It wouldn’t help the Gripen E.
I wonder what Gaijin will do with this report or how they’ll approach this:
[DEV]PIDSU and PIDS+ pylons missing the ability to use missiles. // Gaijin.net // Issues
It appears to be that these pylons are compatible with air to air missiles and can be used simultaneously with it, but there’s been no photos showing it using these missiles.
One quick question: will we see some P-38 late series update for ground loadouts? Their armament in War Thunder is lackluster compared to what they were capable to carry in real life, with J and L series able to carry up to 4.000lbs of bombs and rockets.
Before the dev server closes here soon I have to ask is America getting any sort of new Air to ground weaponry, and I’m not talking about a varient of the same bomb or missile like the LJDAM or Paveways with gps I mean an entirely new platform we are sick and tired of using mavericks that constantly critical hit everything it was made to destroy when will we see new things slam/ slam er, harpoons, SRAM, griffins, sidearms. TRULY americas air to ground weaponry for aircraft(jets) have been neglected this past few months if I recall the last new a2g platform added was the agm 130 which only 2 aircraft have in game please bro give us some new stuff
ok then could we get the source used to make the original turn nerf to the a/b from two years ago. gotta love that big fat double standard.
According to the feedback, we though that bring back hull info on the hitcam in navy need to be back in addition of the new crew system.


When your compartments are destroyed, its nearly invisible.
The new effects are really cool. But, IMO, it need some improvement.
The explosion should change if this is HE or AP.
Then when a shell ricochet, it should not create a big splash
Same thing with them giving the Aim120 2X the guidance delay of the other fox 3s no sources needed there either.
The nerf was done with documents strategically acquired by gaijin’s creative imagination team
This is a Feedback in overall for the naval.
Since you added missile ships with high TNT load, players are annoyed
I explain.
Those missiles are SAM, but players are using it as anti ship.
New players are bored to face those ships that requier literally 0 skill to play it.
You cannot dodge them, its a point and click and so on.
If they are near 12km, with the recent shell changes, its impossible to hit them if they constantly move.
There is littlerally 0 fun to face those ships.
I recommand to change the missile system with the actual tank AA missile system (radar only like on type 03).
And please, it will not change many thing, but PLEASE uptier need to be at 0.4 cause destroyers facing battleships is annoying too. +1.0 is to much in navy.
You can put it as a test for 3 months if you want
Then, also, please, bots are snipers … annoying too.
Moreover, can you please make a possibility to have custom sight ?
I’d like to have the first one back mixed to actual one. Was better to make shot corrections.

- New more detailed internals for all F5s, Ka29 and AH6M
- New cockpit for the B24D (also for the unobtainable chinese and german versions lmao)
- AS-90 received a new internal module and an autoloader (FCS)
- New internal modules for all Arietes except Ariete (P) - (FCS and hydraulics)

- New internals, an increased reverse speed and the autoloader has been added to the Centauro 2
- A lot of new projectile models (these are only a couple)
- New loading screen - J15T
- KLJ-10A got a sea search mode

- Empty mass has been increase for F/A-18F and JAS-39D
- AMX-30B2 Brenus horsepower nerf has been reversed
- SLAM-ER received its stats and FM (refer to datamine for all the lines of code)
- YJ-83K received updated stats and is no longer placeholder (pls again refer to the datamine)
- Loads of new small caliber firearms. For some reason WW2 and post war even though Gaijin advertised the upcoming infantry mode as modern combat only (again only a small portion in this screenshot)
Enabled autoloader for Centauro II?
At last, some good news for a ground top tier vehicle!
Its something. Heard that it should be way faster but its whatev. Not the first vehicle to be artificially nerfed in terms of autoloader reload rate
R.I.P sWaTrgInf, No changes in 31
I don’t understand why they nerf it so that it’s 12.0….
Italy has no other vehicles and no lineup at all at 12.0. What is the point of it at 12.0, to uptier the 11.7 lineup for a single 12.0?
Centauro II would be a significantly more interesting addition as a 12.3-12.7, both BRs where it would actually have a lineup, if that meant it could have a 3-4 second reload instead.

So why is there an unlisted BR increase for the F-15J(m) while the near identical F-15C & Baz(i) are staying at 13.7? The AAM-3s and a tiny weight decrease don’t seem like enough to justify it being the same BR as the F-15E/Is or am I missing something?
Oh, but it stays the same BR as the F-15C/BAZ(i)/E/I in GRB despite having ZERO guided air to ground weapons of course!
the challenger stays the same (absolute pain)
You and I know both know AAM-3/4 > AIM-120 and AIM-9M lol













