gold
The IRIS-T Missile’s are extremely broken aswell. So that makes absolutely no sense to even bring up, the CS/SA5 is good for what it is. Its the best SPAA in the game to intercept munition and is decently good at killing planes.
If u move the CS/SA5 down its just going to terrorize in a downtier.
I think you have a big spinny thing on your vehicle so destroying air targets within 2km shouldnt be an issue.
You what,HQ-17 at 12.0? That thing is still Tor with different radar and slightly longer burning missile. You can outpull it by doing barrel roll,have giant smoke trail,and due to vertical launch,you cant shoot planes closer than 2km,on top of being taller than most houses. Flarakrad with its two VT-1s is superior to HQ-17. ADATS aswell with the smokeless missile and no rwr pinging.
You mean the rotary cannon which doesn’t actually work as intended? The same rotary cannon with God awful accuracy? Nice one
“But-t-t-t you’ve got AHEAD 😢”
The IRIS-T Missile’s are extremely broken aswell. So that makes absolutely no sense to even bring up, the CS/SA5 is good for what it is
Most SPAAs in-game have one of their main features broken whether it’s the missiles and radar as for the CS/SA5 or just radar for the HQ-17, a broken IRIS-T still outshines the CS/SA5 in almost every metric for surface to air engagements - that’s not even mentioning that the Tracking (IR guidance) for the FB-10/A is broken…
The CS/SA5 has a effective range of around 6(ish)km whilst the IRIS-T doubles or even triples this lmao
Yeah AHEAD is a total waste of time as an ammo, it sucks on just about every vehicle its on (still waiting for the CV90’s to get their 90’s era programmable round which is similar to AHEAD.)
From my limited use of AHEAD it seems to have a cone vs the sphere that other HE-VT rounds have, i know some vehicles have cone shaped HE-VT now like the CV’s but id like to see gaijin properly model AHEAD so that its doing the damage it should.
Eh, ive had the Elde miss targets at 3km and 5km, the problem is they do the double loft like the SLM but given they have less fuel means they slow down and bleed their speed. They should hit 12km targets but more often than not have about 7-8km max distance on slow straight line targets. Also given it basically is impossible to rearm on a cap point if you’re on a map with hills you get 8 missiles then you’re out.
Also id love to have a gun at times…
The CS/SA5 also has a similar issue, the missile is in a constant loft mode regardless of range to target and it lofts insanely hard, in the video attached with the original post you can see my FB-10A fly past a AGM-65D and climb to space. The lofting in this game for surface launched missiles needs to be fixed.
Example
I also do agree that the EdlE 98 is pretty poor performance wise, hopefully the bug report fixes make both vehicles more barrable
It also does feel like proximity only activates past around 5km, I’ve never successfully intercepted munition past this range - which weirdly is untrue as you can see it work fine against large aerial vehicles, it just struggles against small things.
Thats the thing, the Elde is * fixed *
The Elde and intercepting munitions is a foreign concept lol.
oversigt
Isn’t it missing its anti-DIRCM or whatever? If that’s the case and the EdlE 98 is fully functioning as intended then that’s concerning, it should probably move down to 11.7 or we need more decompression.
Hilarious video as well, the mobility on that thing as of now is a big YIKES
Yes its missing the DIRCM. But given i still cant leave spawn on most maps to rearm im basically stuck with 8 missile and if i get up to speed and try to turn the trailer pushes me and then i cant turn until i over turn and spin into myself.
I do not neccesarily agree.
Sure it might seem lacking when compared to SLM, but SLM is in league of its own and makes every AA look mid if not bad by comparison.
It will likely go up with next BR changes, assuming we get top tier ground decompression (unlikely to happen, but it is desperately needed at this point).
But even the mighty SLM isnt without issues, it is also affected by unnecesary lofting and has relatively large deadzone that morvran was able to effectively use against me when we tested SLM vs. EFT.
A bugfree CS/SA5 would be much better than FlakRakRad and Ito90M.
Having a gun to back onto when target appears in missile deadzone is massive improvement over all the aforementioned systems and why some people doesnt see this as massive improvement is beyond me. Id kill to have a gun/missile AA system for top tier Germany.
On paper it has same range as VT1 and it has same number of read to fire missiles as Ito90M but with added benefit that it isnt SACLOS, meaning it does not require LoS once it goes terminal. And since it is IR terminal, it is not affected by multipathing like CLAWS and its AMRAAMs.
Sure, its current bug riddled performance might warrant a BR of 11.7 or even 11.3 as you suggest. But theres a possibility it might get fixed down the line, and if that happens, it will certainly be better than VT1 platforms.
We could argue whenever it will get fixed down the line or not, and seeing Gaijins track record, that might never happen at all.
Still, the possiblity is there.
Someone hasn’t played the tansam kai
It isn’t good but at least the missiles actually function, some people including yourself seem to not of read what I’ve said/explained in the original post - the FB-10/A can’t switch between DL+IOG and Tracking (IR guidance) when launched with radar lock, this means the FB-10/A can only effectively be guided with DL if locked with radar.
The Type 81 (C) Tan-Sam isn’t good but at least its missiles actually work when compared to the CS/SA5.
KDR is also not a good measure for calculating how effective vehicles are
Isn’t the Tan-Sam the only multi-SPAA which can survive without its radar unit? I’m pretty sure it is.
It should move down to 11.7 or 11.3 anyways (the Tan-Sam)
But even the mighty SLM isnt without issues, it is also affected by unnecesary lofting and has relatively large deadzone that morvran was able to effectively use against me when we tested SLM vs. EFT
A vehicle with missiles which can travel up to 26km+ actually has a weakness? No way
The IRIS-T with said deadzone is annoying, sure but the CS/SA5 with said deadzone is more frustrating. Firstly your missiles don’t reach as far out as the IRIS-T and it simply isn’t even close and your missiles can be physically evaded by a rolling manoeuvre which the same cannot be said for the IRIS-T - this isn’t even mentioning the faster speed of the missile (IRIS-T) and the more total missiles it has thanks to being a multi-SAM vehicle.
A bugfree CS/SA5 would be much better than FlakRakRad and Ito90M
It could possibly be on par but likely still inferior, the ItO 90M has missiles which can travel nearly double as fast as the FB-10/A, it has the same amount of missiles and has missiles with little to no deadzone unlike the CS/SA5. That’s not mentioning the fact it has nearly double the effective range and is SACLOS, meaning you can correct the missile for error (unlike for the FB-10/A).
The single advantage the CS/SA5 has over the ItO 90M is TWS which has been broken for more than a month, a hard lock as of now is somewhat more effective in certain scenarios.
A fixed CS/SA5 would still be inferior to a ItO 90M depending on what exactly are fixed
On paper it has same range as VT1
Nice cope, the VT1 in almost all scenarios will beat the FB-10/A to target, the FB-10/A becomes sub-sonic against a cooperating target at around 7.5km and a manoeuvring bandit will bleed the missile even more (the Osa-AKM does it better lmao, 10.3 btw).
That’s ignoring the fact that the FB-10/A also has a extremely small proximity range and poor damage, there can literally be times where the FB-10/A will fly past a AGM and not proxy on it - this is a guaranteed death unless you sacrifice AP for AHEAD which even now is poorly implemented.
and if that happens, it will certainly be better than VT1 platforms
I hope you do realise that the issues/bugs with the missiles isn’t the performance of the missiles but the guidance with it? This basically means that the raw performance of the missile is unlikely to change and forever will remain inferior when compared to the VT1…
Some of these bugs are also unlikely to be fixed, China is a extremely underrepresented nation excluding Israel and usually is handled incredibly poorly (the entire model for the FB-10A is a copy and paste of the base FB-10 lmao).
Still, the possiblity is there
It’s already been a month and nothing has been fixed, don’t get your hopes high and especially for a Chinese vehicle (I know this too well).
Additionally please read my actual original post, you seem to skimmed through it
a missile deadzone is covered by the gun. The overlap might not be perfect but it certainly beats not having a gun at all.
Yes, indeed comparing CS/SA5 to SLM will make the CS/SA5 look bad. I already stated that SLM overshadows any AA system we currently have. But you proposed to lower it to 11.7/11.3 and as such im comparing it to AA systems found at 11.7.
Ito90M and SLM both share BR of 12.0, should Ito90M be lowered to 11.3 also as VT1s are also overshadowed by SLM?
As much as might currently enjoy the mental damage SLM seems to inflict to the CAS players, I ultimately think it shouldnt stay at 12.0 where it stomps 11.0 planes. And i also think Ito90M shouldnt go lower.
they are faster, yes, but you paint it as if thats only thing that matters.
VT1 has booster with burn time of 3.5 seconds and no sustainer (albeit little shy of double the thrust of FB-10A), while FB-10A has burn time of 4 seconds AND 10 second sustainer. Meaning it should maintain its speed better than VT1 over longer distances as FB-10A is also lighter than VT-1 (65kg vs 73kg).
and no gun
That is not true. VT1s have relativley large deadzone. Not because the missile has bad pull but because if the missile leaves a guidance cone, it will stop tracking alltogether. Meaning against close range targets you cant effectively track them unless theyre coming at you or away from you.
You know what would be great to have in such scenario?
A gun.
in which way? as mentioned above, FB-10A has sustainer unlike VT1.
sure, as long as you have line of sight.
and a gun.
and missiles not having to rely on LoS.
issue not unique to CS/SA5, SLMs radar is also bugged to hell and back.
see the sustainer mentioned aboe.
just like VT1.
issue not unique to the CS/SA5. VT1s are affected all the same.
OSA has burn time of 3.7 seconds with 13.5 second sustainer. OSA has more powerful booster but FB-10A has more powerful sustainer.
that is indeed truth, i give you that.
issue sadly not unique to the CS/SA5. SLM missiles also fail to intercept incoming AGMs but thats due to server tick rate.
bad gun beats no gun.
guidance issues are not unique to the CS/SA5. SLM also has those, it also doesnt like to switch to IR terminal under certain conditions. IRIS-T has those. Just scroll few posts above to the video @Phoenix_RX01 posted.
see the booster vs sustainer above.
bugs not being fixed is not an issue unique to any nation.
I did not.
No its the spyder and tam sam kai
I think ive been TK’d by Elde and Tan Sam Kai players more than the other SPAA since their missile relocked onto me after launch. Though i think im more impressed the Kai hit me…
The spyder is considerably more annoying to use than the CS/SA5, which imo makes the spyder worse.
Depends what you consider large, the US adats only has 200 rounds for it’s gun.
Be careful with your expectations, the last update has shown that the new AA can easily end up being worse or far more annoying to use than the ADATS lol.