Dw lol, gaijin would never in a million years let the f15e have 28x gbu53b. Max they would allow would maybe be 12-16x
And thats max
It’s not if modeled faithfully, as it should have a Height of Burst function, and a HEAT-F warhead, not GPHE.
may i ask why it takes 2 years to gather evidence and schedule 3d modelling on spall liners for the cr2 when i can name a multitude of other tanks that have had spall liners implemented in the past 2 year
your previous answer seemed very dishonest considering you have had 2 years with photo evidence to add a very simple thing to an underperforming tank i dont wanna be annoying its just very fustrating. the ready rack ammount aswell you seem to have enough evidence of them both
I have 48 interceptor bombs for more subsonic bombs to intercept and score points HAHAHA
This one has been updated with more photos (and a link to a video from the cockpit)
( Community Bug Reporting System )
:)
Is it known how much penetration the HEAT-F warhead would roughly achieve?
Not really, I could at least provide a baseline(lots of assumptions) give me a minute. It’s probably pretty similar to the JAGM.
It’s about a ~7" (~180mm) diameter warhead.
Warhead standoff is ~ 2.5 CDs from the nose, assuming Point Detonation.
This gives ~5CD’s worth of penetration so ~ 900mm + Tandem effect.
But it would still ”behave the same” in terms of how it works and such, HEAT-F would be great against tanks and Height of burst would be nice against multi sams, but gaijin is to lazy so they would just make it explode like a normal bomb.
Correct me if im wrong i don’t usually look at warhead types for bombs ingame
Edit: i can already imagine all the bug reports for this that will be “passed to the developers” for 2 years lol
I feel like the Height of Burst function would make the bomb worse in-game, judging by Gaijins implementation of things like top-attack missiles
It probably should behave like a Maverick, rather than a regular bomb, IF the HEAT warhead is modelled
Yes of course it would make it worse, but if they made it like the proxy fuze on the vikhirs that automatically detect what target their shooting at. (So the Height of burst mode activates for multi sams and HEAT-F for normal vehicles)
It would be very good, cause height of burst just spreads out fragmentation over a larger area No?
This has been answered multiple times for you over the past few days and weeks. Nothing about it was dishonest, and I would very much appreciate if you don’t claim as such when you have had multiple answers on this subject.
Spall liner reports, as with other modern armour and protection reports are treated as suggestions, as per the article that set out how modern armour is both constructed and reported: [Development] Reports concerning the protection of post-war combat vehicles - News - War Thunder
Regarding spall liners specifically, as previously explained, once a report is accepted as a suggestion, it goes into queue. This involves a process of verification by the developers and consultants to confirm it is the case, and then must be scheduled for 3D modelling work to revise both the X-ray and DM.
As these are suggestions, this goes into queue and is not part of the same process that entirely new tank models, which are a separate development, come from.
If a tank is “underperforming”, it would receive changes to its BR or other balancing additions like new shells or other similar changes. Spall liners are not a “balancing” matter.
With how inconsistent HEAT damage is on some of the earlier mavs I won’t be sure.
Well if they work like spice and go top down, i don’t think they’ll behave like mavericks.
That sounds pretty good, especially since it could overpressure as well
When properly modelled, definitely, otherwise I feel like it would end up screwing you over more often than not
You’ve got a healthy amount of bombs anyways, so spending two on a multi SAM wouldn’t hurt that much
Probably lol
Yeah thats also the best thing about using for example the f15e, u can bring other munition’s with you aswell.
Forwarded for review thank you.
Ingame dispersion was 0.08°, which corresponds to 1.395 mrad (~1.4mrad/1.4m deviation at 1km)
New value is 0.095°, which corresponds to 1.658mrad (~1.66m deviation at 1km)
I will fix the other report and separate it into one for KDA and one for KDE respectively.
I’ll also report that the new value does not correspond to the sources additionally.
1.5mrad is not 0.095° but ~0.086°
well i feel bad now so ill shut up about it soon but when i said underperforming i more meant over-br or just straight up not very good the challenger 2E for example has no reason to be a higher br than any of the 12.0 abrams other than player skill and i know spall liners arent a balancing factor thats my bad but it would boost the performance of something like the TES and boost sales on the OES for having some meaningful armour for the 75 ton weight i didnt realise how much it took sorry for going on and being a pain and annoying but after 1000+ games in the challenger u start going loopy.
less useless thing to say/ask: is there any chance the gbu-53 stormbreaker will be added to the f15e as the f15i is receiving the spice 250
appreciated. have a nice night/day/morning wherever you are on this planet



