The Comet Tanks Reload is Unjustifiably Bad

Another thing to revive this post :

The same gun on the Concept 3 Car reloads at 6.3s (5.9s Ace).
Please, someone at Gaijin make the A34 Comet great again !

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77mm is a much smaller round, no reason why Comet’s reload should be so long. With armour from a tank 2.0 BRs below it relies upon mobility and firepower to survive, and the rate of fire is particularly uncompetitive.

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should be comparable to the 76mm sherman gun in reload rate. theres less than half a kilo between the projectiles so a whole second extra for reloading is illogical

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Just to add a second onto this. The whole point of the 77mm HV was to reduce the massive embuggerance (technical term) of loading the 17 pounder shell in the confines of a tank turret.

  1. The Comet’s turret is less cramped than the Firefly. It had a larger volume and more floor space on account of the gun not being the wrong way round.

  2. The 77mm round is smaller and lighter than the 17 pounder round. Same pointy bit - MUCH smaller and lighter cartridge.

  3. The gun is not mounted sideways - so WAAAAAAAAAAAAY easier to load if you don’t have arms like a gorilla.

  4. Less obvious - but the actual hull design, the ammunition stowage and internal layout was expressly designed with the gun in mind - rather than as a conversion like the Sherman to the Sherman Firefly.

YET - in Gaijin land - the Aced reload of the Firefly is 2 seconds less than than of the Comet.

I could do another report but assuming it gets past Mr ‘Not a Bug’ (unlikely, being a British tank) - Gaijin will probably ‘solve’ the issue by adding several seconds to the reload of a 17 pounder rather than lowering that on the 77mm. I’ve seen their modus operandi too often enough to think anything else…

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It should be noted that the version we have in game does not have the rotary magazine.

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Popping back to this after a while, Gaijin has fixed the ammunition loadouts (sans armored bins but that’s a whole different topic) and standardized on the 9 round box under the gun.

At this point we can discard the arguments about the rotary magazine and just focus on the fact that with the 6 rounds in the turret basket the Comet should have 6 second reloads (again, a 20% improvement), and the vertical bins should be treated as first stage ammunition.

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The fact that the Comet has a worse reload than the Firefly - a tank with a famously cramped turret, with a gun that had longer and heavier cartridges - it’s a joke.

Make it make sense Gaijin. The Comet should have a faster reload than the Firefly.

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There is that video of a Centurion firing while moving doing a shot every 4 seconds…a much larger round being fed into the cannon…

Centurion had a BV fitted - that makes any loader far faster.

After all, he’s the one making the tea so the more time he spends fumbling around with the shell the less time he’s spending on important warfighting duties.

Anyone got some documents showing Comet was fitted with an early prototype kettle?

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Can we get BV’s as a module that gives a crew buff like the Commanders Leadership skill? :P

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Electronics cube

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So, they have added a 9 rounds rack on the turret floor ? Like @l2ulan said, it doesn’t look like much.
As with the rest, I do believe the most important issue is the reload speed. It should be as fast the A30 Challenger, at least.

In regards of the vehicles motorization :

Putting the game’s models under X-Rays, shows that the number of forward gears differs between Cromwell and Comet : 6 and 5, respectively.

According to some sources and David Fletcher’s book The Great Tank Scandal, both Cromwell and Comet share the same exact Merritt-Brown Z.5 gearbox and Meteor engine. 5 forward and 1 reverse.
While I cannot confirm the same for the A30 Challenger/Avenger, I suspect they share the same issues as the Comet of a (artificially?) curbed engine.

This maybe the reason it cannot reach 64 kph, like Cromwell. There is the question of weight, but is a difference of 3 tons enough to kill 12 kph?

Comet has the higher ratio final drive which is also found in late Cromwells, and the Challenger/Avenger series. That’s why it has a lower top speed.

3.71 to 1 vs 4.5 to 1, as referenced in my report for the Cromwell V.

Good point with the gears, we should check that out.

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i would say you should check how cramped the Comets are


Dont look up the driver hatch if you are claustrophobic

Now compare that to the Firefly’s turret.

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The Firefly should really take longer to reload, but of course, the APHE and the extremely ridiculous damage only make any realism that could be achieved in the game go down the drain. All the bullets in the game should be given realistic damage, and then given a realistic reload time.

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You’re not wrong.

APHE should be fixed, the “vote” be dammed. Putting a 35mm aphe into a cupola and it nuking the entire turret crew and often the driver too is… well its stupid and makes a mockery of the “realistic damage models”. It’s just a crutch for some players.

It’s bizarre how gaijin will muder an entire BR bracket by a completely unnecessary change to the flakpanzer-431 in the intrests of “realism”, but ignore the sucking chest wound that is APHE.

While they’re at it, they can also take a look at russian APHE angled performance. That shit is physics defying.

It would fix so many things.

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APHE ammo and the low damage of other bullets are the cancer of the game, the problem is that the devs have been on a runaway streak for years, adding more and more buggy vehicles, without fixing old bugs, and above all, not touching the key mechanics of the game that would greatly improve it, such as the damage model. But of course, changing that would be a time-consuming process that wouldn’t generate any money, and would make those who depend on APHE for a living cry out loud.

I don’t know much about that topic. In principle, Russian bullets, having a flat nose, would make them better at piercing inclined armor at the cost of losing penetration at 0° (curiously, both 122 bullets penetrate the same). However, having a large internal space with explosives could cause these bullets to fragment upon impact before penetrating, causing them to lose a significant portion of their damage.
On the other hand, other ammunition that should gain penetration at 60° are AP ammunition in general, since upon impact at 60° the nose breaks, making the bullet flatter and allowing it to penetrate more at those angles, like the 90mm T33 ammunition or the 120mm M103.