The close-range rudder effect and angle of attack of the AIM-120A&B air-to-air missiles should be strengthened

I didn’t even get to see the C-5 pre-nerf, but looking at it now, there’s honestly no point in even adding it considering Gaijin want to ‘help’ the worst performing 14.0 aircraft

they add it cuz C-5 is on the SLAMRAAM
the SLAMRAAM is even shittier, it cant even reach 15km or kill slightly manuvering target at 10km

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Yeah I thought that’d be the case, launching an AMRAAM which you already need to be flying at 1000mph for it to go a good distance, from a SAM was never really gonna be very competitive

cuz they are nerfed
it creates a dilemma because gaijin add C-5 to planes
If C-5 on ground launch can reach 20-25km range(base on publicly available source), they air launch would be 3-4 times better due to speed and altitude, but then that wouldnt be balance, so they nerf C-5 to match the balance but that would also mean to nerf the SLAMRAAM C-5 too, which mean that it would suck

Nerfing only air C-5 would create rant, bcuz muh C-5 ground good but muh C-5 air bad, why is cuz they are the same

And ofc if air is too good then its unbalance, but since gaijin code them the same, then if nerf C-5 then nerf for both, but buff would also be for both, because “muh the same”

Currently C-5 on planes is more balance now, but ground? Absolutely ass

What I don’t get is that they could’ve gone with the 120C-3/4 on aircraft and put the 120C-5/7 on the SLAMRAAM. But they chose to bite the bullet and go straight to the C-5 for the aircraft which has forced them to nerf it.

they dont want another “unecessary” flight model modelling
so they chose the riskiest and most lazy route

Not even surprised honestly, it’s why I don’t have much hope for top tier in the future, the community will constantly eat up the newest hot technologies without punishing Gaijin for not updating core gameplay mechanics to accommodate the new technology

given that they working on the 9X to work they probably gonna add it too
so more miserable top tier, but not for me heehee

Yeah I’m waiting patiently on the new IIR missiles, I know that Gaijin won’t model them properly, and I know it’s going to be miserable gameplay, but why not

Screenshot_20250604-131512-194

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BVR isn’t meta.

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Have you? Bvr hasnt been the meta for a while now.

Why notch at bvr ranges you can bleed everything with barely any effort past 20km

No because why multipath bvr shots when you can just do two cranks and the missile is cooked

How can anyone still think that Aim-120 amraam is still OP in the current update? This is ridiculous lmao

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It’s not OP like it used to be on release but it’s also not the worst Fox 3 in the game like some claim it is. In that sense, the missile is fine.

it is by far the worst for close range which is where most kills come from

It really isn’t that bad at close range though. People are crying that you can’t use it at ranges below 15km or else the missile pulls 5G max, but it performs perfectly fine so long as you don’t try to use it like an R-73 or Magic II.

you mean as long as you are fine with a missile that pulls significantly less Gs and has twice or more the delay before it starts pulling as every other ARH at top tier?


This is my recent two months data(Remove the data from ground combat played this week.), I’ve played ground battle with the Su-30 a bit.
If it’s just about taking out less skilled players, then any type of FOX-3 missile is more or less equally effective. But when you’re up against skilled opponents, engagements usually happen within 10 km and involve constant maneuvering. In such scenarios, the AIM-120A/B is often ineffective, whereas other FOX-3 missiles don’t have this problem. Now, with Gaijin’s newly implemented AIM-120C5, not only is the overall performance lacking, but the fov—something that should’ve been improved for better resistance against jamming—has become no better than AIM-120A/B. So why would I even bother using this missile?
If you just want to play the fox3 used in gamble, then I have nothing to say.