Again this just sounds like the Pantsir and IRIS-T SLM should move up in BR and not the CS/SA5 move down. It still sound stronger to me than the SPAA at 11.7 and below AND still more than capable of easily dealing with any CAS below 12.0.
Top tier is compressed enough without making compression worse. As soon as AHEAD gets fixed, assuming its not just a latency issue, you would become basically immune to any weapon fired at you.
People use the ADATS ability to in theory kill tanks as an excuse for an SPAA weaker than those found at 10.7/11.0 to be at 11.7.
Imo. It should not even be something mentioned. Is it an SPAA? Judge its performance for dealing with enemy aircraft. ADATS can only deal with slow moving fixed wings like A-10s and Su-39 or Helis. It can do nothing against an Su-30 firing KH-38MTs. At least in theory, the CS/SA5 can shoot them down with AHEAD.
This is basically everything. In fact, I cant think of a single SAM that doesnt have this issue… Except maybe Pantsir? Good thing youve got a gun
The FB-10A loses a insane amount of speed at around 7km and is entirely sub-sonic at around 7.5km - 8km (straight static target), it has shorter range than the ADATS and the CS/SA5 has a insanely inaccurate main armament which makes intercepting munition with your rotary cannon nearly impossible (as present in the video attached with the original post, excluding AHEAD).
Last time I checked the ADATS has an effective range of around 10km and the Osa-AKM of around 10.3km - the fact a 10.3 SPAA has longer effective range than this 12.0 piece of trash is genuinely hilarious.
The real effective range of the FB-10A against a supersonic target is around 5km to 6km…
I dont even bother firing the ADATS at any jet further than 6km away unless its super slow like a drone or A-10. Even then a hit is rare against anything that can turn.
Which is why I usually just bring the Stormer HVM. Equally effective against helis, but is actually good on the ground
So again? Submit a bug report?
Only against helis. Against aircraft other than subsonic and very slow stuff… Its more like 6 maybe 7km if you are lucky.
The inaccuracy of the gun is intended, the extreme lofting of the missile is intended (as shown in the developer server) and the small proximity radius for the missile is also intended. The bug with the missile failing to switch between DL+IOG and Tracking IR is indeed a bug however and would fix some of the problems.
Its more like 6 maybe 7km if you are lucky
So… Exactly the same as the CS/SA5? That’s why I don’t consider the CS/SA5 as a superior vehicle than to the ADATS.
the difference. The FB-10A are FnF. You can pop out of cover, fire at something (or even multiple somethings) and get back into cover again. ADATS? Has to sit there and guide it in. It also cant shoot down incoming weapons
Though a missile with a stat card range of 18km, should at least be effective out to 10-12km. have you actually tested it against something that far out?
You can flare/countermeasure them btw, the FB-10/A aren’t as reliable as you think they are (I’ve had Eurofighters simply flare them countless of times).
have you actually tested it against something that far out?
The furthest I’ve gotten the missile is around 12km but that’s against a slow flying drone, the furthest I’ve gotten a mobile aircraft was around 8km and the effective range I’ve gotten with the FB-10A is around 5km to 8(ish)km.
The guns are a absolute joke though, AHEAD works decently well but doesn’t do sh*t against ground targets so if a MBT or light vehicle is pushing you, just pray.
I’ve also had the missile straight up fail on me, like 40% to 50% of the time lmao - still prefer the HQ-17 for destroying aircraft (which sits at 11.3)
The TY-90s also feel more reliable funnily enough, the FB-10/A were implemented extremely poorly.
Its not as good as the IRIS-T SLM in that regard. Still doesnt mean they are easier to defeat than SACLOS missiles with no range or that it should move down. Just sounds like Other 12.0 SAMs need to move up.
So it can threaten things further out. Sounds like they need to buff the seeker performance if that is possible.
Again. I still dont entirely understand this idea that SPAAs meant for shooting down aircraft, should be competitive as top tier IFVs as well. Otherwise they need stop being given an SP cost of 70.
HQ-17 is just chronically under BRed, it should be at least 11.7, if not 12.0 alongside the IT0.
So Again. Sounds like its better to buff the CS/SA5 than lower it to a BR where it would be OP
Its such a shame how terrible it is since it looks so good, both this and the Elde need to either be replaced or fixed and had their BR’s dropped they have no right being anywhere near the SLM. This update was so clearly rushed it hurts.
Also as a side note prior to the CS/SA5 getting datalink i felt terrible for flying my AJS37 and turning the engine off and dropping 8x 250kg bombs on it… it fired a missile but rolled left and it flew off into the ground. So far its missiles seem so drunk when i have fought against them.
The IRIS-T Missile’s are extremely broken aswell. So that makes absolutely no sense to even bring up, the CS/SA5 is good for what it is. Its the best SPAA in the game to intercept munition and is decently good at killing planes.
If u move the CS/SA5 down its just going to terrorize in a downtier.
You what,HQ-17 at 12.0? That thing is still Tor with different radar and slightly longer burning missile. You can outpull it by doing barrel roll,have giant smoke trail,and due to vertical launch,you cant shoot planes closer than 2km,on top of being taller than most houses. Flarakrad with its two VT-1s is superior to HQ-17. ADATS aswell with the smokeless missile and no rwr pinging.
The IRIS-T Missile’s are extremely broken aswell. So that makes absolutely no sense to even bring up, the CS/SA5 is good for what it is
Most SPAAs in-game have one of their main features broken whether it’s the missiles and radar as for the CS/SA5 or just radar for the HQ-17, a broken IRIS-T still outshines the CS/SA5 in almost every metric for surface to air engagements - that’s not even mentioning that the Tracking (IR guidance) for the FB-10/A is broken…
The CS/SA5 has a effective range of around 6(ish)km whilst the IRIS-T doubles or even triples this lmao
Yeah AHEAD is a total waste of time as an ammo, it sucks on just about every vehicle its on (still waiting for the CV90’s to get their 90’s era programmable round which is similar to AHEAD.)
From my limited use of AHEAD it seems to have a cone vs the sphere that other HE-VT rounds have, i know some vehicles have cone shaped HE-VT now like the CV’s but id like to see gaijin properly model AHEAD so that its doing the damage it should.
Eh, ive had the Elde miss targets at 3km and 5km, the problem is they do the double loft like the SLM but given they have less fuel means they slow down and bleed their speed. They should hit 12km targets but more often than not have about 7-8km max distance on slow straight line targets. Also given it basically is impossible to rearm on a cap point if you’re on a map with hills you get 8 missiles then you’re out.
The CS/SA5 also has a similar issue, the missile is in a constant loft mode regardless of range to target and it lofts insanely hard, in the video attached with the original post you can see my FB-10A fly past a AGM-65D and climb to space. The lofting in this game for surface launched missiles needs to be fixed.
Example
I also do agree that the EdlE 98 is pretty poor performance wise, hopefully the bug report fixes make both vehicles more barrable
It also does feel like proximity only activates past around 5km, I’ve never successfully intercepted munition past this range - which weirdly is untrue as you can see it work fine against large aerial vehicles, it just struggles against small things.