The current and future state of Helicopter PVE

tbh they should allow jets in there that would cost spawn points, just to make more enjoyable and the rp still would go to the helicopters

oh i misunderstood yeah that is extremely annoying ive been disconnected at round start a few times wasting a bunch of boosters with no ability to reconnect to the lobby unless you alt+f4 fast enough for the system to think it was due to a game crash and graciously offering you to reconnect

I played low tier PvE with the 24D and none of the SPAA were doing munition interception, maybe that’s fixed(?)

I will try them when they get around to adding them but I have extreme doubts about their viability lol

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Bugs?
The only bug I’ve ever come across in heli PVE is if you capture A point, and an assault is destroyed on the way back to a helipad, there’s a chance the task just breaks.

Things not spawning is not a bug, that’s the queue system being bloated from previous uncompleted tasks; 100% a player caused issue for that one.

Your non-bug points are rather well written.

ive personally seen the a cap be under ground, the a cap randomly killing you if you land(hitbox placement issue of the landing pad? thats why a lot of people shoot the landing pad before capping), convoys spawning inside mountains and houses, convoys spawning and instantly (about 10 seconds) despawning again, pathfinding bugging out making an entire convoy form a massive blob making it either unkillable or a 1 shot 10x multikill, the obvious floating tanks (ill put that towards desync and the incredibly bad servers instead of a bug),base defender aa’s spawning inside houses and being unkillable but still able to fire out(this one did get fixed i think) and the server just not offering any more tasks(most of the lobby left after 8 minutes) i and one other guy tried waiting it out but gave up after roughly 30 minutes of waiting and chatting(happened 3 times total to me and no there was no uncompleted tasks except for the bugged out a cap).
the a cap bugging out just happens in 99% of matches
to be fair the pathfinding probably also got fixed with the new ai additions i havent done PVE in 2 months

Shooting the landing pad doesn’t change the hitbox, and as someone that has captured A hundreds of times I’ve never seen any of that.

Convoys in houses is what I’ve seen, but they leave the house and convoys always finish their run from my hundreds of battles of experience.

There are no base defender AA in heli PVE.
I’ve not seen the sole A capture bug I’m aware of since last year. Partly because people don’t cap A as often.

My issue with heli PVE is not even having 1/5th the rewards per hour that random battles has.

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damn they removed the ai aas on destroyable bases? guess they couldnt figure out how to not make them spawn in houses and just removed them (havent gone for bases in ages its really not worth it at all)

shooting the landing pad (with any form of rocket) on the capture point makes it completely disappear( it doesnt even degrade or anything it just poofs out of existence) making the landing actually safe on normal ground. to be fair the random crash landing bug only happens on specific caps and is rare to encounter since capping is already buggy as hell and barely anyone goes for it. it was my main source of xp with german helicopters due to their insane lack of range.

as for the rewards i think they would be ok if you werent competing with 5 other guys over the same roughly 30 ai enemys while the other 5 guys usually have way better armaments. more targets would likely improve this by a LOT or letting people solo the mode (i remember making about 30k research per hour with premium no boosters couldnt tell you about the silver lions tho)

do you perhaps know if they ever removed the upper research limit per round i remember it capping out at a mission score of 3500 or 4500 at which point you would just stop getting any rewards from the “useful actions”

why the hell is there 10 players in a match? in a mode that has barely any targets! and yes! the fact that there is zero separation of BR is absolutely restarted, I’m trying to earn RP and silver lions while in a mi-24p and I’m up against players with 11.0 choppers with FOFM’s. its very unfair. i just used a 150% booster and then got sucked into a match that was more then 50% over with with 10 players all of them in significantly better choppers 10.7 and up. gaijin devs have zero brains when it comes to making anything fun or balanced, I’m ready to quit.

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Helicopters have been neglected for years, you kinda just get used to it.

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everything has been neglected in this game, its like a Russian ghetto of video game, and the developers are like the KGB, cant make any criticisms or you’ll get black bag over your head.

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30 minutes.

Actual slop

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  • No Boosters
  • Plane Farming
  • 2500+ score in 20 minutes

Disgusting.

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I think they will actually pretty good (at least some of them), especially the lower tier ones. At basically every bracket there is so far they will outrange the short range AA, and most shouldn’t be very vulnerable to planes aside from gun runs. I’m gonna use some examples from the USA helicopter tree because that’s the one I have fully researched and am best with.

The lowest bracket they have right now is from 8.7-9.7. At that BR, aside from the long range sam sites and airfield defenses, there are no missile SPAAs. Only shilkas, ZSU-57s, M163s, and M42s. The top helicopter for that bracket is the AH-1F. That gets thermal optics and TOW-2 missiles with 3.75km range (although they kinda lose control past about 3.5km). That is a long enough range to hit the SPAAs without them even trying to shoot you. It also has an IRCM system. It might be useless for GRB because all IR SAMs but maybe 3 of them are immune to it, but for NE, the only IR threat is air launched missiles, which there is not a single air launched missile in game that is immune to it, except for R-73s, Magic 2’s, and PL5EIIs at point blank range, but it has flares now, so you can preflare them. Radar missiles are not a threat to you at this BR because any plane with radar missiles cannot see you through ground clutter. People can gun you, but it has a 20mm gun which is good for self defense, if you know how to aim it.

The next bracket is from 10.0-11.0. The air defense systems do not change. The top helicopter for this bracket is the AH-1W. Unfortunately, the optics are the same as the AH-1F’s, but it still works good enough. You get hellfires which are more than double the range which you can use for tanks, and laser guided APKWS rockets which you can use for lightly armored targets, like the shilkas and BMPs. These can be used out to ~5-6km, so you also outrange the air defenses with these. It also gets the IRCM system which makes it immune to IR missiles. On top of that, it gets MAW and a ton of flares, so even a point blank R-73 would instantly get flared off. Your 20mm gun now gets autotracking so it is really good for self defense. The only plane with a radar missile that poses a threat to you is the MIG-25, but you can easily multipath that, and if you hover, the radar cannot lock on.

The next bracket is 11.3-12.0. The air defense systems become OSAs and Rolands. You now get a choice between 2 helis, the AH-64D and the AH-1Z. The AH-64D would likely be the better option. It has the same IRCM system making it immune to any air launched IR missile. You get a choice of AMASE (MAW + extra CMs) or Stingers to mount on the wingtip pylons, so self defense is not an issue. The OSAs do now outrange you, but you can launch them from behind a hill on IOG and pop up at the last second to laze them. The OSAs also have a slow reaction speed due to the incredibly slow turret traverse. The 30mm gun is not great at hitting planes, but when it does, it hits HARD, usually only requiring 1 hit. It is also good at dealing with tanks if you come from above and behind. The AH-1Z unfortunately does not get the IRCM system. It does get MAW and a lot of flares though, so it won’t be that much easier to kill with IR missiles. It can also carry AIM-9Ms on the wingtip pylons, and you don’t have to sacrifice your MAW for it. It retains the same 20mm gun as all the cobras. Radar missiles do start to become a threat at this bracket, due to some planes getting PD or MTI radars with long range missiles, but you can still multipath them or hover to stop them from locking you.

The final (relevant) bracket is from 12.0-13.0. The air defense systems stay the same. At this BR, you get the AH-64E which is now completely immune to all IR missiles in the game, aside from the 3 that have contrast lock. You now get 16km range JAGM-MR IRs, which are also fire and forget. You also get a radar that is really good for spotting ground targets, so you don’t have to rely on the awful spotting system. The 30mm is still mediocre for self defense, but the JAGMs are actually pretty good at hitting planes that aren’t maneuvering that much. Radar missiles are a threat to you, since most planes will now have PD radars, and a select few also get ARH missiles. But ARH missiles are incredibly easy to notch in a heli, and you can still just mulitpath them or hover to prevent them from even getting a lock.

Also, the russian helis are even better at defending against planes due to their long range laser accurate 30mm and vikyr missiles that are good at shooting down planes with their proxy fuse and decent maneuverability.

The only bracket where I really think helis will become XP pinatas is the 2018’s bracket (13.0-14.7), since that’s when planes with brimstone missiles start showing up, and you can’t really avoid those in a heli.

+1 much needed , especially reward buffs . i was in a game for 30 minutes and got only 5k rp (full stock)(I HAD ALL bases myself with few people on the lobby)

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i hate how enemy NPC’s just pop out of nowhere directly underneath me and then one shot me while I’m moving at full speed. before their models or icons are even rendered or how they just vanish into thin air while I’m shooting at them, very unrealistic. enemy convoys should spawn at the edges of maps and at bases, random battles popping up from thin air is a trash game mechanic and more evidence of the dev’s just being lazy, there should never be a time when there isn’t enemies on the map and I’m just hovering waiting for targets, the whole mode needs to be redone, its boring or frustrating to play.

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the rewards are a joke and the fact that every 30 mins in game counts as one use of a booster needs to be removed, we need the full rewards from the choppers stats and SL boosters need to be allowed to use for this mode. also why are we paying SL to spawn a chopper? we should only need to pay to repair it if its destroyed.

this mode is literally a unfun waste of time to play.

I’d love to see vehicle mechanics closer to Nuclear Escalation’s where forces advance in a vaguely logical progression.

Gaijin could crib from Heliborne and I would be a very happy bunny (infantry drop-off and pick up would be awesome too)

at this point removing this mode and bringing back the old heli pvp with brackets would be 10 times better