The current and future state of Helicopter PVE

tbh they should allow jets in there that would cost spawn points, just to make more enjoyable and the rp still would go to the helicopters

oh i misunderstood yeah that is extremely annoying ive been disconnected at round start a few times wasting a bunch of boosters with no ability to reconnect to the lobby unless you alt+f4 fast enough for the system to think it was due to a game crash and graciously offering you to reconnect

I played low tier PvE with the 24D and none of the SPAA were doing munition interception, maybe that’s fixed(?)

I will try them when they get around to adding them but I have extreme doubts about their viability lol

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Bugs?
The only bug I’ve ever come across in heli PVE is if you capture A point, and an assault is destroyed on the way back to a helipad, there’s a chance the task just breaks.

Things not spawning is not a bug, that’s the queue system being bloated from previous uncompleted tasks; 100% a player caused issue for that one.

Your non-bug points are rather well written.

ive personally seen the a cap be under ground, the a cap randomly killing you if you land(hitbox placement issue of the landing pad? thats why a lot of people shoot the landing pad before capping), convoys spawning inside mountains and houses, convoys spawning and instantly (about 10 seconds) despawning again, pathfinding bugging out making an entire convoy form a massive blob making it either unkillable or a 1 shot 10x multikill, the obvious floating tanks (ill put that towards desync and the incredibly bad servers instead of a bug),base defender aa’s spawning inside houses and being unkillable but still able to fire out(this one did get fixed i think) and the server just not offering any more tasks(most of the lobby left after 8 minutes) i and one other guy tried waiting it out but gave up after roughly 30 minutes of waiting and chatting(happened 3 times total to me and no there was no uncompleted tasks except for the bugged out a cap).
the a cap bugging out just happens in 99% of matches
to be fair the pathfinding probably also got fixed with the new ai additions i havent done PVE in 2 months

Shooting the landing pad doesn’t change the hitbox, and as someone that has captured A hundreds of times I’ve never seen any of that.

Convoys in houses is what I’ve seen, but they leave the house and convoys always finish their run from my hundreds of battles of experience.

There are no base defender AA in heli PVE.
I’ve not seen the sole A capture bug I’m aware of since last year. Partly because people don’t cap A as often.

My issue with heli PVE is not even having 1/5th the rewards per hour that random battles has.

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damn they removed the ai aas on destroyable bases? guess they couldnt figure out how to not make them spawn in houses and just removed them (havent gone for bases in ages its really not worth it at all)

shooting the landing pad (with any form of rocket) on the capture point makes it completely disappear( it doesnt even degrade or anything it just poofs out of existence) making the landing actually safe on normal ground. to be fair the random crash landing bug only happens on specific caps and is rare to encounter since capping is already buggy as hell and barely anyone goes for it. it was my main source of xp with german helicopters due to their insane lack of range.

as for the rewards i think they would be ok if you werent competing with 5 other guys over the same roughly 30 ai enemys while the other 5 guys usually have way better armaments. more targets would likely improve this by a LOT or letting people solo the mode (i remember making about 30k research per hour with premium no boosters couldnt tell you about the silver lions tho)

do you perhaps know if they ever removed the upper research limit per round i remember it capping out at a mission score of 3500 or 4500 at which point you would just stop getting any rewards from the “useful actions”