The Dev Server is Opening with Major Update “Spearhead”! — 24.10.2025

Highball when?

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Need these for the city maps :P

Tank bowling

Exactly

Its a shame they ignore like every single mossie report for some reason

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Well, the “changes” on the dev server in particular, and the overall situation with the WT-Naval-Mode in the game in general, are compelling me to write a review of critical importance for the entire naval community.

The main problem of “naval gamemode” is the lack of adequate feedback from developers to the audience!
Especially, I emphasize and repeat, with the loyal and constructive audience!

Meanwhile!
Considering the problems and trends that have accumulated since late spring of this year, War Thunder Naval needs:

  • Restoring the survivability of ships by compartment to the level of March-April 2025;
  • Restoring the survivability of ships by eliminating the notorious “elevator effect” to the level of March-April 2025;
  • Restoring the reduced accuracy of the main calibers to an adequately comfortable level, allowing the players to realize their personal potential, in other words, back to the level of early spring 2025;
  • Restore various maps with islands, straits, shelters, etc., which were cancelled for high-level sessions, and also add intermediate spawn points;
  • Adopt changes to the game AI bot lists, removing the upper limit so that high-level sessions feature not only battleships and rare cruisers, but also numerous destroyers and frigates; preferably in a class-matching ratio that reflects the atmosphere and history.

In this context and as an example, desirable, but not essential:

  • Restore and refine the mechanics for separate control of the ship’s propulsion units;
  • Restore the mechanics for manual control of the towing cables;
  • Add a mechanic for setting anchors.

The War Thunder Naval and players absolutely DO NOT NEED any further nerfs to ship survivability and session lifespan!
After the changes over the past six months, we need the exact opposite.

Separately, it can be noted that a nerf to the accuracy of AI bot air defenses is desirable; a nerf to the accuracy of player air defenses is questionable; and a nerf to the range of player air defenses is unacceptable.

Perhaps this will even bring back the fun of playing the naval mode, which I was so enthusiastically praising just six months ago.

Thank you for your attention.

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Still no PSO+WAR kit for the AMV, despite being in game for almost 3 years now…

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5.3

the plane is still being configured

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Thanks for finding the bug.
I’ll fix it.

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Thank you, appreciate it!

Yes, but that’s normal. This ariete with the kits is with the snack of bvvd. If we get too close, bvvd will bite us.

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Is anyone else having this like ‘ghost’ on ur rwr?
image
Like I know there isn’t a J-10 in the game.
And then sometimes
image

In addition decrease the virtual height of the binocular view as this allows to shoot over islands where there is no really line of sight. This also often causes the shooting from spawn to spawn which is annoying. Nerf the accuracy of bluewater ships when they target maneuvering coastals several km away.
Remove the limit of bomb loads for the 2. aircraft spawn as planes in naval are all but not overpowered - there is no cas issue in naval like in the ground modes!
Unfortunately our critics and complaints about the change in arcade aiming last spring were totally ignored and not even commented by GJ - hope they take the chance this time to take our feedback into account!

This is a catastrophe. This is this end of warthunder naval dont knw if you are seeing this but vote on this topic

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yes all the time, for me its f4

how can i play su 30mk2 in dev server i bought it already it says order in dev server ?

Dev server takes a while to be up to date

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Gorgeous!

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Does it get any Mavericks?