cuz they are nerfed
it creates a dilemma because gaijin add C-5 to planes
If C-5 on ground launch can reach 20-25km range(base on publicly available source), they air launch would be 3-4 times better due to speed and altitude, but then that wouldnt be balance, so they nerf C-5 to match the balance but that would also mean to nerf the SLAMRAAM C-5 too, which mean that it would suck
Nerfing only air C-5 would create rant, bcuz muh C-5 ground good but muh C-5 air bad, why is cuz they are the same
And ofc if air is too good then its unbalance, but since gaijin code them the same, then if nerf C-5 then nerf for both, but buff would also be for both, because “muh the same”
Currently C-5 on planes is more balance now, but ground? Absolutely ass
What I don’t get is that they could’ve gone with the 120C-3/4 on aircraft and put the 120C-5/7 on the SLAMRAAM. But they chose to bite the bullet and go straight to the C-5 for the aircraft which has forced them to nerf it.
Not even surprised honestly, it’s why I don’t have much hope for top tier in the future, the community will constantly eat up the newest hot technologies without punishing Gaijin for not updating core gameplay mechanics to accommodate the new technology
Yeah I’m waiting patiently on the new IIR missiles, I know that Gaijin won’t model them properly, and I know it’s going to be miserable gameplay, but why not
It really isn’t that bad at close range though. People are crying that you can’t use it at ranges below 15km or else the missile pulls 5G max, but it performs perfectly fine so long as you don’t try to use it like an R-73 or Magic II.
you mean as long as you are fine with a missile that pulls significantly less Gs and has twice or more the delay before it starts pulling as every other ARH at top tier?
This is my recent two months data(Remove the data from ground combat played this week.), I’ve played ground battle with the Su-30 a bit.
If it’s just about taking out less skilled players, then any type of FOX-3 missile is more or less equally effective. But when you’re up against skilled opponents, engagements usually happen within 10 km and involve constant maneuvering. In such scenarios, the AIM-120A/B is often ineffective, whereas other FOX-3 missiles don’t have this problem. Now, with Gaijin’s newly implemented AIM-120C5, not only is the overall performance lacking, but the fov—something that should’ve been improved for better resistance against jamming—has become no better than AIM-120A/B. So why would I even bother using this missile?
If you just want to play the fox3 used in gamble, then I have nothing to say.
cuz RU main already cry the moment they add C-5, and other nations main too bcuz “muh OP”. Turns out its not even that OP compare to other existing missiles, cried so much that they nerfed within 2 days of release so its now basically AIM-120A/B copy paste. This not only hurt the C-5 but the SLAMRAAM that utilized the C-5
I know unless they fix something Im going to keep using 120A/B because they actually hit faster for relevant shots and Ive heard are slightly more agile at close range due to having slightly less mass at that point
That’s a really really big stretch lmao, AIM-120 not pulling 500G doesn’t mean people outpull the missile regularly without properly defending and bleeding the energy of the missile.
You people are acting like the AIM-120 is an AIM-9D when everyone else is running around with R-73, the performance disparity isn’t as huge as y’all complain it is.