Asking for changes to major game mechanics is less realistic than asking for an existing APHE round to be added on a few guns.
But that’s precisely the problem: the fact that a core mechanic is what creates the most imbalances and is the most unrealistic. It’s clear they’re not going to change any of that, simply because the developers aren’t interested in upsetting the core group of complacent players who only want more premium items to buy so they can easily kill British and French tanks with their APHEs.
Well, I honestly don’t know how they’d fare against American 75mm cannons. The real problem is when you’re using stock ammunition, because it penetrates less, and because, like all full AP rounds, it does less damage than it should.
If you can’t beat them, join them.
The rejection of APHE changes has reset the status quo for the time being, so rather than laboriously trawling through primary source material and attempting to somehow prove that solid AP is perfectly fine then the much simpler route is to try and get that (historically correct) ammo put on British vehicles too.
And how a guy can take a 0.50 round to the head and only be ill
Adamantium helmets :)
I understand you, but the 6-pounder, the 17-pounder, the French 75mm long gun, and absolutely all the guns that only had Full AP in reality are left behind, because in reality Full AP ammunition was more than enough, and in fact lasted longer in service, making APHE obsolete. What an irony.
Don’t underestimate the toughness of human beings. They withstand .50 caliber bullets and when the vehicle they are in is hit, they don’t even flinch, continuing their work without wasting time.