The Dev Server is Opening with Major Update “Eagle’s Shadow”! — 30.10.2026

You also cut out necessary context.

If I was able to, I did, but I can’t remember…

I accept I was wrong anyway, it’s OK

@Stona_WT any chance the bots get a, update to how they fly ?
image

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I can understand that some autoloaded tanks, especially if the autoloader was damaged part way through a loading cycle, might be tricky to load manually, but most of them fold away or retract so they do not seem like they would cause many issues with manually loading:

Spoiler

https://www.youtube.com/watch?v=ePHUcWsxZDg

The tricky part would be getting the rounds up from the hull, but that also has to be done to restock the autoloader.

Pretty much just copy and pasted. The SPAAs are gladly welcomed cause they fill a gap, but is it really that hard to just copy the model of the Mk.4 and make a Mk.4M 400 and Mk.4M Barak? They aren’t exactly that different.

@Smin1080p_WT

Hello 🐌
i have question about He 177

is there plans to add the SC 2500 bombs to He 177 in upcoming major update?
https://community.gaijin.net/issues/p/warthunder/i/18jyQu7rIh0r

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So, if we have Air mode specific weapons, can we get the radar Brimstones for the Tornados and the Eurofighters in a similar manner?

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Would at least like to know if mmW is under any new consideration now all the provisions required are in place for them to be implemented even in a limited scope. Would also allow for Gaijin to add AGM-114Ls and such to bolster helicopters in NE if/when they’re added.

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Hello @Smin1080p_WT I hope all is well, will this update feature any additions to bomber frames? ALSO what allows a strike aircraft the ability to get the frame. thx

Hello, @Smin1080p_WT
I hope you’re not too busy, I have a question about the reworked dust accumulation mechanic on ground vehicles. Currently on the dev server it seems like dirt accumulated on grassy areas is the same effect as sand accumulated in deserts.



I was wondering if this is correct or if the rework is still being tweaked.

Thanks.

Hey. Its a little hard to tell for sure from these, but it may be a bug. Grass based maps typically generate mud not sand.

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So why exactly did the F/A-18E Block II get It’s SRC PD removed It uses It Irl so why remove It? It seems like TWS Is getting pushed more and more. No?

source?
it cluttered the radar scan options, it is really not necessary

They can add a way to filter It Instead of just removing It entirely as an option because not everyone enjoys TWS.

Can’t get an Air Assault match on the dev server to test it, but hopefully you’ve thought about the 90% score penalty for being more than 2.0 BR above your target (also a problem in air sim in particular, and to some degree ARB), as well as the other potential balance problems

How funny. Now they’ve added some weird Hungarian prototype to the Italian tech tree (which would have been a perfect event vehicle), while a tank that actually saw combat—the Toldi—is a Battle Pass vehicle that’s impossible to obtain (even though it should be in the tech tree). It’s a topsy-turvy world, haha.

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I really interested in understanding why did the F15 IA got the derby missile on all of his pylons and the F15 I didnt get derbys at all in the same dev server change log and by the looks of it will not get the derbys at all

Bug.

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At least Toldi wasn’t added to USSR in a captured form as Romanian destroyers.
Fortunately there are still other modifications of Toldi which can come to the regular tree.

3 Likes

yeah man aesa radars dont move https://youtu.be/GZCCzq9yDag?t=29