According to the feedback, we though that bring back hull info on the hitcam in navy need to be back in addition of the new crew system.


When your compartments are destroyed, its nearly invisible.
According to the feedback, we though that bring back hull info on the hitcam in navy need to be back in addition of the new crew system.


When your compartments are destroyed, its nearly invisible.
The new effects are really cool. But, IMO, it need some improvement.
The explosion should change if this is HE or AP.
Then when a shell ricochet, it should not create a big splash
Same thing with them giving the Aim120 2X the guidance delay of the other fox 3s no sources needed there either.
The nerf was done with documents strategically acquired by gaijin’s creative imagination team
This is a Feedback in overall for the naval.
Since you added missile ships with high TNT load, players are annoyed
I explain.
Those missiles are SAM, but players are using it as anti ship.
New players are bored to face those ships that requier literally 0 skill to play it.
You cannot dodge them, its a point and click and so on.
If they are near 12km, with the recent shell changes, its impossible to hit them if they constantly move.
There is littlerally 0 fun to face those ships.
I recommand to change the missile system with the actual tank AA missile system (radar only like on type 03).
And please, it will not change many thing, but PLEASE uptier need to be at 0.4 cause destroyers facing battleships is annoying too. +1.0 is to much in navy.
You can put it as a test for 3 months if you want
Then, also, please, bots are snipers … annoying too.
Moreover, can you please make a possibility to have custom sight ?
I’d like to have the first one back mixed to actual one. Was better to make shot corrections.



Enabled autoloader for Centauro II?
At last, some good news for a ground top tier vehicle!
Its something. Heard that it should be way faster but its whatev. Not the first vehicle to be artificially nerfed in terms of autoloader reload rate
R.I.P sWaTrgInf, No changes in 31
I don’t understand why they nerf it so that it’s 12.0….
Italy has no other vehicles and no lineup at all at 12.0. What is the point of it at 12.0, to uptier the 11.7 lineup for a single 12.0?
Centauro II would be a significantly more interesting addition as a 12.3-12.7, both BRs where it would actually have a lineup, if that meant it could have a 3-4 second reload instead.

So why is there an unlisted BR increase for the F-15J(m) while the near identical F-15C & Baz(i) are staying at 13.7? The AAM-3s and a tiny weight decrease don’t seem like enough to justify it being the same BR as the F-15E/Is or am I missing something?
Oh, but it stays the same BR as the F-15C/BAZ(i)/E/I in GRB despite having ZERO guided air to ground weapons of course!
Edit: seems it was either reverted or my game was bugged and showing it’s AAB rating in ARB
the challenger stays the same (absolute pain)
You and I know both know AAM-3/4 > AIM-120 and AIM-9M lol
And the UHT still didnt receive the missing armament
Still 5 s meh
AAM-4s are a fairly minor improvement over AIM-120As and the AAM-3 while better than the 9M are not a major factor at the BR (and apparently not better enough to put the J and A at different BRs), maybe with decompression I could see it sitting between the C and Es, or if they un nerfed the AAMs it would defiantly need to go up.
@Smin1080p_WT hi,there is a report issue about the sound of autoloader, but no one reporting manager happen this,please report it thanks.autoloader sound issue
@Smin1080p_WT Hello, considering it’s the last day of the DEV server could the report on the correct implementation of the PIDS pylon be nuged? At least it could be implemented in the final update.
A bug report was created providing sources that it can in fact carry both AAMs and AGMs on the PIDS pylon.
Link to the report: [DEV]PIDSU and PIDS+ pylons missing the ability to use missiles.
(Gaijin this post is not empty)