The Dev Server is Opening with Major Update “Sky Odyssey”! — 04.09.2026

at the ranges where i would see it being used ( ~10km) there isnt a big difference in their time to impact
and for anything further away you would want to use the Kh-31
the only reason why not use it at closer ranges is that it cant really pull at closer ranges


Kh-31 hits at at 12.02 seconds
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Kh-58UShK hits at 17.08 seconds
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and the Kh-58U hits at 17.94 seconds
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Come on you don’t need it just

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it hits 1100m/s awfully quick for 3km altitude no?

1100m/s it the speed limit of the Kh-31 ingame iirc

should be around mach 3 tho

I know, but look at how quickly the missile goes from 250 to 1100m/s even at low altitude. Surely that’s at least a little overtuned

a cartoon smiley face with a pair of shoes on its feet

When will you guys add the MG for Ozelot? You guys added the MG for Strela, why not add the one for Ozelot? And any fix for the Sholef ready rack/ autoloader?

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No ejecto seato added this patch? I think that’s 2 patches without new ejection seats added in a row!

Also please retrofit ARMs for the vehicles that are missing them (for example Mirage III, V and F1s; AV-8A/C, etc etc)

I think the new damage model for bombers is a good try. So, I was wondering, is there any plan to introduce these new approaches to attack planes like the A-10 or Su-25? They should also have armor comparable to that of a bomber.

How else am I gonna kill a Su-30SM2 with my Spitfire XIVc?

215694-2a5a2688a33359d2215bb881dddc6b25
I mean It can sea skim at mach 2.7, 1100 at 3km is probably a bit off tho

That would only be 926 m/s and it’s range is greatly reduced

Dev server close today or postpone until next thursday ?

Thats at sea level at 3km is mach 3

@Smin1080p_WT Hello! Could you provide some information regarding the situation with the Rafale? Is there a reliable source confirming that it cannot employ Hammer bombs at supersonic speeds? From a gameplay perspective, this is a very poor design choice, given its limited selection of air-to-ground weaponry… How are we supposed to destroy, say, three S1 units, two SM-SVs, and a Buk with only seven bombs (six of which have slow-burning motors)?

How about revising outdated MBTs whose flaws/bugs were already acknowledged by devs years ago?

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Iirc it was already extended until the 11th no?

Literally just read:

A munition being slower just means you have to get closer to reduce the time they have to react

that is for the base Kh-31 and not the Kh-31D variants

Sure, i though that you were just talking about the base one