the loading arm and not rotating the carousel to get other rounds (HE, ATGM and Darts are all stored in different sections of the autoloader yet they get a flat rate.
Lap loading in terms for Chieftain and CR1 and CR2 is very possible to hit a consistent 4 second reload
M1 and Leopards a little longer
I hate the make believe values Gaijin projects on to them, I hate that other tanks get modelled poorly to allow Russian mains to feel a sense of superiority when in reality all Russian tanks top tier wise are outdated and a generation behind what NATO is operating.
So yes buffing Russian tanks again for “balance” when they ignore 1000s of bug reports for other vehicles yes I do have a teenie problem with that.
VT4?

Most german tankers, two Abrams crews and even Ariete crew this year all testified to me that they can hit 5 second reload in (simulated) combat conditions.
Exactly, 5 seconds (not 3.4-4 as stated above)- which is what Abrams, Challengers, Merkavas and Arietes already have ingame.
5 seconds is the new NATO/Western tank standard ingame.
The only reason why Leopards haven’t got it is for balance reasons, as they are MUCH better in terms of armor compared to the other tanks who got the faster reload, particularly Chinese and Russian ones. So them getting this rate of fire increase along with everyone else would only serve to make the gap in capabilities even larger.
If it were for me, the Leopards could get their 5 second reload if SEPv3 with improved armor came, along with other counterparts and fixes for already ingame MBTs for other nations- and if T-80s got a 6 second reload, and the ZTZ/72/90s got a 6.6 second reload. But everyone lost their minds at the thought of RU/CN autoloaders getting even the slightliest improvement, so here we are.
to be fair, one abrams crew and one leopard crew claimed to hit 3 seconds reload on average for the first few shots in engagement but they have to be stationary (ie. not perfect training setup, rather ambush position). how could they reach that, I dont know, but that german tanker looked like he punches boulders for fun, so im inclined to believe it.
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