The Dev Server is Opening with Major Update “Line of Contact”! — 05.12.2025

Today, we’re opening the dev server featuring the new “Line of Contact” Major Update!

When: From December 5th (16:00-17:00 GMT)

Until: December 11th (07:00 GMT)

For technical reasons, the dev server may close immediately at any time before the indicated time, so please make the most out of the opening window!

Known Bugs

  • New vehicles in this update may have inaccuracies in their characteristics, armor and weaponry settings.
  • The armor model for new ground vehicles in this update is “work in progress” for adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some new ground vehicles lack a visible crew.
  • On some aircraft, the separation of wing consoles may be displayed incorrectly.
  • Some vehicle icons are missing.
  • There may be lack of localization for some vehicles.
  • No sound played on some events.
  • Some aircraft may have inaccuracies in their damage model, missing fuel, oil and water leaks, and armor materials.

Check out the main features

Take a look at the major changelog for bug fixes, ordnance additions and changes, plus improvements to many areas of the game.

Vehicles

We’ve got a bunch of new vehicles in this update, including the Ajax, M10 Booker, Hawk 209 Pack, FR Fireball and Typhoon AESA!

Locations

This dev server has the new Poland (Winter) for Ground Battles, featuring a graphical makeover. This is the only available map for Ground Battles on the dev server, let us know what you think! The hangar has also received some new features, check them out in the blog here and test them yourself!

How the dev server works

The dev server uses a copy of your account from the main game server, taken from recent days.

Earned & Spent items

Anything you do on the dev server is not transferred to the live main server, such as Research Points and Silver Lions earned, achievements unlocked and vehicles unlocked. This also applies to any Golden Eagles, Silver Lions and Research Points that you spend on the dev server — nothing will be subtracted from your live server account.

Purchasing on the dev server

Golden Eagles and other things purchased through the dev server are credited to your account on the main server.

Special settings are in effect on the dev server

  • x5 bonus to earning Research Points and Silver Lions
  • All vehicles are two times cheaper
  • Convertible research points using Golden Eagles is two times cheaper

Leaving Feedback & Bug Reports

All feedback and bug reports help us to fix any issues or change any features before the major update is released on the live server.

Found an issue? See how to create a bug report for the Dev Server.

Aircraft

USA

  • F/A-18E
  • FR-1 Fireball (Premium)
  • B-25J-20 — detailed cockpit has been added

Germany

  • EF-2000 (AESA)

USSR

  • DB-LK (Premium)
  • B-25J-30 — detailed cockpit has been added

Great Britain

  • Typhoon (AESA)

Japan

  • Hawk 209 (Pack)
  • F/A-18D Late (Malaysia)
  • Su-30MKM (Malaysia)

China

  • J-10C
  • Su-30MKK
  • B-25J-30 — detailed cockpit has been added

Italy

  • F-2000A (AESA)

France

  • Rafale M F3-R

Ground Vehicles

USA

  • M10 Booker
  • NASAMS 3

Germany

  • Jaguar 2

USSR

  • BMPT
  • BMPT-72 (Pack)
  • Тоr-М1

Great Britain

  • Ajax

Japan

  • Type 61 (B) (Pack)
  • Type 03

China

  • M1A2T
  • HQ11

Italy

  • Freccia OWS30 (Squadron Vehicle)

Sweden

  • NASAMS 3

Israel

  • Merkava Mk.1

Helicopters

USA

  • AH-1G, AH-1F, AH-1W, AH-1Z — old modules have been given more damage details and new ones affecting the functionality of aircraft systems have been added.

Japan

  • AH-1S, AH-1S Kisarazu, AH-1E — old modules have been given more damage details and new ones affecting the functionality of aircraft systems have been added.

China

  • AH-1W — old modules have been given more damage details and new ones affecting the functionality of aircraft systems have been added.

France

  • SA 316B Alouette III, IAR 316B — old modules have been given more damage details and new ones affecting the functionality of aircraft systems have been added.

Israel

  • Tzefa A, Tzefa B, Tzefa D/E — old modules have been given more damage details and new ones affecting the functionality of aircraft systems have been added.

Naval Fleet

USA

  • USS South Dakota
  • USS Forrest Sherman

Germany

  • Lütjens
  • MPK Pr.1331

USSR

  • Stalingrad

Great Britain

  • HMS Fiji
  • HMS Prince of Wales

Japan

  • IJN Oyodo

Italy

  • Armando Diaz
  • Cassiopea

France

  • Le Corse (Premium)
  • Suffren

New locations and missions

  • Poland (Winter) — the map has been completely graphically updated. In addition to the houses, each of which now has a detailed winter variant, the general environment of the location has also been updated: plants, ground textures, ice, and decorative objects. However, the landscape and the general layout of the location have remained largely unchanged, which will allow you to play and use the same tactics as before.
  • The hangar has been overhauled. The hangars have been completely overhauled. All buildings now feature more detailed interiors and improved lighting, making the location more atmospheric overall. The hangars now include dynamic effects and maintenance animations, adding depth and realism. Additionally, there is a new feature that allows players to visually inspect all types of armament and the damage they can cause. The naval docks have also been revamped — the ship port is now more lively, making the environment feel more expansive and functional.

Location and mission updates

  • Carpathians (all missions) — the unintended path to the hill at D7/E7 has been blocked off. The landscape in D5, which previously allowed vehicles to easily get stuck, has been adjusted.
  • In Naval Battles the mandatory choice of the “Airfield” spawn point in bad weather has been removed.
  • Minimaps for locations in Naval Battles have been brought to a uniform appearance. The water on them now has the same color in all locations. The water surface displayed on the minimap in the corner of the screen in battles now has transparency to it.
  • Aral Sea — a bug that caused graphical artifacts to appear around the shipwrecks has been fixed. (Report).
  • Arctic — a bug that caused graphical artifacts to appear around the radar arrays has been fixed. (Report).

Enduring Confrontation

  • A bug where AI ground battles could occur in grid squares located on the other side of the map has been fixed. This bug also caused giant arrows to appear on the minimap.

Ground Vehicle model, damage model, characteristic and weaponry changes

  • RDF/LT — smoke grenade launchers and the corresponding modification have been added to the model.
  • M1A2 SEP V2 — the LWS and the corresponding modification have been added.
  • Light AA Mk I — the camera in 3rd person view has been moved closer to the vehicle.
  • Tetrarch I — engine power has been increased from 165 HP to 167.29 HP at 2850 rpm. (Report).
  • IRIS-T SLM — the number of gears has been increased from 12 forward and 2 reverse to 14 forward and 4 reverse. Source: HX2 8x8 brochure by Rheinmetall; HX2 UTF brochure by Rheinmetall; Ungeschütztes Transportfahrzeug (UTF) by Bundeswehr web page; Transmission technology for armored special vehicles by ZF; EcoLife Offroad 2 web page Data sheet by ZF.
  • IRIS-T SLM — the maximum speed has been reduced from 100 km/h to 80 km/h. Sources: Luftverteidigungssystem IRIS-T SLM by Bundeswehr web page; Ungeschütztes Transportfahrzeug (UTF) by Bundeswehr web page; HX2 by Rheinmetall web page.
  • A13 (all variants) — the number of gears has been reduced from 5 to 4. Reverse speed has been increased from 6 km/h to 7.9 km/h. (Report).
  • Churchill III, Churchill NA75, Churchill AVRE Petard, Pz.Kpfw. Churchill — the transmission gear ratios have been corrected. (Report). The maximum engine speed has been increased from 2200 RPM to 2550 RPM. (Report).
  • Begleitpanzer 57 — the turret front material has been changed from cast homogeneous armor to rolled homogeneous armor. (Report).
  • ELC bis — a bug where the tank did not have the “Artillery Support modification has been fixed. (Report).
  • Wiesel (all variants) — the transmission gear ratios have been corrected. The maximum reverse speed has been increased from 29 km/h to 38 km/h. (Report). Source: Bundeswehr web site – Waffenträger Wiesel 1 MK; Bundeswehr web site – Waffenträger Wiesel 1 MELLS; Bundeswehr web site – Waffenträger Wiesel 1 (family overview); ZF 3HP-22 manual by ZF; 24 Automatic Transmission ZF - 3 HP-22 by ZF; Waffensysteme und Großgerät der Bundeswehr.
  • TAM — vehicle mass has been reduced from 30.5 tons to 30 tons. (Report).
  • TAM — the elevation speed has been reduced from 12°/s to 7°/s. Source: Nuevos vehículos de la familia TAM by TAMSE; Worldwide Tank Fire-Control Systems by CIA; C-71-345-000/MA-001, DATA SUMMARY TURRET, LEOPARD C2 TANK; CARRO ARMATO MEDIO “LEOPARD” Torretta e armamento.
  • Bardelas/60mm HVMS — a bug that caused the tank’s front to be raised upwards has been fixed. (Report).
  • BMD-4 (all variants) , BMP-3 — the gun barrel thicknesses that were too low have been corrected. The 30 mm cannon barrel thickness has been increased from 5mm to 10mm, and the 100 mm cannon barrel thickness has been increased from 5mm to 35mm. (Report).
  • ZBD04A — the thickness of the gun barrel has been adjusted as it was too low: the 30 mm gun barrel thickness has been increased from 5mm to 10mm.
  • R400 — the FN MAG 60-40 machine guns have been replaced with MG3A1 machine guns. (Report).
  • R400 — main gun ammunition amount has been reduced from 29 to 20 shells. (Report).
  • T-28 (all variants) — the turret traverse speed has been increased from 15°/s to 24°/s. Source: Наставление автобронетанковых войск РККА. Книга первая. Часть 1 - Материальная часть, вождение, уход и регулировка танка Т-28. 1935.
  • M4 748 (a) — the non-functional hull machine gun has been removed from X-ray.
  • Namer 30, Namer Tsrikhon — a bug that caused 3rd person night vision to be missing without the NVD modification installed has been fixed. (Report).
  • TOG II — a smoke grenade launcher have been added.
  • Chieftain 900 — the top speed has been increased from 48 km/h to 52 km/h. (Report).
  • Strela-10M (Italy) — the operator icon in the name of the vehicle has been replaced with Hungarian one. (Report).
  • Khrizantema-S — the “Elevation Mechanism” modification has been removed.

Aircraft and helicopter model, damage model, characteristic and weaponry changes

Weaponry

  • EF-2000, Typhoon FGR.4, F-2000A — double pylons for all AIM-120 missiles have been added. As a result, the maximum possible amount of equipped AIM-120 missiles has increased from 6 to 8.
  • A6M3 — a bug where the external fuel tank did not drop has been fixed. (Report).
  • Su-25 (all variants) — separate launch of flares/chaff has been added.
  • Su-7 (all variants) — external fuel tanks have been added.
  • LaGG-3-4 — the number of rounds for the ShKAS 7.62 mm guns has been reduced from 800 to 650 rounds per gun. Source: Техническое описание самолета ЛаГГ-3. Книга 1.
  • LaGG-3-4, LaGG-3-8, LaGG-3-11, LaGG-3-23, LaGG-3-35, LaGG-3-66 — the number of rounds for the 20 mm ShVAK cannon has been increased from 150 to 160 rounds. Source: Техническое описание самолета ЛаГГ-3. Книга 1.
  • Su-9, Su-11 — the number of rounds for the NS-37 forward cannon has been reduced from 40 to 30. Source: Книга ОКБ сухого, 2024; Вадим Шавров “История конструкций самолётов в СССР 1938-1950”.

Other

  • Rafale C F3 — the interface of the HMD has been updated. (Report).
  • F/A-18 (all variants) — the interface of the HMD has been updated.
  • AH-1Z — the RWR page on the MFD has been updated.
  • F-2A ATDW — a bug where the central drop tank was always displayed in x-ray mode has been fixed. (Report).
  • Jaguar GR.1, Jaguar GR.1A, Jaguar IS — a bug where the right underwing drop tank was not displayed in X-ray mode has been fixed. (Report).
  • F-15C Golden Eagle — a bug that caused the IR page of the MFD to be missing when installing AN/AAQ-33 Sniper pod has been fixed. (Report).
  • Gladiator Mk.I (China) — the metal 3-blade propeller has been replaced with a wooden 2-blade propeller.
  • J8A — the wooden 2-blade propeller has been replaced with a metal 3-blade propeller.
  • MB-326K — a bug where the machine gun pods were not visible when in cockpit view has been fixed. (Report).
  • Ro.57 Quadriarma — armor for the pilot’s seat and armored glass has been added. Sources: Catalogo nomenclatore per velivolo bimotore da bombardamento a tuffo Ro. 57", 1943, Ministero dell’Aeronautica; I tuffatori di Crotone, genesi e impiego del controverso bimotore Ro. 57", F. Farina, Aerofan n.74, 2000
  • CF-188A — a bug where components of the targeting pod were constantly displayed in X-ray mode has been fixed. (Report).

Flight Model changes

  • Yak-28B, MiG-21F-13, J-7II, MiG-21PFM, Su-7 (all variants), MiG-19 (all variants), J-6A, A-5C, Q-5 (all variants) — a bug that prevented the maximum thrust from being displayed in X-ray has been fixed. (Report).
  • Re.2005 (VDM) — MW-50 water injection system has been added. Engine power in emergency mode has been adjusted (power in WEP mode has been increased). (Report).
  • Boomerang Mk.1/2 — a bug that caused the engine to overheat too quickly during takeoff has been fixed. (Report).
  • DB-3A/B — a bug that caused a constant roll to the left side regardless of the aircraft control type has been fixed. (Report).
  • B-25 (all variants), PBJ (all variants) — flight model updated, fuel distribution across tanks streamlined, fuel consumption order clarified (performance characteristics remain unchanged).

Naval fleet model, damage model, characteristic and weaponry changes

Naval weaponry

  • HMS Iron Duke — a bug where the primary rangefinder was giving target designations for the auxiliary 152 mm guns instead of the primary 343 mm guns has been fixed. (Report).
  • HMS Colossus — a bug with the torpedo launch trajectory that could cause torpedoes to swerve sharply to one side immediately after leaving the tube has been fixed. (Report).
  • Sovetsky Soyuz, Kronstadt — the ship’s seaplane model has been replaced with the KOR-2.

Naval characteristics, physics and damage model

  • USS Dealey — a bug that caused depth charges to be visible on the ship’s deck when selecting a preset without them has been fixed.

Interface

  • The hangar tooltip for seaplanes in x-ray view now displays information about its model, type, and armament.

Economy and research

  • In Naval Battles, the system for calculating rewards (Silver Lions, research points, mission points and “Damage Caused” in the battle statistics) for damaging and destroying ships has been changed. All rewards are now calculated based on the percentage of depleted crew responsible for survivability (displayed in the status panel of the player’s ship and the enemy ship). Previously, rewards were given for damage to ship sections containing crew, and were not related to the depletion of the crew itself. Now, rewards more clearly and effectively correspond to the damage inflicted, as the number of crew members is a more concise and understandable indicator of a ship’s survivability.
  • Tiran 6 has been added as the second vehicle in the Sho’t/Tiran group.

Awards

  • A new Battle Award called “Battered!” has been added to Naval Battles. This award is given for depleting 30% of the crew survivability on Light/Heavy cruisers, Battleships and Battlecruisers.

Game mechanics

  • In Ground Arcade and Realistic Battles, players with vehicles with a Battle Rating (BR) of 9.3 or higher are now given an additional vehicle to respawn with after their spawn or to spawn with instead of using their own vehicle brought into battle. In Arcade Battles, one additional random tank is available, while in Realistic Battles one random tank and one random SPAA are available. The vehicle depends on both the player’s BR and the BR of the session: vehicles with the maximum BR for the session cannot be provided by this mechanic. For example, in a battle with a BR of 9.7-10.7, if the maximum BR of the player’s own vehicle is 10.7, the player will receive a vehicle with a BR between 9.7 and 10.3 as an additional vehicle. If the maximum BR of a player’s vehicle is 9.7, the additional vehicle will have a BR between 9.3 and 10.0. If there is no vehicle in the research tree that matches the BR, then vehicles with lower BR will be used in the selection.
  • In Naval Battles, the previous mechanic of randomly assigning additional aircraft has been replaced with the new mechanic, similar to the one described above for Ground Battles. This means that players will immediately see the specific aircraft they have received in their crew slot bar and can change its armament if there are different options available. The possible aircraft options have also been significantly expanded, so players will receive additional aircraft with a higher Battle Rating than before that are relevant to the current battle.
  • The “Severe Damage” mechanic has been added to Naval Battles, similar to the mechanic for aircraft. Severe Damage is defined as the depletion of 50% of a ship’s crew survivability. When damage is inflicted, the player receives a reward (Silver Lions, research points and mission points), equal to half the reward for destroying that ship and +1 to the “severe damage” column in the battle statistics window. If any ally finishes off this target, the severe damage in the player’s battle statistics will be replaced by a complete destruction credit of the target. The player who finishes off this enemy will also receive their “destruction” and the full reward for it. If players finish off their severely damaged target, they will receive the remaining half the reward. Severely damaged ships, unlike aircraft, are not written off at the end of the battle and are not converted into complete destructions.
  • A new mechanic that has a chance of disabling various onboard electronic systems when an aircraft fuselage is damaged by a single high-damage for rank VII-VIII aircraft and some rank VI aircraft available as modifications at rank VII-VIII has been added. The chances of systems getting disabled vary from system to system and depend on the type and amount of damage received.
  • The maximum blast wave damage radius has been recalculated depending on the TNT equivalent.
  • The fragmentation fields of HEAT, HE, and AP shells have been recalculated. The number of fragments and the fragmentation field density have been significantly increased.

Sound

  • By popular demand, the sound of the M2 Browning aircraft machine gun has been improved. It now sounds more vibrant and powerful.
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