I understand the point, and it’s fair. But it’s also a delicate balance to strike.
Here’s the thing. A lot of the motivation behind changing APHE is realism. I can certainly get behind that. However, if the objective is realism, you need to keep in mind that realism does not stop at the physics of the shell. It also applies to realistic effects of the shell.
In a realistic set up, it doesn’t matter if your cupola shot only kills the commander. The (say) Tiger you’ve just hit has lost most of its vision source, the crew have lost their CO, they know an enemy has them ranged, and there may well be other concealed enemies acquiring them as they speak. They’re going to smoke and bail. That tank will not fight on, even if four crew survive.
Ironically that’s one of the reasons why you could decide not to bother with APHE IRL. One penetration is usually enough to put a tank out of action.
Of course WT would be frustrating if the first time your turret ring got jammed you were considered “killed”. Or hell, even being tracked.
But playing “crew whack a mole” with solid shot is just as unrealistic as APHE mini nukes! So we need to decide whether our priority is balance, the flow of gameplay, or a mix of the two. And then from that premise we get to a solution.
My view is basically that current APHE achieves an indirect, almost accidental realistic effect through an unrealistic mechanic. The explosion is fiction. The OHK is not. Because other shells do not get this mechanic however, we have a problem of game balance. That’s why I would prefer other rounds to be buffed.
But if a community vote said no to that and bring APHE down instead, I would be okay with testing that.
It’s not a question of need, BRs are based on performance, so of course they would change.
Let me put this another way. If the rounds fired by the M41 were as lethal as APHE, do you think it would still be at its current BR? I doubt it very much.
The reverse of that is equally true. Anything with HVAP, good APDS etc would go up in BR (after all these rounds were the pinnacle of WW2 ammo development, not APHE).
WT is not real life, so you would not get any “as it’s supposed to be”. All our vehicles have perfect quality of armour, no armour fatigue, no maintenance issues, situational awareness and third person over cover, a crew that acts like one because orders happen at the speed of thought, and a huge premium to mobility. The T-34s work very well in game because they lack many of their IRL disadvantages (same could be said for Panthers or Tiger IIs).